hh.sePublications
Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
A two-phase systematic literature review on the use of serious games for sustainable environmental education
Tallinn University of Technology, Tallinn, Estonia; RISE Research Institutes of Sweden, Gothenburg, Sweden.
University of Jyvaskyla, Jyvaskyla, Finland.
Halmstad University, School of Business, Innovation and Sustainability. Reykjavik University, Reykjavik, Iceland.ORCID iD: 0000-0001-8469-2427
University of Jyvaskyla, Jyvaskyla, Finland.
Show others and affiliations
2025 (English)In: Interactive Learning Environments, ISSN 1049-4820, E-ISSN 1744-5191, Vol. 33, no 3, p. 1945-1966Article in journal (Refereed) Published
Abstract [en]

This study explores the landscape of serious games for sustainable environmental education, focusing on game types, theoretical foundations, and pedagogical approaches to provide valuable insights for educators, researchers, and policymakers. Using an umbrella literature review methodology, it examines empirical studies published between 2006 and 2023 on serious games in this field. The findings reveal a growing interest in serious games for sustainability, highlighting advancements in gaming technologies. It also identifies various game types, theoretical perspectives, and pedagogical strategies used to promote sustainability education. The study offers a comprehensive overview of the role of serious games in fostering sustainable behaviors, synthesizing key empirical studies, frameworks, and practical applications. Its insights can help educators design and implement serious games that effectively integrate diverse pedagogical and theoretical approaches, enhancing learning outcomes and raising sustainability awareness. © 2024 University of Jyvaskyla

Place, publisher, year, edition, pages
Oxon: Routledge, 2025. Vol. 33, no 3, p. 1945-1966
Keywords [en]
Quality education, Serious games, Sustainability, Environmental education, Systematic literature review
National Category
Business Administration Educational Sciences
Identifiers
URN: urn:nbn:se:hh:diva-54939DOI: 10.1080/10494820.2024.2414429ISI: 001359381300001Scopus ID: 2-s2.0-85210422161OAI: oai:DiVA.org:hh-54939DiVA, id: diva2:1914980
Available from: 2024-11-20 Created: 2024-11-20 Last updated: 2025-10-01Bibliographically approved

Open Access in DiVA

fulltext(1350 kB)237 downloads
File information
File name FULLTEXT01.pdfFile size 1350 kBChecksum SHA-512
a7386db63ac3fb1671d24009f4482ed2013960fddd9ad2aab495724f9dde6f883bfa09bcd870a60fbf70e857252ac156aaf2a41d4453d9710ab0eaa84f0c4ad4
Type fulltextMimetype application/pdf

Other links

Publisher's full textScopus

Authority records

Durst, Susanne

Search in DiVA

By author/editor
Durst, Susanne
By organisation
School of Business, Innovation and Sustainability
In the same journal
Interactive Learning Environments
Business AdministrationEducational Sciences

Search outside of DiVA

GoogleGoogle Scholar
Total: 238 downloads
The number of downloads is the sum of all downloads of full texts. It may include eg previous versions that are now no longer available

doi
urn-nbn

Altmetric score

doi
urn-nbn
Total: 619 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf