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Khanna, S., Brooks, E. & Datt, S. (2026). Integrating childhood play memories through toys into middle school classroom practices. Middle School Journal, 57(1), 24-42
Open this publication in new window or tab >>Integrating childhood play memories through toys into middle school classroom practices
2026 (English)In: Middle School Journal, ISSN 0094-0771, Vol. 57, no 1, p. 24-42Article in journal (Refereed) Published
Abstract [en]

This article explores how middle school teachers’ own childhood play memories, particularly those involving handmade toys, can inform the design of playful learning experiences in contemporary classrooms. While play is widely recognized as essential in early childhood education, its relevance in middle school settings is often overlooked. Grounded in a sociocultural perspective, this study involved 39 teachers from four middle schools in India. Data were gathered through qualitative methods, including focus group discussions and a toy-making workshop, where participants reflected on and recreated toys from their childhood. An interactive narrative analysis was applied to capture teachers’ stories, memories, and reflections on play. The findings suggest that childhood play involving readily available materials, such as paper, seeds, and cloth, nurtured creativity and cultural awareness and also carried untapped pedagogical potential. Teachers highlighted how integrating toy-making and memory-based play could support hands-on exploration, scientific reasoning, and social skills such as coordination and teamwork. However, challenges related to curriculum alignment and time constraints were also noted. The study introduces the “Play Memory Cycle” model, which illustrates how teachers can use their own play memories as a pedagogical resource to create play-responsive materials and practices. This model supports a reimagining of middle school education where play is permitted as well as integrated as a meaningful, culturally grounded, and learner-centered approach. © Copyright © 2026 AMLE.

Place, publisher, year, edition, pages
New York: Taylor & Francis, 2026
Keywords
Play memory, Toy-making workshop, Mediation, Middle school education, Open-ended play-responsive resources
National Category
Pedagogy
Research subject
Smart Cities and Communities, LEADS
Identifiers
urn:nbn:se:hh:diva-58420 (URN)10.1080/00940771.2025.2588818 (DOI)2-s2.0-105027514051 (Scopus ID)
Available from: 2026-02-14 Created: 2026-02-14 Last updated: 2026-03-13
Brooks, E., Kaup, C. F., Dau, S., Edstrand, E., Granone, F. & Reikerås, E. K. (2025). Computational Play in Early Childhood: Integrating Analog and Digital Tools to Support Mathematical Learning and Computational Thinking. Education Sciences, 15(12), 1-22, Article ID 1601.
Open this publication in new window or tab >>Computational Play in Early Childhood: Integrating Analog and Digital Tools to Support Mathematical Learning and Computational Thinking
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2025 (English)In: Education Sciences, E-ISSN 2227-7102, Vol. 15, no 12, p. 1-22, article id 1601Article in journal (Refereed) Published
Abstract [en]

Although play naturally embeds computational thinking (CT) and mathematical learning in early childhood education, designing developmentally appropriate learning activities that purposefully nurture and extend these competencies remains a challenge. This study investigates how young children engage with foundational mathematical and computational concepts through analog (DUPLO®) and digital (Blue-Bot) tools in a play-responsive early childhood education workshop setting. The study adopts a qualitative workshop format aimed at promoting playful exploration and active experimentation, involving eleven 4–5-year-old children and their two teachers. Based on a sociocultural perspective, the findings highlight that mathematics is a human activity embedded in everyday playful practices. In particular, unplugged analog activities, embedded within an open-ended narrative framework, guided and structured the process. Based on these findings, we suggest “computational play” as a framework for developmentally appropriate integration of computational thinking (CT) and mathematics. This framework offers implications for educators seeking to support early CT and mathematical learning in playful, exploratory early childhood education (ECE) environments. © 2025 by the authors.

