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  • 1.
    Akram, Asif
    et al.
    Halmstad University, School of Information Technology, Halmstad Embedded and Intelligent Systems Research (EIS), Man and Information technology laboratory (MI-lab).
    Åkesson, Maria
    Halmstad University, School of Information Technology, Halmstad Embedded and Intelligent Systems Research (EIS), Man and Information technology laboratory (MI-lab).
    A Research Framework to Study how Digital Service Innovation Transforms Value Networks2011In: Proceedings of IRIS 2011 / [ed] Leino, Timo, Turku, Finland: Turku Center for Computer Science , 2011, p. 29-40Conference paper (Refereed)
    Abstract [en]

    This paper reports from preparations in an ongoing research study concerning how digital service innovation transforms value networks in manufacturing industries. The research study is in the context of the vehicle industry and concerns digital e-maintenance services based on remote diagnostics systems. This digital service innovation in particular is of great importance since manufacturing industries have great potential to expand their business and found new and extended boundaries and relationships with other stakeholder in a network they are attached to. Core challenges and opportunities for digital service innovation will lead us to the study of its influence on the business and innovation environment i.e. the value network. This paper presents a framework to study how digital service innovation transforms value networks based on literature reviews on value network, digital innovation and transformation of value networks.

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  • 2.
    Andersson, Jonas
    et al.
    Research Institutes of Sweden, RISE Viktoria, Gothenburg, Sweden.
    Habibovic, Azra
    Research Institutes of Sweden, RISE Viktoria, Gothenburg, Sweden.
    Klingegård, Maria
    Research Institutes of Sweden, RISE Viktoria, Gothenburg, Sweden.
    Englund, Cristofer
    Research Institutes of Sweden, RISE Viktoria, Gothenburg, Sweden.
    Malmsten-Lundgren, Victor
    Research Institutes of Sweden, RISE Viktoria, Gothenburg, Sweden.
    Hello human, can you read my mind?2017In: ERCIM News, ISSN 0926-4981, E-ISSN 1564-0094, no 109, p. 36-37Article, review/survey (Refereed)
    Abstract [en]

    For safety reasons, autonomous vehicles should communicate their intent rather than explicitly invite people to act. At RISE Viktoria in Sweden, we believe this simple design principle will impact how autonomous vehicles are experienced in the future.

  • 3.
    Arthurson, My
    et al.
    Halmstad University, School of Information Technology.
    Häggblad, Emma
    Halmstad University, School of Information Technology.
    Journalisten och AI-drivna tjänster: En kvalitativ studie om journalisters syn på AI-drivna tjänster inom nyhetsindustrin2023Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    As artificial intelligence (AI) becomes increasingly prevalent in the news industry, there is an increasing interest in researching how journalists' views relate to the digital development which AI-driven services bring. The way journalists perceive AI-driven services is complex. The study gathered empirical data through a top-down approach to identify three themes based on scientific related literature. Semi-structured interviews were then conducted to collect new knowledge on the topic which was subsequently compiled into a thematic analysis.

    The study's conclusion has resulted in ten points divided into three themes which were Inclusion, Impact and Responsibility. The Inclusion theme contains journalists' views on the Inclusion of AI-driven services in the news industry. The Impact theme contains journalists' views on the Impact between AI-driven services in the news industry and journalists. The theme Responsibility describes journalists' views on Responsibility and collaboration with AI-driven services in the news industry.

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  • 4.
    Bibri, Simon Elias
    Halmstad University, School of Business, Engineering and Science.
    The human face of ambient intelligence: Cognitive, emotional, affective, behavioral and conversational aspects2015Book (Other academic)
    Abstract [en]

    As a socially disruptive technology, Ambient Intelligence is ultimately directed towards humans and targeted at the mundane life made of an infinite richness of circumstances that cannot fully be considered and easily be anticipated. Most books, however, focus their analysis on, or deal largely with, the advancement of the technology and its potential only. This book offers a fresh, up-to-date, and holistic approach to Ambient Intelligence. As such, it addresses the interdisciplinary and transdisciplinary aspects of the rapidly evolving field of Ambient Intelligence by seamlessly integrating and fusing it with artificial intelligence, cognitive science and psychology, social sciences, and humanities. It is divided into two main parts: Part 1 is about different permutations of enabling technologies as well as core computational capabilities, namely context awareness, implicit and natural interaction, and intelligent behavior. It details the existing and upcoming prerequisite technologies, and elucidates the application and convergence of major current and future computing trends. Part 2 is an accessible review and synthesis of the latest research in the human-directed sciences and computing and how these are intricately interrelated in the realm of Ambient Intelligence. It deals with the state-of-the-art human-inspired applications which show human-like understanding and exhibit intelligent behavior in relation to a variety of aspects of human functioning - states and processes. It describes and elaborates on the rich potential of Ambient Intelligence from a variety of interrelated perspectives and the plethora of challenges and bottlenecks involved in making Ambient Intelligence a reality, and also discusses the established knowledge and recent discoveries in the human-directed sciences and their application and convergence in the ambit of Ambient Intelligence computing. This seminal reference work is the most comprehensive of its kind, and will prove invaluable to students, researchers, and professionals across both computing and the human-directed sciences. © 2015 Atlantis Press and the author(s).

  • 5.
    Bishop Källberg, Kayleigh
    et al.
    Halmstad University, School of Information Technology.
    Vaquez Crabtree, Zephyr Orlando
    Halmstad University, School of Information Technology.
    Do you have any left?: Three triggers to persuade into sustainable behaviour within e-grocery2021Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    The concern about the rising food waste has drawn the attention of policy makers around the world, from France banning supermarkets throwing away unused food, to a more global perspective, with the UN aiming to reduce food waste by 50% by 2025 (Hinckley, 2018; Valencia, 2016). As the concern about food waste increases - so does the concern about what role e-grocery will play in it. By reason of the decreasing sense of ownership of the product, it is likely that food waste will increase (Illyuk, 2018). It has been demonstrated that persuasive design is an efficient tool to influence users’ habits within e-grocery, but currently it is primarily used to influence purchases and subsequently waste more (Chu et al., 2014). 

    We believed that e-grocery showed potential to also be able to counteract the food waste with the help of persuasive design. This research therefore aimed to investigate if persuasive design could be used for more sustainable purposes; meaning to decrease food waste instead of inciting overconsumption. Using current e-grocery triggers from Chu et al. (2014), this research has repurposed them to pursue a more sustainable approach. The triggers (default personalisation, reminder, suggestion & expertise-credibility) performed within a design- oriented research. The aim was to use the prototype in affiliation with criteria, that would prove their effectiveness through critical perspectives of the literature. 

    A study was set up with 12 respondents, in which they were asked to navigate the prototype with tasks. After navigating the prototype, they were asked questions based of the criteria. Analysing and evaluating the empiric data with the criteria helped to conclude three triggers that could be useful within e-grocery to reduce food waste. 

