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Biography [eng]

After working in the automotive industry for several years Lena joined Viktoria Institute in 2007 to improve the understanding of what challaneges and opportunities the automotive industry was facing with the increase of digital material in product and process. After finishing her thesis focusing on Digitalization Dynamics she joined Halmstad Unviersity in 2018. 

Biography [swe]

Lena's research interest includes various aspects of digitalization dynamics. Her current  focus aims to better understand ethical and moral consequences of digital transformation. 

Publications (10 of 32) Show all publications
Hylving, L., Koutsikouri, D. & Blegind Jensen, T. (2025). Introduction to the Minitrack Human Flourishing in the Digital Age. Paper presented at 58th Hawaii International Conference on System Sciences, Big Island, Hawaii, Jan 7–10, 2025. Proceedings of the Annual Hawaii International Conference on System Sciences, 5983-5984
Open this publication in new window or tab >>Introduction to the Minitrack Human Flourishing in the Digital Age
2025 (English)In: Proceedings of the Annual Hawaii International Conference on System Sciences, ISSN 1530-1605, p. 5983-5984Article in journal, Editorial material (Refereed) Published
Abstract [en]

[No abstract available]

Place, publisher, year, edition, pages
Manoa: University of Hawai'i Press, 2025
National Category
Computer and Information Sciences
Identifiers
urn:nbn:se:hh:diva-56294 (URN)2-s2.0-105005178498 (Scopus ID)978-099813318-8 (ISBN)
Conference
58th Hawaii International Conference on System Sciences, Big Island, Hawaii, Jan 7–10, 2025
Available from: 2025-07-14 Created: 2025-07-14 Last updated: 2025-10-01Bibliographically approved
Thakral, Y. & Hylving, L. (2025). The Role of the Unknown and Unknowability in Digital First Futures. In: Tung X. Bui (Ed.), Proceedings of the Annual Hawaii International Conference on System Sciences: . Paper presented at 58th Hawaii International Conference on System Sciences, Big Island, Hawaii, Jan 7–10, 2025 (pp. 6079-6088). Manoa: University of Hawai'i Press
Open this publication in new window or tab >>The Role of the Unknown and Unknowability in Digital First Futures
2025 (English)In: Proceedings of the Annual Hawaii International Conference on System Sciences / [ed] Tung X. Bui, Manoa: University of Hawai'i Press, 2025, p. 6079-6088Conference paper, Published paper (Refereed)
Abstract [en]

Digital systems rely on known data, algorithms, and predefined parameters, are often precise in their calculations. As a consequence, the digital-first paradigm is approaching fast. However, this paper highlights the unknowabilities emerging from the interplay between digital technologies and human agents. By introducing the concept of symbiotic unknowability through an imaginary narrative featuring a future Digital Oracle, it critiques the current digitalization trajectory reliant on known data. The paper argues for acknowledging the limitations of digital systems to deal with the unknown and complex realities. It emphasizes the necessity of balancing reliance on data and human judgment by highlighting the interaction between human judgment and digital algorithms introducing unique unknowabilities, that neither can foresee independently. This highlights the importance of recognizing and addressing these emergent unknowns in the evolving digital landscape.

Place, publisher, year, edition, pages
Manoa: University of Hawai'i Press, 2025
Series
Proceedings of the Annual Hawaii International Conference on System Sciences, ISSN 1530-1605
Keywords
Digital data, Digital Oracle, Imaginaries, Known data, Unknowability, Unknown
National Category
Information Systems
Identifiers
urn:nbn:se:hh:diva-56288 (URN)2-s2.0-105005138737 (Scopus ID)978-0-9981331-8-8 (ISBN)
Conference
58th Hawaii International Conference on System Sciences, Big Island, Hawaii, Jan 7–10, 2025
Available from: 2025-07-14 Created: 2025-07-14 Last updated: 2025-10-01Bibliographically approved
Resmini, A., Gkouskos, D., Lindenfalk, B. & Hylving, L. (2024). Exploring Automated Futures through Game-making. In: Fors, Vaike; Berg, Martin; Brodersen, Meike (Ed.), The De Gruyter Handbook of Automated Futures: Imaginaries, Interactions and Impact (pp. 359-378). Berlin: Walter de Gruyter
Open this publication in new window or tab >>Exploring Automated Futures through Game-making
2024 (English)In: The De Gruyter Handbook of Automated Futures: Imaginaries, Interactions and Impact / [ed] Fors, Vaike; Berg, Martin; Brodersen, Meike, Berlin: Walter de Gruyter, 2024, p. 359-378Chapter in book (Refereed)
Abstract [en]

The design of more humane and inclusive automated futures is a wicked design problem. Design disciplines have long addressed wicked problems as socially constructed problems and this chapter explores the critical use of reflective game-playing and generative game-making as a thirdspace approach to produce more socially informed solutions for automated futures. Two cases describing critical tabletop gamemaking for exploring future-oriented ethical issues from two projects are presented: the first case details the design process of a card game created to enable mobility companies to explore how they conceptualise and frame their role as technology innovators in relation to environmental sustainability; the second case details the design process and prototyping of a card game meant to explore privacy issues and the consequences of data sharing behaviours on the internet. Engaging in a co-creative, structured, and reflective process of group prototyping through game-making generates two distinct important learning outcomes that help unravel complex, wicked problems. On one hand, the game-makers directly work to unpack, formalise, and produce an experience that simulates a specific wicked problem, increasing their own awareness and understanding of it. On the other hand, the process produces a concrete artifact in the form of a game that can be later played by unrelated parties ensuring that longer-term knowledge generation can happen. © 2024 Walter de Gruyter GmbH, Berlin/Boston.

Place, publisher, year, edition, pages
Berlin: Walter de Gruyter, 2024
Series
De Gruyter Handbooks of Digital Transformation, ISSN 2940-7249, E-ISSN 2940-7257 ; 2
Keywords
Game-making, design games, complexity, wicked problems, automated futures
National Category
Media and Communications
Research subject
Smart Cities and Communities, REBEL
Identifiers
urn:nbn:se:hh:diva-55523 (URN)10.1515/9783110792256-022 (DOI)978-3-11-079224-9 (ISBN)
Available from: 2025-02-24 Created: 2025-02-24 Last updated: 2025-10-01Bibliographically approved
Koutsikouri, D., Tona, O., Hylving, L., Raftopoulos, M., Ngwenyama, O. & Rowe, F. (2024). Human Flourishing in the Digital Age: What Responsibilities does/ should Researcher(s) Have? Perspectives from the AIS Community. In: Futures Studies and Information Systems Research: . Paper presented at The 31st European Conference on Information Systems (ECIS, Kristiansand, Norway, 11-16 June, 2023 (pp. 178-192). Atlanta, GA: Association for Information Systems, 55
Open this publication in new window or tab >>Human Flourishing in the Digital Age: What Responsibilities does/ should Researcher(s) Have? Perspectives from the AIS Community
Show others...
2024 (English)In: Futures Studies and Information Systems Research, Atlanta, GA: Association for Information Systems, 2024, Vol. 55, p. 178-192Conference paper, Published paper (Refereed)
Abstract [en]

In this paper, we report on a panel discussion at the 2023 European Conference on Information Systems (ECIS 2023) held in Kristiansand, Norway. This panel discussed what role human flourishing plays in information systems (IS) research and what information systems researchers can do to promote it in increasingly digitalized societies. We believe that we, as IS researchers, are able to develop new and valuable insights regarding the challenges and opportunities of digital technologies and how this can be ameliorated into hope for a world where humans can live well. Hence, the panelists discussed and debated their perspectives on human flourishing and how information systems (IS) researchers can take the lead as well as become more sensitive to the ways we study human flourishing in the world. We use their rich discussion to develop four pathways for exploring the impact of digital technologies on human flourishing and offer an agenda for future research.