Place, publisher, year, edition, pages
Basel,: MDPI, 2025
Keywords
computational play, computational thinking, early mathematical learning, unplugged analog and digital tools, play-responsiveness, early childhood education, playful workshop activities, imagination, open-ended design, narrative-driven approach
National Category
Pedagogy
Research subject
Smart Cities and Communities, LEADS
Identifiers
urn:nbn:se:hh:diva-57964 (URN)10.3390/educsci15121601 (DOI)
Funder
NordForsk, 136106
Available from: 2025-12-03 Created: 2025-12-03 Last updated: 2025-12-05Bibliographically approved
Sofkova Hashemi, S., Berbyuk Lindström, N., Brooks, E. & Sjöberg, J. (2025). Digital transformation in higher education: A cross-nordic perspective.
Open this publication in new window or tab >>Digital transformation in higher education: A cross-nordic perspective
2025 (English)Report (Other academic)
Publisher
p. 6
National Category
Educational Sciences
Research subject
Smart Cities and Communities, LEADS
Identifiers
urn:nbn:se:hh:diva-55459 (URN)
Funder
Swedish Research Council, 2022-04469
Note

Citation for published version (APA): Sofkova Hashemi, S., Berbyuk Lindström, N., Brooks, E. & Sjöberg, J. (2025). Digital Transformation in Higher Education: A cross-nordic perspective. Summary report: EDUCERE NORDIC NETWORK, Retreat, 6-8 November 2024, Halmstad University, Sweden.

Available from: 2025-02-14 Created: 2025-02-14 Last updated: 2025-10-01Bibliographically approved
Jóhannesdóttir, S., Kousa, P., Korkala, S., Tarvainen, J., Björnsdóttir, K., Háhn, J., . . . Støckert, R. (2025). “Do As Your Teacher Tells You!” How Is AI Use Regulated in Nordic Higher Education Institutions?. In: Social Computing and Social Media, HCII 2025: Proceedings, Part I. Paper presented at 17th International Conference, SCSM 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025 (pp. 194-218). Cham: Springer
Open this publication in new window or tab >>“Do As Your Teacher Tells You!” How Is AI Use Regulated in Nordic Higher Education Institutions?
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2025 (English)In: Social Computing and Social Media, HCII 2025: Proceedings, Part I, Cham: Springer, 2025, p. 194-218Conference paper, Published paper (Refereed)
Abstract [en]

This paper explores the AI policies, frameworks, and guidelines established by Nordic universities (from Denmark, Finland, Iceland, Norway, and Sweden). The Nordic countries share characteristics such as a strong infrastructure supporting educational technology integration. The aim is to find similarities, differences, and gaps between the guidelines of Nordic universities in order to make the guidelines more practical and valuable for teachers and students. The theoretical framework focuses on guidelines and principles based on AI ethics, especially in higher education.

A content analysis was conducted on 39 documents from 12 universities. The analysis reveals two major themes in the documents: (1) Use of AI in Higher Education and (2) Ethical principles of AI in Higher Education guidelines.

Nordic universities are committed to leveraging AI responsibly while maintaining ethical, pedagogical, and institutional integrity. The results of this study give valuable insights into what kind of issues should be considered in guidelines of ethical AI in higher education and how, in addition to principles, practical examples are also needed for both teaching and learning. The results show that more research, common discussion, and collaboration are required. Additionally, the absence of societal and environmental well-being factors indicates room for continuous development of the policies. © 2025 The Author(s), under exclusive license to Springer Nature Switzerland AG

Place, publisher, year, edition, pages
Cham: Springer, 2025
Series
Lecture Notes in Computer Science ; 15786
Keywords
Artificial Intelligence, Higher Education, Nordic countries, Artificial Intelligence Policies, Artificial Intelligence Ethics
National Category
Other Educational Sciences
Research subject
Smart Cities and Communities, LEADS
Identifiers
urn:nbn:se:hh:diva-56081 (URN)10.1007/978-3-031-93539-8_14 (DOI)978-3-031-93538-1 (ISBN)978-3-031-93539-8 (ISBN)
Conference
17th International Conference, SCSM 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025
Available from: 2025-05-27 Created: 2025-05-27 Last updated: 2025-10-01Bibliographically approved
Khanna, S., Brooks, E. & Datt, S. (2025). Freedom and Framework: How Instruction Shapes Creativity in Toy Making. Asian Research Journal of Arts & Social Sciences, 23(10), 249-260
Open this publication in new window or tab >>Freedom and Framework: How Instruction Shapes Creativity in Toy Making
2025 (English)In: Asian Research Journal of Arts & Social Sciences, E-ISSN 2456-4761, Vol. 23, no 10, p. 249-260Article in journal (Refereed) Published
Abstract [en]

Aims: This paper examines how toy-making activities foster creative problem solving among middle school students, focusing on how varying levels of instructional guidance influence their exploration, collaboration, and construction processes.