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  • 6.
    Börjesson, Tim
    et al.
    Halmstad University, School of Information Technology.
    Kumlin, Filip
    Halmstad University, School of Information Technology.
    Att skapa en upplevelse av god svarskvalitet i VAPA2021Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    Voice-activated personal assistants (VAPA) have recently become more common in daily use for individuals. Because VAPAs are used as search engines, it is important that they can deliver an answer that the user feels is of good quality. Previous studies have conducted quantitative tests to examine the response quality in VAPA where the user experience has not been taken into account. We present a study intended to fill this knowledge gap. Through a literature study, five base themes were developed, relevance, credibility, readability, timeliness and richness of content, which is the basis for the experience of good response quality. Through an interview study with nine respondents, their experience of VAPA's response quality was investigated based on the literature study's themes. The results of the study are: (1) The study showed a complex relationship between these themes, where some themes were dependent on other themes. (2) Richness in content was shown to have the opposite effect in a VAPA compared to traditional search tools, as the richness in VAPA was desired to be short and concise rather than to show a lot of content. (3) The answers in VAPA should be in the correct form of answer for the question asked, thus the answers should be simple, clear and not contain unnecessary information such as advertisements that could disturb the user in the search for the answer. (4) The credibility of the answers depends on the sources' rumors and the user's knowledge of the source, where some users experience blind trust in certain sources.

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  • 7.
    Davidovic, Dean
    Halmstad University, School of Business, Innovation and Sustainability.
    AutoTAF: Väderplaneringsverktyg för Flygvapnets stridsflygdivisioner2021Independent thesis Basic level (professional degree), 15 credits / 22,5 HE creditsStudent thesis
    Abstract [en]

    The Air Force's fighter squadrons are characterized by high precision and quick decisions in all stages of daily operations. In the planning of flight sorties, a weather plan needs to be made where the weather forecasts for the landing air base and diversion air bases are examined to determine whether the weather limits are within the set limit values ​​according to the regulations. JAS 39 Gripen has several different landing aid systems that guide the pilot down through bad weather for landing. The different systems have different limit values ​​as a minimum. Varying availability and limitations have been tried to be solved with an increasingly complex set of rules so as not to lose operational effect. The consequences are that weather planning has become so complicated that it has created a bottleneck that steals valuable time from mission planning with regulations that have become difficult to comply with and threaten flight safety when limit values ​​are missed.

    Today, users often need to review difficult-to-interpret weather forecasts in TAF format and get through a complicated set of rules with only a written guide for cloud and visibility calculations and an excel program for wind calculation to assist.

    The project has through Dynamic product development and Agile project management together with user studies developed a prototype of a complete software called AutoTAF which automatically decodes TAF forecasts, calculates cloud, visibility and wind limits with applied regulations and presents the weather limits at air bases in a timely and color-coded manner. With the help of the focus group, the project has been able to ensure that the function and interface met the users' requirements. The test result shows higher accuracy in weather decisions and two to four times faster decision time compared to current methods.

  • 8.
    Eriksson, Anton
    et al.
    Halmstad University, School of Information Technology.
    Ståhl, Linus
    Halmstad University, School of Information Technology.
    Hållbar Digital Mathandel2016Independent thesis Basic level (degree of Bachelor), 180 HE creditsStudent thesis
    Abstract [sv]

    Den här studien handlar om hur hållbar digital mathandel kan stödjas med hjälp av

    övertalande design. Hållbar utveckling har blivit ett centralt diskussionsämne de

    senaste decenniet och mat står för en betydande del av en individs miljöpåverkan.

    Genom en designstudie har en workshop använts för att undersöka kontexten och dess

    användare. Tre designprinciper formades med hjälp av empirin från workshopen och

    den relaterade litteraturen. Dessa principer byggdes in i en prototyp som utvärderades i

    den tilltänkta kontexten. Studiens resultat är tre designprinciper som är specifika för

    kontexten hållbar digital mathandel: transparens, representativitet och personifiering.

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  • 9.
    Fabricius, Victor
    Halmstad University, School of Information Technology. RISE Research Institutes of Sweden, Gothenburg, Sweden.
    Exploring Road Traffic Interactions Between Highly Automated Vehicles and Vulnerable Road Users2023Licentiate thesis, comprehensive summary (Other academic)
    Abstract [en]

    Understandings of road traffic interactions are largely based on human-human interactions. However, the development of vehicles controlled by highly auto- mated driving systems (ADS) would introduce a radically novel type of road user. This compilation thesis explores encounters between these “autonomous vehicles” (AVs) and human vulnerable road users (VRUs) such as pedestrians and cyclists. The included publications are connected to three research questions. First, empirical studies are reviewed to highlight existing interactive be- haviors and communication cues. This is followed by a methodological question of how to investigate AV-VRU interactions. Finally, VRUs’ experiences from initial experiments on AV crossing encounters are presented.

    While road user trajectories and kinematic behaviors are viewed as primary mechanisms to facilitate traffic interactions, they might also be influenced by cues such as appearances, gestures, eye-gaze, and external human-machine interfaces (eHMI). Using the Wizard-of-Oz approach, we are able to explore VRU encounters with a seemingly highly automated vehicle. Compared to meeting an attentive driver, AV encounters resulted in a reported lower willingness to cross, lower perceived safety, and less calm emotional state, indicating that the absence of driver-centric cues could lead to interaction issues and impede acceptance of AVs. To further explore this, we included light-based eHMI to signal the driving mode and intent of the vehicle (e.g., intent to yield). Future research should continue to investigate how AVs may co-exist with human road users focusing on aspects such as behavioral adaptations, research methodologies, and the role of various eHMI.

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    Licentiate Thesis Summary
  • 10.
    Fors, Vaike
    Halmstad University, School of Information Technology, Halmstad Embedded and Intelligent Systems Research (EIS), Man and Information technology laboratory (MI-lab).
    Knowing Through Numbers: How Corporeal Data Become Life-based Learning Resources2016In: Association for Cultural Studies, Crossroads in Cultural Studies Conference 14-17th December, 2016, 2016, p. 90-91Conference paper (Refereed)
    Abstract [en]

    This paper discusses how embodied and emplaced learning cultures emerge through the use of self-tracking technologies. The findings are based in interviews with accustomed self-trackers, investigating how the produced corporeal data become part of how they experience and perceive their bodies and their environments. The empirical examples presented in the paper elaborate on the tangibility of these data and how they in their visual and touchable forms afford people to turn their attention toward previously unarticulated and visceral dimensions of embodied learning activities that are part of their everyday life. This includes examples of how people experience both gain and lack of meaning of data in self tracking activities, shifting focus from conceptualising data as ‘knowledge’ per se and instead focus on what and how people learn through their experience of data and how these learning cultures can be understood in a wider pedagogical context.

  • 11.
    Fors, Vaike
    Halmstad University, School of Information Technology, Halmstad Embedded and Intelligent Systems Research (EIS).
    Shifting perspectives: Learning from or knowing with personal data?2017Conference paper (Refereed)
    Abstract [en]

    Is personal data gathered through body monitoring devices the learning resource it is said to be by its proponents?  If so, are the provided statistics and notifications the “reflective devices” they are meant to be? This presentation will show how people physically get in touch (with their fingers) with their data through touch-screen interfaces in the apps and how these re-enactments are claimed by the users to be “meaningful” when they connect with already existing embodied knowing from participating in the situations registered by the app. These findings suggest that there might be reasons to re-think the cognitive-based epistemological claims to knowledge that flows through talk about learning by reflecting on personal data. It also urges us to consider the implications of bringing in non-representational dimensions of knowing to the fore when discussing the pedagogical impact of personal digital data in everyday lives.