Place, publisher, year, edition, pages
Atlanta, GA: Association for Information Systems, 2024
Series
Association for Information Systems. Communications, ISSN 1529-3181
Keywords
Human Flourishing, Digital Technology, Digitalization, Well-being
National Category
Computer and Information Sciences
Identifiers
urn:nbn:se:hh:diva-54674 (URN)10.17705/1CAIS.05507 (DOI)001313334600008 ()
Conference
The 31st European Conference on Information Systems (ECIS, Kristiansand, Norway, 11-16 June, 2023
Available from: 2024-10-04 Created: 2024-10-04 Last updated: 2025-10-01Bibliographically approved
Koutsikouri, D., Hylving, L., Bornemark, J. & Lindberg, S. (2024). Human judgment in the age of automated decision-making systems. In: Constantiou, Ioanna; Joshi, Mayur P.; Stelmaszak, Marta (Ed.), Research Handbook on Artificial Intelligence and Decision Making in Organizations: (pp. 144-159). Northampton, MA: Edward Elgar Publishing
Open this publication in new window or tab >>Human judgment in the age of automated decision-making systems
2024 (English)In: Research Handbook on Artificial Intelligence and Decision Making in Organizations / [ed] Constantiou, Ioanna; Joshi, Mayur P.; Stelmaszak, Marta, Northampton, MA: Edward Elgar Publishing, 2024, p. 144-159Chapter in book (Refereed)
Place, publisher, year, edition, pages
Northampton, MA: Edward Elgar Publishing, 2024
National Category
Economics and Business
Research subject
Smart Cities and Communities, REBEL
Identifiers
urn:nbn:se:hh:diva-53416 (URN)2-s2.0-85192580963 (Scopus ID)9781803926209 (ISBN)
Available from: 2024-05-30 Created: 2024-05-30 Last updated: 2025-10-01Bibliographically approved
Koutsikouri, D., Hylving, L., Lindberg, S. & Bornemark, J. (2023). Seven Elements of Phronesis: A Framework for Understanding Judgment in Relation to Automated Decision-Making. In: Tung X. Bui (Ed.), Proceedings of the 56th Hawaii International Conference on System Sciences: . Paper presented at 56th Annual Hawaii International Conference on System Sciences (HICSS 2023), Virtual, Online, 3-6 January, 2023 (pp. 5292-5301). IEEE Computer Society, 56
Open this publication in new window or tab >>Seven Elements of Phronesis: A Framework for Understanding Judgment in Relation to Automated Decision-Making
2023 (English)In: Proceedings of the 56th Hawaii International Conference on System Sciences / [ed] Tung X. Bui, IEEE Computer Society, 2023, Vol. 56, p. 5292-5301Conference paper, Published paper (Refereed)
Abstract [en]

This conceptual paper aims to explore judgment in the context of automated decision-making systems (ADS). To achieve this, we adopt a modern version of Aristotle’s notion of phronesis to understand judgment. We delineate seven elements of judgment which provide insights into what humans are better at, and what AI is better at in relation to automated decision-making. These elements are sources of knowledge that guide action including not-knowing, emotions, sensory perception, experience, intuition, episteme, and techne. Our analysis suggests that most of these attributes are not transferable to AI systems, because judgment in human decision-making requires the integration of all which involves considering the contextual and affective resources of phronesis, and the competence to make value judgments. The paper contributes to unpack human judgment capacities and what needs to be cultivated to achieve ‘good’ AI systems that serves humanity as well as guiding future information systems researchers to explore human-AI judgment further.

Place, publisher, year, edition, pages
IEEE Computer Society, 2023
Series
Proceedings of the Annual Hawaii International Conference on System Sciences, ISSN 2572-6862 ; 56
Keywords
Artificial intelligence, Judgment, Phronesis, Automated Decision-making
National Category
Information Systems
Research subject
Smart Cities and Communities
Identifiers
urn:nbn:se:hh:diva-50547 (URN)9780998133164 (ISBN)
Conference
56th Annual Hawaii International Conference on System Sciences (HICSS 2023), Virtual, Online, 3-6 January, 2023
Funder
Swedish Transport Administration
Available from: 2023-06-07 Created: 2023-06-07 Last updated: 2025-10-01Bibliographically approved
Hylving, L., Resmini, A., Gkouskos, D., Lindenfalk, B. & Weberg, O. (2023). Turtles and Ethics: Experiential Learning through Game-making. In: Tung X. Bui (Ed.), Proceedings of the 56th Hawaii International Conference on System Sciences: . Paper presented at The 56th Hawaii International Conference on System Sciences, Maui, Hawaii, USA, January 3-6, 2023 (pp. 4671-4680).
Open this publication in new window or tab >>Turtles and Ethics: Experiential Learning through Game-making
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2023 (English)In: Proceedings of the 56th Hawaii International Conference on System Sciences / [ed] Tung X. Bui, 2023, p. 4671-4680Conference paper, Published paper (Refereed)
Abstract [en]