Study Design: A qualitative, comparative workshop study was conducted in which two groups of students made a Jigging Puppet – one with detailed instructions and the other without detailed instructions. The analysis explored how semiotic processes, i.e. the materials and tools available in the making activity itself, shaped students’ creative and collaborative actions.

Place and Duration of Study: The study was conducted in four middle schools across urban and semi-urban regions of Kurukshetra, Haryana, India over a six-month period, including workshop implementation, documentation, and post-activity reflections.

Methodology: Data were collected through classroom observations, photographs, and field notes during hands-on toy-making sessions. The analysis followed an inductive approach with a particular focus on the creative process of toy-making informed by the concept of creative problem solving addressing how learners engage with creative challenges, and the concept of affordances investigating how they shape learners’ interpretation of materials – what they can do with them – and how such material possibilities are shared, and negotiated in collaboration. These dimensions were analyzed to understand how having detailed instructions or no detailed instructions shaped students’ engagement in creative problem solving.

Results: Students without detailed instructions demonstrated higher levels of exploration, experimentation, and adaptive use of materials, though their products often lacked precision or full functionality. Conversely, students with detailed instructions achieved technically refined and functional toys but showed reduced instances of creative divergence. The analysis revealed that linking and framing operated as mediating semiotic resources through which instruction influenced the balance between creativity and precision.

Conclusion: The study demonstrates that toy-making can serve as a structured yet flexible medium to cultivate creative problem solving in middle school education. While minimal instruction fosters curiosity and innovation, structured guidance supports skill development and  functional precision. These findings highlight the value of alternating between open-ended and guided making activities to balance creativity, collaboration, and craftsmanship in learning environments.

Place, publisher, year, edition, pages
West Bengal: Sciencedomain International, 2025
Keywords
Creative problem solving, toy-making, affordances, middle school education, workshop, without detailed instruction, with detailed instruction, exploratory processes
National Category
Design
Research subject
Smart Cities and Communities, LEADS
Identifiers
urn:nbn:se:hh:diva-58422 (URN)10.9734/arjass/2025/v23i10816 (DOI)
Available from: 2026-02-14 Created: 2026-02-14 Last updated: 2026-02-17Bibliographically approved
Edstrand, E. & Brooks, E. (2025). Medskaparorienterat ledarskap i skolan. Venue, 28, Article ID 8.
Open this publication in new window or tab >>Medskaparorienterat ledarskap i skolan
2025 (Swedish)In: Venue, E-ISSN 2001-788X, Vol. 28, article id 8Article in journal (Refereed) Published
Abstract [sv]