  • 12.
    Fors, Vaike
    et al.
    Halmstad University, School of Information Technology, Halmstad Embedded and Intelligent Systems Research (EIS).
    Pink, Sarah
    Monash University, Melbourne, Australia.
    Berg, Martin
    Malmö University, Malmö, Sweden.
    O'Dell, Tom
    Lund University, Lund, Sweden.
    Imagining Personal Data: Experiences of Self-Tracking2019 (ed. 1)Book (Refereed)
    Abstract [en]

    Digital self-tracking devices and data have become normal elements of everyday life. Imagining Personal Data examines the implications of the rise of body monitoring and digital self-tracking for how we inhabit, experience and imagine our everyday worlds and futures. Through a focus on how it feels to live in environments where data is emergent, present and characterized by a sense of uncertainty, the authors argue for a new interdisciplinary approach to understanding the implications of self-tracking, which attends to its past, present and possible future. Building on social science approaches the book accounts for the concerns of scholars working in design, philosophy and human-computer interaction. It problematizes the body and senses in relation to data and tracking devices, presents an accessible analytical account of the sensory and affective experiences of self-tracking, and questions the status of big data. In doing so, the book proposes an agenda for future research and design that puts people at its centre.

  • 13.
    Gjona, Ermela
    Halmstad University, School of Information Technology.
    Human-Centered Explainability Attributes In Ai-Powered Eco-Driving: Understanding Truck Drivers' Perspective2023Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    The growing presence of algorithm-generated recommendations in AI-powered services highlights the importance of responsible systems that explain outputs in a human-understandable form, especially in an automotive context. Implementing explainability in recommendations of AI-powered eco-driving is important in ensuring that drivers understand the underlying reasoning behind the recommendations. Previous literature on explainable AI (XAI) has been primarily technological-centered, and only a few studies involve the end-user perspective. There is a lack of knowledge of drivers' needs and requirements for explainability in an AI-powered eco-driving context. This study addresses the attributes that make a “satisfactory” explanation, i,e., a satisfactory interface between humans and AI. This study uses scenario-based interviews to understand the explainability attributes that influence truck drivers' intention to use eco-driving recommendations. The study used thematic analysis to categorize seven attributes into context-dependent (Format, Completeness, Accuracy, Timeliness, Communication) and generic (Reliability, Feedback loop) categories. The study contributes context-dependent attributes along three design dimensions: Presentational, Content-related, and Temporal aspects of explainability. The findings of this study present an empirical foundation into end-users' explainability needs and provide valuable insights for UX and system designers in eliciting end-user requirements.

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    Gjona, E. (2023). HCXAI in AI-powered eco-driving
  • 14.
    Gkouskos, Dimitrios
    et al.
    Halmstad University, School of Information Technology.
    Lindberg, Susanne
    Halmstad University, School of Information Technology.
    Weberg, Oliver
    Halmstad University, School of Information Technology.
    Exploring Digital Self-Triage Design in Healthcare Center Smartphone Applications for Anxiety: A Design Critique2023In: International Journal of Design in Society, ISSN 2325-1328, Vol. 17, no 2, p. 17-42Article in journal (Refereed)
    Abstract [en]

    Mental health issues are on the rise, and more healthcare resources are needed to address existing needs. The digitalization of mental health care can enable easier access to much-needed treatment. Still, little is known about how to successfully design digitalized health care, especially from a human–computer interaction perspective, even though digital mental healthcare options are currently available for healthcare seekers. The purpose of this article is to explore how currently available digital care apps are designed, outline design strategies used, and identify opportunities for improvement. In this article, we use design patterns from five digital healthcare center mobile applications in a design critique approach to explore digitalized self-triage journeys that are available to users in Sweden. We showcase the diverse design solutions through pre-patterns identified from digitalized self-triage steps of prelogin, selecting your health issue, answering questions, and filing a case. We then discuss identified design challenges in relation to (1) calibrating appropriate expectations, (2) health literacy requirements, (3) transparency of information, and (4) expected risk-taking behaviors. We end with implications for future design-oriented research to complement clinical, financial, and technological perspectives on digital mental healthcare centers and implications that can improve the design of digital self-triage for mental health applications.

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  • 15.
    Granath, Amanda
    et al.
    Halmstad University, School of Information Technology.
    Hanak, Malin
    Halmstad University, School of Information Technology.
    Strategier för att använda en lärplattform: Vid planering och genomförande av en distanskurs2016Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    Several universities offer distance education, which means that they use some type of web-based tool. The tool, known as a Learning Management System (LMS), acts as a support for learning, teaching, administrating and communicating through different features. The LMS is the connection between teacher and student, a platform used to distribute course material and to communicate. Previous research shows that there is a lack of knowledge among teachers on how to plan and implement a distance education with the support of a LMS. The knowledge about LMS usage in practice at higher education are low and needs to be researched further. The study examines the existing features of a LMS that teachers choose to use, to plan and implement a distance education course. The purpose of this study is to gain an understanding of which strategies teachers use when planning and implementing a distance learning course with the support of a LMS existing features.

    The study used a qualitative interpretive approach in which the data collection method, semi-structured interviews were conducted. Seven teachers at Halmstad interviewed individually. To analyze the empirical data a codebook was created with literature oriented code word from a technological pedagogical perspective.

    The answer to the study's question is that teachers mainly use three different strategies to plan and implement a distance learning course with the support of a LMS.

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  • 16.
    Guarese, Renan
    et al.
    Halmstad University, School of Information Technology. Universidade Federal Do Rio Grande Do Sul, Porto Alegre, Brazil.
    De Jesus Oliveira, Victor
    St. Poelten University of Applied Sciences, St. Poelten, Austria.
    Calepso, Aimee
    Universidade Federal Do Rio Grande Do Sul, Porto Alegre, Brazil.
    Valer, Rafael
    Universidade Federal Do Rio Grande Do Sul, Porto Alegre, Brazil.
    Iquiapaza, Yhonatan
    Universidade Federal Do Rio Grande Do Sul, Porto Alegre, Brazil.
    Nedel, Luciana
    Universidade Federal Do Rio Grande Do Sul, Porto Alegre, Brazil.
    MacIel, Anderson
    Universidade Federal Do Rio Grande Do Sul, Porto Alegre, Brazil.
    E-mpathy and the phantom limb sensation: A multisensory experience for embodiment of amputation2020In: CEUR Workshop Proceedings, Aachen: Rheinisch-Westfaelische Technische Hochschule Aachen , 2020, Vol. 2618, p. 13-16Conference paper (Refereed)
    Abstract [en]

    In the context of promoting empathy among people without disabilities, we propose an application to allow users to experience having an amputated arm. By providing both visual and haptic feedback, our application offers a multisensory experience to enhance the sense of embodiment. The user of our application should still feel their real limb attached to their bodies, and yet see their virtual avatar and interact with the virtual environment as an amputee. A simple task of handling and positioning objects in a table is proposed for users to experience the difficulties of having a missing arm. Additionally, experiment participants are asked to answer a self-presence questionnaire regarding their embodiment of the virtual avatar. Copyright © 2020 for this paper by its authors.

