Sanctuary to sinkhole and back again: Video gaming and esport as a transition environment for young people at risk of marginalizationShow others and affiliations
2026 (English)In: Frontiers in Psychology, E-ISSN 1664-1078, Vol. 17, p. 1-5, article id 1793190
Article in journal (Other (popular science, discussion, etc.)) Published
Place, publisher, year, edition, pages
Lausanne: Frontiers Media S.A., 2026. Vol. 17, p. 1-5, article id 1793190
Keywords [en]
education, esports, gaming, marginalization, NEET, youth work
National Category
Sport and Fitness Sciences
Research subject
Health Innovation, M4HP
Identifiers
URN: urn:nbn:se:hh:diva-58856DOI: 10.3389/fpsyg.2026.1793190ISI: 001754636500001PubMedID: 42077313OAI: oai:DiVA.org:hh-58856DiVA, id: diva2:2055165
2026-04-232026-04-232026-05-08Bibliographically approved