Medskapandeorienterat ledarskap är ett paraplybegrepp som beskriver ett sätt att organisera arbetet i en lärande organisation utifrån ett helhetsperspektiv med fokus på undervisning och lärande. I studien inkluderar detta ett ledarskap på två nivåer – rektorsnivå och pedagogisk personalnivå. Ett medskapandeorienterat ledarskap, i motsats till ett ledarskap som utgår från en rektor, kan utgöra en modell för skolutveckling och förbättra skolans verksamhet. Syftet med studien är att i samverkan mellan rektorer, pedagogisk personal och forskare undersöka hur medskapandeorienterat ledarskap kan utvecklas och implementeras med fokus på rektors- och pedagogisk personalnivå. Följande forskningsfråga är vägledande för studien: Vad karaktäriserar ett medskapandeorienterat arbetssätt med avseende på rektors- respektive pedagogisk personalnivå? Studien grundas i den kulturhistoriska aktivitetsteorin (Cultural-Historical Activity Theory - CHAT) och metodologiskt tar den utgångspunkt i en formativ förändringsprocess vars syfte är att stödja rektorernas och den pedagogiska personalens transformativa agens i relation till medskapandeorienterat ledarskap i skolan. Studiens empiriska material består av dokumentation av arbete i så kallade processlaboratorium, som kan ses som en formativ interventionsmetod, där innehållet formas av deltagarna och deras verksamhet, observationer av utvalda ledningsgruppsmöten/undervisningstillfällen samt intervjuer med rektorer och pedagogisk personal. I en processlaboratorium-session analyserar rektorerna, den pedagogiska personalen och forskarna, med hjälp av representativa artefakter, friktioner och problem med specifika aktiviteter och utvecklar nya lösningar. De preliminära resultaten kommer att bidra till kunskap om hur medskapandeorienterat ledarskap kan utvecklas och implementeras både på rektors- och pedagogisk personalnivå. Copyright (c) 2025 Emma Edstrand, Eva Brooks.

Place, publisher, year, edition, pages
Linköping: Linköping University Electronic Press, 2025
Keywords
Medskapandeorienterat ledarskap, Skolutveckling, Kulturhistorisk aktivitetsteori, Rektorsnivå, Pedagogisk personalnivå
National Category
Pedagogy
Research subject
Smart Cities and Communities, LEADS
Identifiers
urn:nbn:se:hh:diva-55592 (URN)10.3384/venue.2001-788x.5497 (DOI)
Funder
Utbildning, Lärande, Forskning (ULF)
Available from: 2025-03-06 Created: 2025-03-06 Last updated: 2025-10-01Bibliographically approved
Brooks, E., Sofkova Hashemi, S., Berbyuk Lindström, N., Háhn, J. & Sjöberg, J. (2024). AI in higher education: A nordic perspective.
Open this publication in new window or tab >>AI in higher education: A nordic perspective
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2024 (English)Report (Other academic)
Publisher
p. 9
National Category
Educational Sciences
Research subject
Smart Cities and Communities, LEADS
Identifiers
urn:nbn:se:hh:diva-55457 (URN)
Funder
Swedish Research Council, 2022-04469
Note

Citation for published version (APA): Brooks, E., Sofkova Hashemi, S., Berbyuk Lindström, N., Háhn, J., & Sjöberg, J. (2024). Summary report: AI in Higher Education – Nordic Perspective. EDUCERE NORDIC NETWORK, Workshop, 13-14 November 2023, Aalborg University, Denmark.

Available from: 2025-02-14 Created: 2025-02-14 Last updated: 2025-10-01Bibliographically approved
Sofkova Hashemi, S., Berbyuk Lindström, N., Brooks, E., Háhn, J. & Sjöberg, J. (2024). Navigating tomorrow: Future skills for nordic higher education.
Open this publication in new window or tab >>Navigating tomorrow: Future skills for nordic higher education
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2024 (English)Report (Other academic)
Publisher
p. 8
National Category
Educational Sciences
Research subject
Smart Cities and Communities, LEADS
Identifiers
urn:nbn:se:hh:diva-55458 (URN)
Funder
Swedish Research Council, 2022-04469
Note

Citation for published version (APA): Sofkova Hashemi, S., Berbyuk Lindström, N., Brooks, E., Háhn, J., & Sjöberg, J. (2024). Navigating Tomorrow – Future Skills for Nordic Higher Education. Summary report: EDUCERE NORDIC NETWORK, Workshop, 13-14 May 2024, University of Jyväskylä, Finland.