  • 17.
    Guzmán Bacarreza, Victor
    et al.
    Halmstad University, School of Business, Innovation and Sustainability.
    Andersson, Claes
    Halmstad University, School of Business, Innovation and Sustainability.
    INTI: En automatiserad ljudupplevelse2021Independent thesis Basic level (professional degree), 15 credits / 22,5 HE creditsStudent thesis
    Abstract [en]

    The thesis INTI was founded by the members of the project, because they had a great common interest for development of smart electronic products, which today is classified as smart home products. The founders used their experience and knowledge that they had acquired in their three years at Halmstad University. INTI falls nothing short of the expectations they had prior to the start of the project. It will simplify everyday living and enhance comfort in one's own home by using location recognition.

    Today, there is a lot of competition between different markets that integrate with smart home products. Such as audio products, light units and security products. INTI is an automated solution where programming modules can identify the user’s location in order to create a system network. By identifying the location of the user, it’s possible to configurate the sound system and establish a follow-around system. The primary goal with this thesis is to connect the INTI system with two speakers and attain a functional follow-around system that adjust the volume according to the user’s position. The purpose of the thesis is to create a unique system that is affordable by todays standard and alleviate everyday life for the private consumer.

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  • 18.
    Habibovic, Azra
    et al.
    RISE Viktoria, Gothenburg, Sweden.
    Andersson, Jonas
    RISE Viktoria, Gothenburg, Sweden.
    Malmsten-Lundgren, Victor
    RISE Viktoria, Gothenburg, Sweden.
    Klingegård, Maria
    RISE Viktoria, Gothenburg, Sweden.
    Englund, Cristofer
    RISE Viktoria, Gothenburg, Sweden.
    External vehicle interfaces for communication with other road users2017In: Automated Vehicle Symposium, 2017Conference paper (Other academic)
  • 19.
    Ihlström Eriksson, Carina
    et al.
    Halmstad University, School of Information Technology, Halmstad Embedded and Intelligent Systems Research (EIS), Man and Information technology laboratory (MI-lab).
    Åkesson, Maria
    Halmstad University, School of Information Technology, Halmstad Embedded and Intelligent Systems Research (EIS), Man and Information technology laboratory (MI-lab).
    Introducing the e-newspaper - Audience Preferences and Demands2007In: Openness in digital publishing: awareness, discovery and access : proceedings of the 11th International Conference on Electronic Publishing, organised by the Vienna University of Technology (Vienna, Austria), Vienna, June 13-15, 2007 / [ed] Leslie Chan, Bob Martens, Vienna: IRIS-ISIS Publications , 2007, p. 65-74Conference paper (Refereed)
    Abstract [en]

    This paper adds to the overall understanding of new media adoption in general and the promotion of the e-newspaper in particular by empirically studying the preferences and demands of the potential users. The e-newspaper is a newspaper published on e-paper technology. The findings in this paper is based on the results from two studies, i.e. an online questionnaire with 3626 respondents and an evaluation in real life settings with 10 families over a two week period. Our initial hypothesis was that: users confronted with a vision of new technology and services are more positive to adopt than users with actual use experience of technology and services in an early stage of development with inherent technology problems. The research question of the paper is: How does use experience influence perceptions of preferences and demands for the e-newspaper? The findings showed that the hypothesis proved to be false, the test persons that have an actual use experience of the e-newspaper, despite the shortcomings in the device and service, were more positive to adopt than the respondents that have experienced concept movies and prototypes with more advanced functionality and interface.

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  • 20.
    Johansson, Lars-Olof
    et al.
    Halmstad University, School of Information Technology, Halmstad Embedded and Intelligent Systems Research (EIS).
    Snis, Ulrika Lundh
    University West, S-46186 Trollhättan, Sweden.
    Svensson, Lars
    University West, S-46186 Trollhättan, Sweden.
    A Boundary Practice Perspective on Co-creation of ICT Innovations2016In: NORDIC CONTRIBUTIONS IN IS RESEARCH (SCIS 2016) / [ed] Snis, U L, Springer Publishing Company, 2016, p. 100-115Conference paper (Refereed)
    Abstract [en]

    Research has shown that collaboration and co-creation among different groups of stakeholders add complexity and challenges to the innovation process. In this paper a study of co-creation in a multi-stakeholder innovation process is presented. The co-creation is explored and described from a boundary practice perspective. The empirical data presented in the study is based on a user-centric innovation project, Free2Ride, where researchers, developers and members of two equestrian clubs co-created a piece of ICT safety equipment consisting of a transmitter (on the horse) and a receiver (application on a smartphone) to be used by equestrian club members during their everyday riding activities. Three episodes were extracted from the empirical data and presented in the paper. From these episodes the researchers have identified four characteristics of the spanning of boundaries in co-creation from a boundary practice perspective. One of the contributions in the papers is a description of boundary practicespanning. The research approach adopted in the study is the action case approach.

  • 21.
    Johansson, Lovisa
    et al.
    Halmstad University, School of Business, Engineering and Science.
    Johansson, Jesper
    Halmstad University, School of Business, Engineering and Science.
    TICaP: Technology Improvement for Care Planing2020Independent thesis Basic level (university diploma), 15 credits / 22,5 HE creditsStudent thesis
    Abstract [en]

    A majority of today's caretakers are older people and most of them want to be able to stay in their own homes for as long as possible. That which usually prevents them is their different needs and disabilities, which means that they are constantly in need of someone else's help. This leads to an insecurity among the elderly and a reduced quality of life in contribution with anxiety and the fact that they cannot be as independent as before. Also, the home healthcare system in Sweden is highly burdened. A combination of these factors makes the resources available to the home healthcare system insufficient to meet the existing needs of the caretakers.

    With the help from information- and communications technology you can streamline the home healthcare system and contribute to make better use of existing resources. This should make the work more effective for the caregivers and increase the quality of the home healthcare system. The effect of digitalized solutions in home healthcare systems should increase the independence for the caretakers, raise the standard of living and create greater security among them and their relatives.

    With help of the application Trixxa and Halmstad Intelligent Home, TICaP has been developed, a communications platform with implemented sensors and functions. With the help of TICaP, caregivers, caretakers and their relatives can communicate with each other, set up different tasks and get real-time information about the current caretaker.

    With the help of this service you can solve many different needs that exist among caretakers who are dependent on the home healthcare system. You can also get a better understanding of how the situation is for the caretaker in their own home. You can immediately get a notification if the caretaker needs help, if the caretaker has taken his medicine, or on what you want basically, you decide for yourself what the notification should say. This leads to an increased sense of security for the caretaker as he or she knows that the relatives and caregivers receive direct information, as well as an increased sense of security for the relatives who easily can oversee the general condition of the caretaker through the application.

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  • 22.
    Johnsson, David
    et al.
    Halmstad University, School of Information Technology.
    Martinsson, Albin
    Halmstad University, School of Information Technology.
    Social Bridging Technologies2016Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    Our society is changing. The role which information and communication technologies (ICT) play in our society is growing rapidly and meanwhile the world’s population is ageing. ICT has enabled social network sites (SNS), which are often targeted towards younger people and is therefore less suitable for seniors who find themselves displaced again and again. Through a design research oriented study, we explored the theories of non-traditional computing to find alternative ways of using technology to better meet the needs of seniors. We have found bridging technologies to be a promising domain that could help address the life-changing consequences of population ageing. We have identified four design principles to support the design of bridging technologies, geared towards enabling seniors to interact with social network sites. These principles constitute our final contribution.

