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Elevers motivation vid inlärning: Förslag på speldesignelement som kan motivera elever
Halmstad University, School of Information Technology.
Halmstad University, School of Information Technology.
2021 (Swedish)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Abstract [sv]

Under de senaste åren har termen spelifiering blivit allt mer känt, främst inom utbildning och hälsa. Spelifiering innebär att speldesignelement används i icke-spelkontexter, detta för att motivera människor. Syftet med studien var att identifiera “Hur kan spelifiering utformas i en applikation för att motivera elever att lära sig?”. Som metodansats använde vi oss av en designstudie där olika speldesignelement identifierades. De speldesignelement som identifierades var poäng, medaljer och topplista eftersom dessa enligt litteratur är de viktigaste speldesignelemeten i en spelifierad applikation. Dessa speldesignelement implementerades i en prototyp vilket sedan utvärderades med hjälp av testanvändarna. Ramverket Octalysis användes för att undersöka den inre och yttre motivationen baserat på data från våra testanvändare. Resultatet från denna studie visade att speldesignelement som tillhör den yttre motivationen så som poäng, medaljer och topplista leder till att motivera elever. Däremot bör speldesignelement som tillhör den inre motivationen, exempelvis multiplayer, som identifierats i studien också implementeras för att motivera elever att lära sig.

Abstract [en]

In recent years, the term gamification has become increasingly known, mainly in education and health. Gamification means that game design elements are used in non-game contexts, this to increase the motivation of people. The purpose of the study was to identify "How can gamification be designed in an application to motivate pupils to learn?". As a method approach, we used a design study where different game design elements were identified. The game design elements that were identified were points, badges and leaderboards because according to the literature, these were the most important game design elements in a gamified application. These game design elements were implemented in a prototype which was then evaluated with the test users. The Octalysis framework was used to examine the intrinsic and extrinsic motivation based on the responses provided by the test users. The results from this study showed that game design elements that belong to extrinsic motivation such as points, badges and leaderboards lead to motivate pupils. However, game design elements that belong to the intrinsic motivation, for example multiplayer that we identified in the study, should also be implemented to motivate students to learn.

Place, publisher, year, edition, pages
2021. , p. 44
Keywords [en]
Gamification, motivation, learning, design framework
Keywords [sv]
Spelifiering, motivation, inlärning, designramverk
National Category
Information Systems
Identifiers
URN: urn:nbn:se:hh:diva-44522OAI: oai:DiVA.org:hh-44522DiVA, id: diva2:1559195
Subject / course
Informatics
Educational program
Digital Design and Innovation, 180 credits
Supervisors
Examiners
Available from: 2021-11-25 Created: 2021-06-01 Last updated: 2025-10-01Bibliographically approved

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CiteExportLink to record
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Citation style
  • apa
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