Available from: 2025-02-14 Created: 2025-02-14 Last updated: 2025-10-01Bibliographically approved
Edstrand, E. & Brooks, E. (2024). Towards an Understanding of the Role of Visualisation and Experimentation in Design Thinking Processes with Novice Designers. In: Eva Brooks; Anders Kalsgaard Møller; Emma Edstrand (Ed.), Design, Learning, and Innovation: 8th EAI International Conference, DLI 2023, Aalborg, Denmark, November 6–7, 2023, Proceedings. Paper presented at 8th EAI International Conference on Design, Learning and Innovation, DLI 2023, Aalborg, Denmark, 6-7 November, 2023 (pp. 123-134). Cham: Springer, 589
Open this publication in new window or tab >>Towards an Understanding of the Role of Visualisation and Experimentation in Design Thinking Processes with Novice Designers
2024 (English)In: Design, Learning, and Innovation: 8th EAI International Conference, DLI 2023, Aalborg, Denmark, November 6–7, 2023, Proceedings / [ed] Eva Brooks; Anders Kalsgaard Møller; Emma Edstrand, Cham: Springer, 2024, Vol. 589, p. 123-134Conference paper, Published paper (Refereed)
Abstract [en]

Design thinking (DT) used by established design teams has been a topic for research since the 1960s. However, the use of design thinking in organizational settings carried out in novice design teams, that is, users with no experience of design and design methods can still be regarded as a newcomer in research. There is a strong discourse in the field of DT acknowledging the benefits of visualization and experimentation to facilitate and enhance the design process. However, research shows that there is a lack of understanding of the role visualization and experimentation plays in specific phases of design thinking. This work-in-progress paper investigates how a design thinking process can provide a novice design team with resources to release the team’s problem-solving capacity based on the participants’ practical experiences and needs. The study is based on a co-creation methodology including a DT process divided into four phases. Methods used were focus groups with a novice design team including five participants from three different companies within the field of welfare technology. In addition, participant observations were used to capture the participants’ interactions within the different design phases. Expected outcomes will incorporate identified good practices and design guidelines. The study will contribute to unfolding knowledge about how participants from local practices can ensure effective collaboration to cope with emerging dilemmas. © ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2024.

Place, publisher, year, edition, pages
Cham: Springer, 2024
Series
Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST), ISSN 1867-8211, E-ISSN 1867-822X ; 589
Keywords
Companies, Design Thinking Processes, Experimentation, Focus Group, Innovation Hub, Novice Design Teams, Participant Observation, Problem Framing, Visualization
National Category
Design
Research subject
Smart Cities and Communities, LEADS
Identifiers
urn:nbn:se:hh:diva-54469 (URN)10.1007/978-3-031-67307-8_9 (DOI)2-s2.0-85201009512 (Scopus ID)978-3-031-67306-1 (ISBN)978-3-031-67307-8 (ISBN)
Conference
8th EAI International Conference on Design, Learning and Innovation, DLI 2023, Aalborg, Denmark, 6-7 November, 2023
Available from: 2024-08-21 Created: 2024-08-21 Last updated: 2025-10-01Bibliographically approved
Brooks, E., Dau, S., Bertel, L. B., Granone, F., Edstrand, E. & Reikerås, E. K. (2024). Towards Computational Play: Designing Open-Ended Play-Responsive Environments Supporting Computational Thinking in Early Childhood Education and Care. In: Eva Brooks; Anders Kalsgaard Møller; Emma Edstrand (Ed.), Design, Learning, and Innovation: 8th EAI International Conference, DLI 2023, Aalborg, Denmark, November 6–7, 2023, Proceedings. Paper presented at 8th EAI International Conference on Design, Learning and Innovation, DLI 2023, Aalborg, Denmark, 6-7 November, 2023 (pp. 144-154). Cham: Springer, 589
Open this publication in new window or tab >>Towards Computational Play: Designing Open-Ended Play-Responsive Environments Supporting Computational Thinking in Early Childhood Education and Care
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2024 (English)In: Design, Learning, and Innovation: 8th EAI International Conference, DLI 2023, Aalborg, Denmark, November 6–7, 2023, Proceedings / [ed] Eva Brooks; Anders Kalsgaard Møller; Emma Edstrand, Cham: Springer, 2024, Vol. 589, p. 144-154Conference paper, Published paper (Refereed)
Abstract [en]

