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Expertisbaserade skillnader i domängenerell mönsterigenkänning och antecipering inom efotboll
Halmstad University, School of Health and Welfare.
2025 (Swedish)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

This study examines differences in domain-general and sport-specific patternrecognition as well as anticipation between experienced and inexperienced players ineFootball. EFootball is a rapidly growing eSport that places high demands on cognitiveand perceptual skills, but research in this area remains limited. Two groups comprisinga total of 20 participants took part: an experienced group with at least six years ofplaying experience and an inexperienced group with less than three years of experience.Participants were tested using two different stimuli—one based on chess sequences tomeasure domain-general pattern recognition and another based on video clips from thegame FC25 to measure sport-specific pattern recognition and anticipation. The results showed no significant differences between the groups for domaingeneral pattern recognition (p = .763) or sport-specific pattern recognition (p = .384).For anticipation, a difference approaching significance was observed (p = .063), with aneffect size suggesting practical relevance (Cohen’s d = 0.886). These findings indicatethat experience in eFootball may contribute to improved anticipation but does notsignificantly affect general cognitive abilities. The study addresses a research gap in eSports and highlights the need for largersamples and more ecologically valid testing environments to better understand howcognitive skills influence performance in eFootball. The findings may contribute to thedevelopment of evidence-based training methods to optimize performance in eSports. 

Abstract [sv]

Denna studie undersöker skillnader i domängenerell och idrottsspecifikmönsterigenkänning samt antecipering mellan erfarna och oerfarna spelare inomefotboll. Efotboll är en snabbt växande esport som ställer höga krav på kognitiva ochperceptuella färdigheter, men forskning på området är begränsad. Två grupper medtotalt 20 deltagare deltog: en erfaren grupp med minst sex års spelande och en oerfarengrupp med mindre än tre års erfarenhet. Deltagarna testades med två olika stimuli – ettbaserat på schacksekvenser för att mäta domängenerell mönsterigenkänning och ettbaserat på videoklipp från spelet FC25 för att mäta idrottsspecifik mönsterigenkänningoch antecipering. Resultaten visade ingen signifikant skillnad mellan grupperna fördomängenerell mönsterigenkänning (p = .763) eller idrottsspecifik mönsterigenkänning(p = .384). För antecipering observerades en skillnad som närmade sig signifikans (p =.063), med en effektstorlek som antyder praktisk relevans (Cohen’s d = 0.886). Dessaresultat pekar på att erfarenhet inom efotboll kan bidra till bättre antecipering men intepåverkar generella kognitiva förmågor i lika hög grad. Studien fyller en forskningslucka inom esport och belyser behovet av störreurval och mer ekologiskt valida testmiljöer för att bättre förstå hur kognitiva färdigheterpåverkar prestation inom efotboll. Resultaten kan bidra till utvecklingen avevidensbaserade träningsmetoder för att optimera prestationer inom esport.

Place, publisher, year, edition, pages
2025. , p. 33
Keywords [en]
decision-making, perceptual skills, cognitive processing
Keywords [sv]
beslutsfattande, perceptuella färdigheter, kognitiv bearbetning
National Category
Psychology
Identifiers
URN: urn:nbn:se:hh:diva-55422OAI: oai:DiVA.org:hh-55422DiVA, id: diva2:1935989
Educational program
Psychology - Sport and Exercise, 180 credits
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Examiners
Available from: 2025-02-11 Created: 2025-02-09 Last updated: 2025-10-01Bibliographically approved

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