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  • 23.
    Karlsson, Fredrik
    et al.
    Halmstad University, School of Information Technology.
    Lundberg, Marcus
    Halmstad University, School of Information Technology.
    Designriktlinjer för handinteraktion för att stödja immersion i VR: En studie om att skapa riktlinjer för design av handinteraktion för VR för att stödja immersion2017Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    Virtual reality (VR) is becoming more commonly used by people in areas like educationand entertainment. However, for VR to be a serious platform for creating education andentertainment services, the sense of immersion is an important part of the userexperience. Today there are several methods to interact with VR, but they often lack thefeeling of being natural and realistic. Hand interaction is seen as a natural way for peopleto interact with VR and has potential to create immersion. However, even though handinteraction is seen to be a natural way of interacting with VR there’s no guidelinesavailable to facilitate the design of VR-services with hand interaction. To study how handinteraction can be designed to support immersion in VR, we’ve asked the question:“How can hand interaction be designed for virtual reality to support immersion?”Through our study, we have identified aspects that are important for hand interaction tobe able to support immersion. The question has been studied through a design orientedapproach with qualitative data gathering methods such as participant test, interviews andobservations. The test participants were recruited based on their previous experience ofVR and games. The study contributes with knowledge regarding what is important for

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  • 24. Karlsson, Karl
    Att ta brottsplatser till nya dimensioner: En jämförande studie mellan 2D-visning och VR-visning av 3D-skannade brottsplatser2023Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    This study was conducted in efforts to investigate whether Virtual Reality is useful for presenting crime scenes, for example, to individuals involved in legal proceedings. To answer this, two questions were posed and answered using data obtained from an experiment. The experiment involved participants experiencing (crime) scenes through Virtual Reality and through an interactive view of the 3D model on a computer screen. The first question was whether it was possible to statistically distinguish the responses from two observation groups. One observation group consisted of data collected after a participant experienced a location through Virtual Reality, while the other observation group consisted of data collected after a participant experienced a location through a computer screen. The responses from the observation groups were later analyzed to answer the second question: whether one group could be distinguished from the other in their ability to choose the correct response on the questionnaire.

    Practically, participants alternated between experiencing 3D-scanned (crime) scenes via Virtual Reality and a computer screen. After experiencing a location, they were asked to complete a questionnaire. The experiment was conducted with 24 participants, resulting in 12 responses per questionnaire. This generated quantitative data, which was later used in hypothesis testing. The conducted hypothesis tests did not show any significant difference between the observation groups in 3 out of 4 cases. However, one of the hypothesis tests showed a significant difference in one case, where the observation group that experienced the location through a computer screen also had a higher median. The exact reason for this is difficult to determine, but there are certain differences in the level of detail in the visibility of the 3D models that could partly explain why differences were observed.

    Based on these results, there is no obvious advantage to using VR technology (at least not in this implementation) in legal cases. However, it is important to note that the study and experiment were conducted in a short period and on a small scale. Furthermore, the development in this field is progressing rapidly, and the results cannot be assumed to be the same with other types of implementations.

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  • 25.
    Kronlid, Fredrik
    et al.
    Talkamatic AB.
    Larsson, Staffan
    Talkamatic AB.
    Wärnestål, Pontus
    Halmstad University, School of Information Science, Computer and Electrical Engineering (IDE), Halmstad Embedded and Intelligent Systems Research (EIS), Man and Information technology laboratory (MI-lab).
    Using Learned Predictions of User Utterances to Decrease Distraction2013In: Proceedings of the 17th Workshop on the Semantics and Pragmatics of the Dialogue / [ed] Raquel Fernandez and Amy Isard, Amsterdam, 2013, p. 210-212Conference paper (Refereed)
    Abstract [en]

    Driver distraction is one of the most com- mon causes of accidents. By having a di- alogue manager request predicted user an- swers from a user model instead of ask- ing the user, we can reduce the number of utterances in the dialogue and thereby re- duce the time that the user is distracted. 

  • 26.
    Kruse, Johan
    et al.
    Halmstad University.
    Ytterberg, Max
    Halmstad University.
    Tjing: En fika för dig är sällskap för en annan2016Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
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  • 27.
    Lindberg, Susanne
    et al.
    Halmstad University, School of Information Technology, Halmstad Embedded and Intelligent Systems Research (EIS), Man and Information technology laboratory (MI-lab).
    Jormfeldt, Henrika
    Halmstad University, School of Health and Welfare, Centre of Research on Welfare, Health and Sport (CVHI), Health and Nursing.
    Bergquist, Magnus
    Halmstad University, School of Information Technology, Halmstad Embedded and Intelligent Systems Research (EIS), Man and Information technology laboratory (MI-lab).
    Unlocking design potential: Design with people diagnosed with schizophrenia2019In: Informatics for Health and Social Care, ISSN 1753-8157, E-ISSN 1753-8165, Vol. 44, no 1, p. 31-47Article in journal (Refereed)
    Abstract [en]

    With the expansion of e-health systems to more diverse and heterogeneous contexts and user groups, it is increasingly important to include users in design. Designers recognize the benefits of user participation, but including users with lowered cognitive and social abilities can be difficult. This paper intends to answer how these users can participate in the design of e-health systems. We conducted a case study with stakeholder interviews and design workshops with users diagnosed with schizophrenia to identify and overcome the challenges for participation. From the stakeholder interviews, we identified challenges relating to social interaction, technical experience, cognitive ability, and loss of individuality. We designed workshops that addressed these challenges and identify five strategies for unlocking the design potential of the participants: (1) work together with concrete materials and examples; (2) maintain a positive focus; (3) accept all ideas; (4) maintain and require realism; and (5) use previous interaction. We conclude that, when supported appropriately, it is possible to involve people diagnosed with schizophrenia. We also highlight the difficulty for someone not self-experienced to understand contexts as challenging and sensitive as this, and thus the value of user participation.

  • 28.
    Lindroth, Joel
    et al.
    Halmstad University, School of Information Science, Computer and Electrical Engineering (IDE).
    Billaudel, Sofie
    Halmstad University, School of Information Science, Computer and Electrical Engineering (IDE).
    Designverktygs funktionalitet vid design av applikationsgränssnitt för tablets.: En studie av designers praktiska arbete med att designa appliaktionsgränssnitt med stöd av designverktyg.2012Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
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    Joel Lindroth och Sofie Billaudel - Kandidatuppsats i Informatik
  • 29.
    Martins Guarese, Renan Luigi
    Halmstad University, School of Information Technology, Halmstad Embedded and Intelligent Systems Research (EIS), Centre for Research on Embedded Systems (CERES).
    Augmenting analytics: Situated Data Visualization towards decision-making for EMC testing2020Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    The present work proposes the use of information visualization techniques allied to an Augmented Reality user interface to provide in-formation that helps professionals to analyse data, however spatially situated where it was originally measured. This problem and the proposed solution may be adapted into different professional contexts. Three use case visualizations were designed, implemented and testedin the following task contexts: classroom seat analysis, GPS route following and EMC data extraction. Apart from visualizing the situated data, users may also interact with it to narrow down their search by switching the attributes being displayed, combining them together, applying filters, changing its formatting and extracting data from it. The approaches being proposed in this work were tested against each other in comparable 2D and3D interactive visualizations of the same data in a series of usability and performance assessments with users to validate the solutions. The goal was to ultimately expose whether AR can help users to perform better in different decision-making contexts. Our tests exposed relevant results in a series of the variables measured, such as accuracy, correctness, distance travelled and time taken.