Computational play is a novel concept and scarcely researched indicating that there is a need for moving beyond deficient models of Computational Thinking (CT) to more robust knowledge by integrating overlooked needs and interests of children and thus engaging them more substantially in computational play on their own premises. However, outcomes from the authors’ previous studies on digital and computational play in Early Childhood Education and Care (ECEC) in a Nordic context demonstrate that digital technology has the potential to reconfigure play activities supporting children’s computational play. Based on a participatory design approach using workshops as a method, the study seeks answers to how play can be used as a pedagogical tool to promote children’s computational explorations, and also the other way around, how computational exploration can inspire and enrich children’s play in ECEC. The aim of the workshop activity is to build a dialogue between researchers, ECEC children and their teachers to integrate computational play into mathematics in ECEC practices. The study will contribute to how an open-ended play-responsive approach to computational play can promote children’s conceptual understanding and how it can be facilitated. The expected outcomes will extend the knowledge of computational play in ECEC practices by incorporating identified good practices and guidelines. © ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2024.

Place, publisher, year, edition, pages
Cham: Springer, 2024
Series
Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, ISSN 1867-8211, E-ISSN 1867-822X ; 589
Keywords
Computational Play, Early Childhood Education and Care, Open-Ended Play-Responsive Environments, Participatory Design, Workshops
National Category
Pedagogy
Research subject
Smart Cities and Communities, LEADS
Identifiers
urn:nbn:se:hh:diva-54470 (URN)10.1007/978-3-031-67307-8_11 (DOI)2-s2.0-85201007298 (Scopus ID)9783031673061 (ISBN)978-3-031-67307-8 (ISBN)
Conference
8th EAI International Conference on Design, Learning and Innovation, DLI 2023, Aalborg, Denmark, 6-7 November, 2023
Funder
NordForsk, 136106
Available from: 2024-08-21 Created: 2024-08-21 Last updated: 2025-10-01Bibliographically approved
Projects
EDUCERE NORDIC NETWORK - Development speeded up by necessity: Digitalization and future of Nordic higher education [2022-04469_VR]; Halmstad University; Publications
Sofkova Hashemi, S., Berbyuk Lindström, N., Brooks, E. & Sjöberg, J. (2025). Digital transformation in higher education: A cross-nordic perspective. Sofkova Hashemi, S. (2025). Fostering AI literacy in higher education: students’ multimodal prompting. In: Responding to newness. Digital technologies, literacy and schooling: paper abstracts. Paper presented at ARLE SIG TALE 3rd Symposium: Digital technologies, literacy and schooling - Responding to ‘newness’, Larnaca, Cyprus, 10–13 June, 2025. Sofkova Hashemi, S., Lundin, M. & Lantz-Andersson, A. (2025). Navigating the Double-Edged Sword of AI Integration in Higher Education: Student perspective. In: Susanne Dau; Thomas Kjærgaard (Ed.), Proceedings for the European Conference on Reflective Practice-based Learning 2025: . Paper presented at The European Conference on Reflective Practice-based Learning 2025, Aalborg, Denmark, 17th–19th november, 2025 (pp. 377-388). , 3Brooks, E., Sofkova Hashemi, S., Berbyuk Lindström, N., Háhn, J. & Sjöberg, J. (2024). AI in higher education: A nordic perspective. Sofkova Hashemi, S., Berbyuk Lindström, N., Brooks, E., Háhn, J. & Sjöberg, J. (2024). Navigating tomorrow: Future skills for nordic higher education. Sofkova Hashemi, S., Berbyuk Lindström, N., Brooks, E., Háhn, J. & Sjöberg, J. (2023). Impact of Emergency Online Teaching on Teachers’ Professional Digital Competence: Experiences from the Nordic Higher Education Institutions. In: Rising like a Phoenix: Emerging from the Pandemic and Reshaping Human Endeavors with Digital Technologies ICIS 2023. Paper presented at ICIS 2023, Hyderabad, India, 10-13 december, 2023. Atlanta, GA: Association for Information Systems, Article ID 12.
Organisations
Identifiers
ORCID iD: ORCID iD iconorcid.org/0000-0001-7286-0876

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