Experiential learning through games is becoming increasingly relevant as games exert an enormous influence on the imaginarium of newer generations. This paper details the use of a game-based learning process focusing on game-making in relation to ethical issues of digitalization for graduate education in digital service innovation. Within the context of a masters education, students from diverse knowledge backgrounds learned about and reflected upon ethical issues related to social media usage by playing, remixing and designing games using the Design Games Framework. This paper illustrates that game-making can enable non-designer students to work with ethical issues. There are good possibilities to explore ethics through designing tabletop games, and having diverse groups of participants can be advantageous. Using a qualitative approach based on observation and interviews, the paper contributes to the body of literature focusing on experiential learning through game-based approaches and to the consolidation of the Design Games Framework.

Series
Proceedings of the ... Annual Hawaii International Conference on System Sciences, E-ISSN 2572-6862
Keywords
Experiential learning, Game-based learning, Privacy, Digitalization
National Category
Educational Sciences
Identifiers
urn:nbn:se:hh:diva-49824 (URN)2-s2.0-85152140718 (Scopus ID)978-0-9981331-6-4 (ISBN)
Conference
The 56th Hawaii International Conference on System Sciences, Maui, Hawaii, USA, January 3-6, 2023
Available from: 2023-01-12 Created: 2023-01-12 Last updated: 2025-10-01Bibliographically approved
Hylving, L. & Lindberg, S. (2022). Ethical Dilemmas and Big Data: The Case of the Swedish Transport Administration. International Journal of Knowledge Management, 18(1), Article ID 21.
Open this publication in new window or tab >>Ethical Dilemmas and Big Data: The Case of the Swedish Transport Administration
2022 (English)In: International Journal of Knowledge Management, ISSN 1548-0666, E-ISSN 1548-0658, Vol. 18, no 1, article id 21Article in journal (Refereed) Published
Abstract [en]

Using big data in organizations has the potential to improve innovation, accuracy, and efficiency. Big data is also connected with risks for both the organization and society at large. It is therefore vital to improve our understanding of the potential consequences of implementing and using big data. The researchers studied the Swedish Transport Administration to understand their attitude towards implementing big data to predict, for example, the need for road maintenance. The analysis identified four moral dilemmas that the organization deals with in connection to big data. The researchers discuss these dilemmas from the perspective of practical wisdom. Practical wisdom is manifested in context-dependent actions connected to open-mindedness, reflection and judgment. It can be summed up as “the reasonable thing to do” in a unique situation where “not-knowing” is a helpful resource when making wise decisions. This paper seeks to shed light on the importance of practical wisdom when implementing big data. Copyright © 2022, IGI Global.

Place, publisher, year, edition, pages
Hershey, PA: IGI Global, 2022
Keywords
Management of Technology and Innovation, Computer Science Applications, Management Information Systems
National Category
Computer and Information Sciences
Identifiers
urn:nbn:se:hh:diva-45994 (URN)10.4018/ijkm.290021 (DOI)000836696600007 ()2-s2.0-85118307834 (Scopus ID)
Funder
Swedish Transport Administration
Available from: 2021-11-30 Created: 2021-11-30 Last updated: 2025-10-01Bibliographically approved
Hylving, L., Resmini, A., Lindenfalk, B. & Weberg, O. (2022). Game design as a pedagogical tool for learning and reflection: The case of the ethics experience. In: Eva Brooks; Jeanette Sjöberg; Anders Kalsgaard Møller (Ed.), Design, Learning, and Innovation: 6th EAI International Conference, DLI 2021, Virtual Event, December 10-11, 2021, Proceedings. Paper presented at EAI DLI 2021 - 6th EAI International Conference on Design, Learning & Innovation, December 2-3, 2021, Aalborg, Denmark (Online) (pp. 86-96). Cham: Springer, 435
Open this publication in new window or tab >>Game design as a pedagogical tool for learning and reflection: The case of the ethics experience
2022 (English)In: Design, Learning, and Innovation: 6th EAI International Conference, DLI 2021, Virtual Event, December 10-11, 2021, Proceedings / [ed] Eva Brooks; Jeanette Sjöberg; Anders Kalsgaard Møller, Cham: Springer, 2022, Vol. 435, p. 86-96Conference paper, Published paper (Refereed)
Abstract [en]

