The aim of the workshop is two-fold. First, have participants engage in tabletop game-making activities: an original game-making framework will be introduced and used as a structured way to create games that explore wicked problems. Second, have participants specifically create game prototypes that allow them to directly explore, experience first-hand, and reflect on the short- and longer-term consequences and externalities associated with the introduction and regulatory governance of AI in public sector processes © 2024 Copyright held by the owner/author(s).
3 sidor