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Ready, set, regenerate!: A design study about affecting driver behaviours through gamification elements.
Halmstad University, School of Information Technology.
Halmstad University, School of Information Technology.
2023 (English)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesisAlternative title
Ready, set, regenerate! : A design study about affecting driver behaviours through gamification elements. (English)
Abstract [en]

The automotive industry plays a significant role in global CO2 emissions. A transition towards electric vehicles is part of the solution to lower CO2 emissions. While electric vehicles are beneficial from an environmental standpoint, it generates new challenges and technology for the driver to adapt to, emphasising the importance of human interaction. A possible solution to affect drivers to adopt new behaviours is using Gamification inIn-vehicle Information Systems. This study implies that drivers do not fully see the potential of regenerative braking to extend the vehicle's range while contributing to safer and more predictable driving. Thus, this thesis explores the implementation of gamification in a vehicle context by using a prototype in a vehicle simulator environment to observe whether it affects driver behaviours to increase regenerative braking usage. This study uses a design study method with a qualitative research approach resulting in a high-fidelity prototype developed through an iterative design process. The prototype mechanics originates from the M-PM-O framework, found through an in-depth literature study. The mechanics are designed into gamification elements using established design principles for In-vehicleInformation Systems.

Further, the prototype was evaluated using Volvo Cars vehicle simulators. The results demonstrated that gamification in a vehicle context is possible and that the prototype affected driver behaviours to increase regenerative braking usage. Through the analysis and discussion, four design guidelines emerged for the design of gamification elements in IVIS. However, the study also raises questions regarding the general feasibility of incorporation. Overall, this study opens for further studies regarding gamification's safety and long-term effects in a vehicle context.

Abstract [sv]

Fordonsindustrin spelar en betydande roll i de globala CO2 utsläppen, ochen övergång till elektriska fordon har identifierats som en del av lösningenför att minska utsläppen. Även om elektriska fordon är fördelaktiga ur ettmiljöperspektiv, ställer de nya krav på förare och tekniken i fordon, vilketökar vikten av mänsklig interaktion. För att uppmuntra förare att anta nyabeteenden mer hållbara körbeetenden har spelifiering identifierats som enmöjlig lösning i bilens informationssystem. Studien antyder att bilförare inteser potentialen i regenerativ bromsning för att öka räckvidden i bilensamtidigt som den främjar säkrare och mer förutsägbart körande. Syftet meddenna studien är att utforska spelifiering element i bilensinformationssystem genom att utveckla och testa en prototyp i enbilsimulator för att undersöka om den kan stödja förarbeteenden att ökaregenerativ bromsanvändning. Studien använder sig utav en designstudiemetod med en kvalitativ forskningsansats som resulterar i en högtdetaljerad prototyp utvecklad genom en iterativ designprocess. I endjupgående litteraturstudie identifieras tre spelifiering element som användsi studien. Spelifiering elementen designas med hjälp av etableradedesignprinciper för bilinformationssystem.

Vidare utvärderades prototypen i Volvo Cars simulatormiljö. Resultatenindikerade att spelifiering i bilens informationssystem kan stödjaförarbeteenden att öka regenerativ bromsanvändning. Genom analys ochdiskussion uppdagades tre design riktlinjer för designen av spelifieringelement i bilens informationssystem. Överlag, öppnar studien för vidarestudier gällande spelifierings säkerhet och långtidseffekter i en bilkontext. 

Place, publisher, year, edition, pages
2023. , p. 52
Keywords [en]
Gamification, In-Vehicle Information Systems, IVIS, Regenerative braking, Simulator
National Category
Human Computer Interaction
Identifiers
URN: urn:nbn:se:hh:diva-50524OAI: oai:DiVA.org:hh-50524DiVA, id: diva2:1761726
External cooperation
Volvo Cars
Educational program
Digital Design and Innovation, 180 credits
Supervisors
Examiners
Available from: 2023-12-18 Created: 2023-06-01 Last updated: 2025-10-01Bibliographically approved

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