This paper sets out to present an ongoing pedagogical project where game design is used to let students both learn and reflect upon different perspectives of ethics relevant to the master program they are enrolled in. The paper explains the underlying logic behind the pedagogical process where students develop their own game and at the same time learn about different perspectives of ethics in relation to courses that they are currently taking. With an open and iterative method, we let the students explore, discuss and design a game that can be used by future students. By letting the students decide and lead the development we democratize the learning-process and engage them in a learning experience. More so, this approach to game design as a pedagogical tool to engage and democratize the learning experience is new and increasingly relevant for both students that play games on an everyday basis, but also students that are new to games. Also, it is a constant and dynamic process for both students and teachers. © 2022, ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering.

Place, publisher, year, edition, pages
Cham: Springer, 2022
Series
Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST, ISSN 1867-8211, E-ISSN 1867-822X ; 435
Keywords
game design, complex systems, ethics
National Category
Human Computer Interaction Design Information Systems Pedagogy
Identifiers
urn:nbn:se:hh:diva-46565 (URN)10.1007/978-3-031-06675-7_7 (DOI)2-s2.0-85131948872 (Scopus ID)978-3-031-06675-7 (ISBN)9783031066740 (ISBN)
Conference
EAI DLI 2021 - 6th EAI International Conference on Design, Learning & Innovation, December 2-3, 2021, Aalborg, Denmark (Online)
Available from: 2022-04-04 Created: 2022-04-04 Last updated: 2025-10-01Bibliographically approved
Hylving, L., Koutsikouri, D., Bornemark, J. & Lindberg, S. (2022). Ratio and Intellectus: Towards a Conceptual Framework for Understanding Human and Artificial Intelligence. In: ICIS 2022 Proceedings: . Paper presented at International Conference on Information Systems (ICIS), ICIS 2022, Copenhagen, Denmark, 9-14 December, 2022. Association for Information Systems
Open this publication in new window or tab >>Ratio and Intellectus: Towards a Conceptual Framework for Understanding Human and Artificial Intelligence
2022 (English)In: ICIS 2022 Proceedings, Association for Information Systems, 2022Conference paper, Published paper (Refereed)
Abstract [en]

This paper uses the pre-renaissance philosopher Nicolas Cusanus (1401-1464) and his concepts of ratio (calculating rationality) and intellectus (a relation to not-knowing) to assist in understanding the differences between human and artificial intelligence. The intention is to contribute to the ongoing discussions and debate pertaining to AI implementation and use, arguing that philosophy can be of ample use when it comes to understanding different types of intelligence in the digital world. The presented conceptual framework outlines the human and the artificial intelligence in terms of their characteristics in relation to Cusa’s ratio and intellectus. This helps to apprehend the different forms of intelligence and, more specifically, their strengths and how they operate.

Place, publisher, year, edition, pages
Association for Information Systems, 2022
Keywords
Human Intelligence, Artificial Intelligence, Ratio, Intellectus
National Category
Information Systems
Research subject
Smart Cities and Communities
Identifiers
urn:nbn:se:hh:diva-48973 (URN)
Conference
International Conference on Information Systems (ICIS), ICIS 2022, Copenhagen, Denmark, 9-14 December, 2022
Funder
Swedish Transport Administration, 360119
Available from: 2022-12-20 Created: 2022-12-20 Last updated: 2025-10-01Bibliographically approved
Projects
Collaboration for a judicious transport system;
Organisations
Identifiers
ORCID iD: ORCID iD iconorcid.org/0000-0002-8529-0072

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