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Explaining AI: Game making for a designerly exploration of challenges and opportunities of predictive technologies in public processes
Jönköping University, Jönköping, Sweden.ORCID iD: 0000-0003-0123-6392
Halmstad University, School of Information Technology.
Halmstad University, School of Information Technology. University of Skövde, Skövde, Sweden.ORCID iD: 0000-0003-2349-347x
2024 (English)In: NordiCHI '24 Adjunct: Adjunct Proceedings of the 2024 Nordic Conference on Human-Computer Interaction, New York, NY: Association for Computing Machinery (ACM), 2024, article id 57Conference paper, Published paper (Refereed)
Abstract [en]

The aim of the workshop is two-fold. First, have participants engage in tabletop game-making activities: an original game-making framework will be introduced and used as a structured way to create games that explore wicked problems. Second, have participants specifically create game prototypes that allow them to directly explore, experience first-hand, and reflect on the short- and longer-term consequences and externalities associated with the introduction and regulatory governance of AI in public sector processes © 2024 Copyright held by the owner/author(s).

Place, publisher, year, edition, pages
New York, NY: Association for Computing Machinery (ACM), 2024. article id 57
Series
ACM International Conference Proceeding Series
National Category
Computer and Information Sciences
Research subject
Smart Cities and Communities, REBEL
Identifiers
URN: urn:nbn:se:hh:diva-54803DOI: 10.1145/3677045.3685472Scopus ID: 2-s2.0-85206593083OAI: oai:DiVA.org:hh-54803DiVA, id: diva2:1912599
Conference
13th Nordic Conference on Human-Computer Interaction, NordiCHI 2024, Uppsala, Sweden, 13- 16 October, 2024
Note

3 sidor

Available from: 2024-11-12 Created: 2024-11-12 Last updated: 2025-10-01Bibliographically approved

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Norris, Simon JohnResmini, Andrea

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Citation style
  • apa
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Output format
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