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  • 30.
    Nilsson Friberg, Jonathan
    et al.
    Halmstad University, School of Information Technology.
    Segerström, Erik
    Halmstad University, School of Information Technology.
    Karaktärsdrag i virtuella lärmiljöer för att stödja kunskapsbildning2020Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    This study aims to explore how the making of VR technology affects learning and leads to new opportunities to motivate learning through the question: What characteristics in virtual learning environments can support individuals to achieve a state of flow? Previous research has investigated how a state of flow can support individuals' learning and how the design of virtual environments can support learning. The study used a qualitative research approach with the help of observations and semi-structured interviews. The study participants were given tasks to complete in the VR game Blocks by Google. The study resulted in thirteen identified aspects linked to characteristics in virtual learning environments, which can support a state of flow.

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  • 31.
    Nilsson, Oskar
    et al.
    Halmstad University, School of Information Technology.
    Lilje, Benjamin
    Halmstad University, School of Information Technology.
    Backend Development for Onboarding Xperience2021Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    The onboarding process is one of the most critical moments to ensure theproductiveness of new employees, and companies are constantly striving to maketheirs better and more effective. One way to achieve this is to create a moreengaging and memorable experience for the employee but without the expenseof feedback to the employer.This thesis aims to create a reliable way for a company to oversee the progressof their new employee and efficiently get them up to speed through developinga back­end system for a new onboarding application. The application shows theemployee lists of tasks they can complete, earning experience and leveling up asthey complete them. The employer view should give oversight of how far along anew employee is and create new introductory tasks if they so desire.The thesis managed to build a modular back­end system by utilizing RESTarchitecture and MVC design and technologies such as ORM’s and HTTP todisplay information to the employer through a web interface and interact withthe mobile application.

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  • 32.
    Olsson, Axel
    et al.
    Halmstad University, School of Information Technology, Halmstad Embedded and Intelligent Systems Research (EIS), Man and Information technology laboratory (MI-lab).
    Forsberg, Jennifer
    Halmstad University, School of Information Technology, Halmstad Embedded and Intelligent Systems Research (EIS), Man and Information technology laboratory (MI-lab).
    Designprinciper för ökad transparens till informationsflöden2016Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    Never before has so much information been shared regarding people and their

    behaviour on social media. The development of digital services has provided users with

    the tools to communicate through text, sound, pictures and video. Less obvious in

    communication within social media are the social signals that humans use in everyday

    life. Signals that can help people understand and interpret situations and also help

    determine how to behave with others. To manage all this information that is shared

    across social media, companies uses hidden processes that regulate and distribute the

    content. Though, the users has a lacking understanding about why certain information is

    shown just for them, which can lead users to misinterpret their personal feed of

    information.

    This study has analysed these problems in the context of information feeds that is used

    in social media. The study explores how information feeds can be designed to increase

    transparency to other users, information and hidden processes. A qualitative research

    approach has been used where the collected data acts as the source provided for the five

    design principles that is defined in this study. These design principles has been

    incorporated in a prototype that later has been evaluated. The results show that they are

    providing increased transparency and acts within the three defined dimensions:

    transparency to identity, transparency to information and transparency to interaction.

    The design principles address these defined aspects and can thereby also provide an

    enhanced transparency to information feeds.

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  • 33.
    Osz, Katalin
    et al.
    Halmstad University, School of Information Technology, Halmstad Embedded and Intelligent Systems Research (EIS).
    Raats, Kaspar
    Halmstad University, School of Information Technology, Halmstad Embedded and Intelligent Systems Research (EIS).
    Fors, Vaike
    Halmstad University, School of Information Technology, Halmstad Embedded and Intelligent Systems Research (EIS).
    Pink, Sarah
    Halmstad University, School of Information Technology, Halmstad Embedded and Intelligent Systems Research (EIS). Monash university, Melbourne, Australia.
    Lindgren, Thomas
    Halmstad University, School of Information Technology, Halmstad Embedded and Intelligent Systems Research (EIS).
    Combining WOz testing and ride along video ethnographies: advancing methodologies for Autonomous Driving car development for mixed traffic environments2018In: Proceedings of the 30th Australian Conference on Computer-Human Interaction, New York: ACM Press, 2018Conference paper (Refereed)
    Abstract [en]

    Experimental ‘Wizard of Oz’ (WOz) User Experience (UX) research in the context of Autonomous Driving (AD) car development is becoming more interdisciplinary, human-centric and open to innovative methodological collaborations. In this paper, we demonstrate a mixed-methodological approach to research how people engage with and make sense of automated features that do not yet exist in everyday life contexts. We present how the combination of WOz testing and ethnographic ride-alongs have been developed and how the two different approaches can benefit from each other. We selected two everyday driving examples - emerging from T-junction and changing lane on the motorway - to demonstrate the value of mixing these methodologies. We propose that by building new collaborative test practices, we can create a more everyday-life oriented approach that better attends to people’s experiences, imaginaries and projections into possible futures of driving, which is particularly important to incorporate in AD vehicle design for mixed traffic environments.

  • 34.
    Perälä, Alexander
    et al.
    Halmstad University, School of Information Technology.
    Nyberg, Jonatan
    Halmstad University, School of Information Technology.
    Designförslag för att övertyga äldre mothållbara transportval2020Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    Due to the negative impact the transport sector has on the climate, the environment, and human health,it is essential to identify alternative transport solutions as well as the need to change travel habits andbehaviors. Sustainability is especially important for the transport solutions of the future, and it is anarea where personal needs and preferences are crucial for the choice of transport. Mobility as a service(MaaS) is an innovative concept with the potential to address the negative impact of the transportsector, and people's personal needs and preferences on mobility, by offering a completely new way oftraveling. Although MaaS has the potential to revolutionize the way we travel, people need to bepersuaded to stop following established travel patterns and instead rely on mobility solutions that aresustainable. The elderly are a population group with established travel habits that have been built upover a long period of time, which creates difficulties in changing towards more sustainable initiatives.Previous research indicates that persuasive design is an effective way to shape, reinforce, or changebehaviors, but that there is limited research on how the design of persuasive technologies can bepersonalized to address the needs and preferences of individuals for mobility.The study aimed to contribute with knowledge of how personalization as a persuasive designstrategycan be designed to convince older people towards sustainable transport choices. The study hasexplored relevant research on persuasive design, personalization, sustainable mobility and olderpeople in order to provide an overview of theoretical starting points to investigate how personalizationdesign can be used to convince older people to choose sustainable transport choices. To answer thequestion, the study used a design-oriented approach with qualitative methods. By designing aprototype based on insights from previous research, three design proposals were developed for howpersonalization can be designed in a mobility service to convince older people to make moresustainable transport choices.

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  • 35.
    Petersson, Joel
    et al.
    Halmstad University, School of Information Technology.
    Holtzberg, Joel
    Halmstad University, School of Information Technology.
    Hur bygger användare tillit till autonoma enheter i en hemmiljö?2020Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    The digitization of the home makes automated systems more common in our everyday lives. The home, which used to be a private and personal place, now becomes a center for digital devices, which in itself creates new technological opportunities. The smart home is one of these opportunities as it offers the user safety and security while the units in the home can help us with both daily problems and long-term challenges. An autonomous unit in a home environment can do everything from controlling music to keeping track of energy consumption. The common denominator the autonomous units have is that people take them into their homes; their private sphere, therefore, the question we ask ourselves becomes the following: How does a user build trust against autonomous units in a home environment?

