A two-phase systematic literature review on the use of serious games for sustainable environmental educationShow others and affiliations
2025 (English)In: Interactive Learning Environments, ISSN 1049-4820, E-ISSN 1744-5191, Vol. 33, no 3, p. 1945-1966Article in journal (Refereed) Published
Abstract [en]
This study explores the landscape of serious games for sustainable environmental education, focusing on game types, theoretical foundations, and pedagogical approaches to provide valuable insights for educators, researchers, and policymakers. Using an umbrella literature review methodology, it examines empirical studies published between 2006 and 2023 on serious games in this field. The findings reveal a growing interest in serious games for sustainability, highlighting advancements in gaming technologies. It also identifies various game types, theoretical perspectives, and pedagogical strategies used to promote sustainability education. The study offers a comprehensive overview of the role of serious games in fostering sustainable behaviors, synthesizing key empirical studies, frameworks, and practical applications. Its insights can help educators design and implement serious games that effectively integrate diverse pedagogical and theoretical approaches, enhancing learning outcomes and raising sustainability awareness. © 2024 University of Jyvaskyla
Place, publisher, year, edition, pages
Oxon: Routledge, 2025. Vol. 33, no 3, p. 1945-1966
Keywords [en]
Quality education, Serious games, Sustainability, Environmental education, Systematic literature review
National Category
Business Administration Educational Sciences
Identifiers
URN: urn:nbn:se:hh:diva-54939DOI: 10.1080/10494820.2024.2414429ISI: 001359381300001Scopus ID: 2-s2.0-85210422161OAI: oai:DiVA.org:hh-54939DiVA, id: diva2:1914980
2024-11-202024-11-202025-10-01Bibliographically approved