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  • 36.
    Pink, Sarah
    et al.
    Halmstad University, School of Information Technology, Halmstad Embedded and Intelligent Systems Research (EIS). Emerging Technologies Research Lab, Faculty of Art, Design and Architecture, Faculty of Information Technology, Monash University, Caulfield East, Australia.
    Smith, Rachel Charlotte
    Halmstad University, School of Information Technology, Halmstad Embedded and Intelligent Systems Research (EIS). School of Communication and Culture, Aarhus University, Aarhus C, Denmark.
    Fors, Vaike
    Halmstad University, School of Information Technology, Halmstad Embedded and Intelligent Systems Research (EIS).
    Lund, Jesper
    Halmstad University, School of Information Technology, Halmstad Embedded and Intelligent Systems Research (EIS).
    Raats, Kaspar
    Halmstad University, School of Information Technology, Halmstad Embedded and Intelligent Systems Research (EIS). Volvo Car Corporation, Torslanda, Göteborg, Sweden.
    Osz, Katalin
    Halmstad University, School of Information Technology, Halmstad Embedded and Intelligent Systems Research (EIS). Volvo Car Corporation, Torslanda, Göteborg, Sweden.
    Lindgren, Thomas
    Halmstad University, School of Information Technology, Halmstad Embedded and Intelligent Systems Research (EIS). Volvo Car Corporation, Torslanda, Göteborg, Sweden.
    Broström, Robert
    Halmstad University, School of Information Technology, Halmstad Embedded and Intelligent Systems Research (EIS). Volvo Car Corporation, Torslanda, Göteborg, Sweden.
    Mobility as a Service Through Design: A Human Approach2021In: Advancing a Design Approach to Enriching Public Mobility / [ed] S. Coxon; R. Napper, Cham: Springer Publishing Company, 2021, 1, p. 1-17Chapter in book (Refereed)
    Abstract [en]

    This chapter explains how designing for future intelligent mobility systems is advanced by a human-centered approach, based in design anthropology. It provides an accessible introduction the theory and methodology of this approach, the production of ethnographic insights, and their translation into design probes for use workshops tailored to enable stakeholders to actively co-design future mobility and autonomous vehicle services and outlines the potentials and challenges of engaging diverse stakeholders—from industry and policy to the people who will use future technologies and services—in the development of future mobility. © 2021, Springer Nature Switzerland AG.

  • 37.
    Saleban, Zakeria Mohamed
    et al.
    Halmstad University, School of Information Technology.
    van Weiden, Jesse
    Halmstad University, School of Information Technology.
    Kan bildgenererande AI stötta konstnärer?: En kvalitativ studie om hur bildgenererande AI kan vara stöttande i konstnärers kreativa process2023Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    Artificial intelligence (AI) is increasingly becoming a part of people's daily lives. One area where it has recently been used is in image generation and art creation. As AI technology for image generation is new, little research has been done on how it may affect artists. Previous digital advancements, that led to tools such as Photoshop, have expanded how artists can create art and streamlined their creative process. Image-generating AI, unlike previous tools like Photoshop, can generate its own images based on user input. This raises interest in understanding how image-generating AI may potentially impact artists' creative process.

    The study aims to explore how image-generating AI can support artists in the creative process.

    The study used a qualitative approach to delve into the subject area and answer the research question. A literature review investigating relevant topics within the subject area was conducted, resulting in three aspects, control, co-creation, and idea generation. Control was important in supporting users' utilization of AI for their purposes. Co-creation and idea generation were important pillars that support the creative process. These aspects formed the basis for the empirical study. The empirical study consisted of a seven-day diary study where artists were given the opportunity to try three different types of image-generating AI. The diary study was complemented with interviews with the study participants to gain a deeper understanding of how image-generating AI could support their creative process.

    The study's results show that image-generating AI can be used to support artists' creative process when used as inspiration. In addition, three prerequisites were identified that need to be met for artists to be able to use image-generating AI in their creative process.

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  • 38.
    Skåås, Filippa
    et al.
    Halmstad University, School of Information Technology.
    Olsson, Karin
    Halmstad University, School of Information Technology.
    Är det någon som gräver efter krypto på min dator?: En studie kring hotet av kryptobrytning2023Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    Today, illegal crypto mining poses a significant threat because it plays a bigrole in organized crime. In addition, it can shorten the lifespan significantly.Programs dedicated to crypto mining also consume substantial amounts ofprocessing power, which can slow down a computer. Various methods can beemployed to detect such programs on a computer.The purpose of this work is to investigate whether it is possible to identifycrypto mining using tools that can analyze packets transmitted over thenetwork from a crypto mining program. Additionally, it is observed whichvariants of artifacts can be distinguished and what other types of methods areavailable for detecting crypto mining.The result shows that only specific types of crypto mining attacks can bedetected using packet analyzers and system tools, as a hacker can bypass thesetools in most cases. However, the result also indicates that there aredisadvantages and advantages to each method. The most effective way toprotect your assets and organizational resources is to use a multi-layeredstrategy by combining all types of methods. Some of the artifacts found thatmay be useful include IP addresses, MAC addresses, geolocation, andmetadata. 

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  • 39.
    Stadelmann, André
    et al.
    Halmstad University, School of Business, Innovation and Sustainability.
    Skastierna, Pontus
    Halmstad University, School of Business, Innovation and Sustainability.
    Rereuse: Cirkulärt återlämningssystem för flergångsmuggar2021Independent thesis Basic level (professional degree), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    Rereuse is a circular lending system for reusable mugs that aims to replace disposable cups incafés and kiosks that sell beverage mugs. Studies from the Swedish Environmental Institute estimate that 500 to 1000 million disposable cups are used annually and that not even 1 percent of these mugs are recycled. Replacing these mugs with multiple options requires more resources, but the resources can be saved in as little as a month if used efficiently. At present, the project team considers that the flexibility and effort are too great for consumers. Therefore, the Rereuse system was developed.

    The system consists of three parts: smart mugs, Rereuse stations, and underlying systems that connect the mug, user, and station. The cafés register users and mugs when buying coffee. The customer takes the mug with them and then returns the mug to a return station or affiliated café. The system uses RFID to quickly scan both mugs and users, making it easy for both customers and café.

    The project has developed both a business plan and a prototype through a parallel process between agile project development and Stanford Design Thinking. The prototype was tested atCity Hall in Halmstad to collect data and evaluate the simplicity of the station and then complete and iterate both the business model and the station. The system has proven to be appreciated, and participating test subjects have stated that the system can have a future in society. This is because the station makes it easy for the consumer to avoid waste, littering, and unnecessary environmental impact.

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  • 40.
    Svane, Torben E.
    Halmstad University, School of Information Technology, Halmstad Embedded and Intelligent Systems Research (EIS).
    Get your students to SMILE! Exploring emerging interaction technologies2013In: 2013 12th International Conference on Information Technology Based Higher Education and Training (ITHET), New York: IEEE, 2013, article id 6671064Conference paper (Refereed)
    Abstract [en]

    Staying updated on new interface developments is crucial to any programming or software design class. This paper reports on experiences from introducing some of the many new post-WIMP I/O possibilities emerging from e. g. mobile and sensor (Microsoft Kinect) technologies. To help students remember the technologies in mind, the acronym SMILE (Speech - Movement - Image - Language - Environment) is introduced. The paper also describes some exercises developed (for C# and JavaScript) as well as lectures and classroom activities prepared especially for introducing the topic. © 2013 IEEE

  • 41.
    Sytniowski, Patryk
    et al.
    Halmstad University, School of Information Science, Computer and Electrical Engineering (IDE).
    Ivarsson, Jenny
    Halmstad University, School of Information Science, Computer and Electrical Engineering (IDE).
    Designutmaningar för fjärrdiagnostik av fordon2012Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [sv]

    Under de senaste åren har e-underhåll väckt ökat intresse. Det är en underhållshantering där exempelvis ett fordon hanteras och övervakas över internet. Inom detta område finns det olika tekniker. En sådan teknik som vuxit fram under de senaste åren är “remote diagnostic system” eller fjärrdiagnostiska system. Fjärrdiagnostiska system kan bland annat på distans diagnostisera problem hos fordon. Det är även ett system som kan användas till att möjliggöra tjänster för fordonskunder. Dessa tjänster kan bestå av underhållstekniker som använder sin kunskap och ger rekommendationer angående ett fordons underhåll på distans.

    På grund av att det handlar om fordon är trafiksäkerheten viktig att ta hänsyn till, eftersom fel på ett fordon kan orsaka trafiksäkerhetsrisker. Därmed finns det olika utmaningar med trafiksäkerhet, exempelvis designutmaningar för hur tjänster kan utformas för att minska trafiksäkerhetsrisker. Vår litteraturstudie indikerade att designutmaningar för hur tjänster kan utformas inom fjärrdiagnostiska tjänster inte är tillräckligt väl utforskat. De fjärrdiagnostiska tjänsterna erbjuds och utvecklas i relationen mellan tjänstleverantörer och kunder. Det är även här dessa utmaningar uppstår. Därför undersökte vi vilka designutmaningar det kan finnas med fjärrdiagnostiska tjänster i denna relation. Vi genomförde en undersökning med en litteraturstudie och en intervjustudie. Resultatet från dessa studier ledde till en sammanställning av designutmaningar med fjärrdiagnostiska tjänster. Dessa utmaningar kan adresseras i relationen mellan tjänstleverantörer och kunder.

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    Designutmaningar för fjärrdiagnostik av fordon
  • 42.
    Wärnestål, Pontus
    Halmstad University, School of Information Technology, Halmstad Embedded and Intelligent Systems Research (EIS), Man and Information technology laboratory (MI-lab).
    Formal Learning Sequences and Progression in the Studio: A Framework for Digital Design Education2016In: Journal of Information Technology Education: Innovations in Practice, ISSN 2165-3151, E-ISSN 2165-316X, Vol. 15, no 1, p. 35-52Article in journal (Refereed)
    Abstract [en]

    This paper examines how to leverage the design studio learning environment throughout longterm Digital Design education in order to support students to progress from tactical, well-defined, device-centric routine design, to confidently design sustainable solutions for strategic, complex, problems for a wide range of devices and platforms in the digital space. We present a framework derived from literature on design, creativity, and theories on learning that: (a) implements a theory of formal learning sequences as a user-centered design process in the studio; and (b) describes design challenge progressions in the design studio environment modeled in seven dimensions. The framework can be used as a tool for designing, evaluating, and communicating course progressions within – and between series of – design studio courses. This approach is evaluated by implementing a formal learning sequence framework in a series of design studio courses that progress in an undergraduate design-oriented Informatics program. Reflections from students, teachers, and external clients indicate high student motivation and learning goal achievement, high teacher satisfaction and skill development, and high satisfaction among external clients.

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  • 43.
    Wärnestål, Pontus
    et al.
    Halmstad University, School of Information Technology, Halmstad Embedded and Intelligent Systems Research (EIS), Man and Information technology laboratory (MI-lab).
    Kronlid, Fredrik
    Talkamatic AB, Gothenburg, Sweden.
    Towards a user experience design framework for adaptive spoken dialogue in automotive contexts2014In: IUI'14: 19th International Conference on Intelligent User Interfaces: Haifa, Israel – February 24-27, 2014, New York, NY: ACM Press, 2014, p. 305-310Conference paper (Refereed)
    Abstract [en]

    We present an initial set of design principles for designing efficient, effective, coherent, and desirable adaptive spoken interaction for traffic information and navigation. The principles are based on a qualitative analysis of driver interactions with an adaptive speech prototype along with driver interviews. The derived set of principles range from high-level fundamental design values, conceptual and behavioral principles, to low-level interface-level principles that can guide the design of adaptive spoken dialogue interaction in the car from a user experience perspective. © 2014 ACM.

  • 44.
    Wärnestål, Pontus
    et al.
    Halmstad University, School of Information Technology, Halmstad Embedded and Intelligent Systems Research (EIS), Man and Information technology laboratory (MI-lab).
    Nygren, Jens M
    Halmstad University, School of Health and Welfare, Centre of Research on Welfare, Health and Sport (CVHI).
    Building an Experience Framework for a Digital Peer Support Service for Children Surviving from Cancer2013In: Proceedings of Interaction Design and Children (IDC'13), New York, NY: Association for Computing Machinery (ACM), 2013, p. 269-272Conference paper (Refereed)
    Abstract [en]

    Childhood cancer survivors adjust to the physical, mental, and social difficulties associated with their illness and treatment. This process can be facilitated by social support from peers. For children, this is often problematic due to geographical, clinical, and age-related limitations. This paper reports on a stakeholder assessment study that confirms the relevance of a digital peer support service for childhood cancer survivors. The analysis establishes where in the existing health care process the digital peer support service should be introduced, what actors play a key role in facilitating service onboarding and use, and characterizes desirable user experience qualities. The analysis also yields a collection of design challenges to be addressed in the development of the digital peer support service. Copyright 2013 ACM.

  • 45.
    Wärnestål, Pontus
    et al.
    Halmstad University, School of Information Technology, Halmstad Embedded and Intelligent Systems Research (EIS), Man and Information technology laboratory (MI-lab).
    Svedberg, Petra
    Halmstad University, School of Health and Welfare, Centre of Research on Welfare, Health and Sport (CVHI).
    Nygren, Jens
    Halmstad University, School of Health and Welfare, Centre of Research on Welfare, Health and Sport (CVHI).
    Co-constructing Child Personas for Health-Promoting Services with Vulnerable Children2014In: CHI '14 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, Toronto, ON, Canada: ACM Press, 2014, p. 3767-3776Conference paper (Refereed)
    Abstract [en]

    The availability of health-promoting resources for young children diagnosed with cancer who are transitioning from intensive care to everyday life is limited. In the context of designing digital peer support services for children who are considered vulnerable due to clinical and age-related aspects, there are several challenges that put critical requirements on a user-centered design process. This paper reports on a new method for co-constructing child-personas that are tailored for developing health-promoting services where empirical data is restricted due to practical and ethical reasons. In particular, we are proposing to focus children design workshop sessions on salutogenesis, and complement this with a pathogenic perspective by interviewing healthcare professionals and parents. We also introduce the use of proxy personas, and redemption scenarios in the form of comicboards, both collaboratively constructed by children and designers through storytelling. By applying four progressive steps of data collection and analysis we arrive at authentic child-personas that can be used to design and develop health-promoting services for children in vulnerable life stages.

1 - 45 of 45
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