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An Interactive, physics-based unmanned ground vehicle simulator leveraging open source gaming technology: Progress in the development and application of the virtual autonomous navigation environment (VANE) desktop
Quantum Signal LLC, 3741 Plaza Drive, Ann Arbor, MI 48108, United States.
Quantum Signal LLC, 3741 Plaza Drive, Ann Arbor, MI 48108, United States.
Quantum Signal LLC, 3741 Plaza Drive, Ann Arbor, MI 48108, United States.
MIT, USA.
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2009 (English)In: Unmanned Systems Technology XI, Bellingham, WA: SPIE - International Society for Optical Engineering, 2009, p. Article number 73321C-Conference paper, Published paper (Refereed)
Abstract [en]

It is widely recognized that simulation is pivotal to vehicle development, whether manned or unmanned. There are few dedicated choices, however, for those wishing to perform realistic, end-to-end simulations of unmanned ground vehicles (UGVs). The Virtual Autonomous Navigation Environment (VANE), under development by US Army Engineer Research and Development Center (ERDC), provides such capabilities but utilizes a High Performance Computing (HPC) Computational Testbed (CTB) and is not intended for on-line, real-time performance. A product of the VANE HPC research is a real-time desktop simulation application under development by the authors that provides a portal into the HPC environment as well as interaction with wider-scope semi-automated force simulations (e.g. OneSAF). This VANE desktop application, dubbed the Autonomous Navigation Virtual Environment Laboratory (ANVEL), enables analysis and testing of autonomous vehicle dynamics and terrain/obstacle interaction in real-time with the capability to interact within the HPC constructive geo-environmental CTB for high fidelity sensor evaluations. ANVEL leverages rigorous physics-based vehicle and vehicle-terrain interaction models in conjunction with high-quality, multimedia visualization techniques to form an intuitive, accurate engineering tool. The system provides an adaptable and customizable simulation platform that allows developers a controlled, repeatable testbed for advanced simulations. ANVEL leverages several key technologies not common to traditional engineering simulators, including techniques from the commercial video-game industry. These enable ANVEL to run on inexpensive commercial, off-the-shelf (COTS) hardware. In this paper, the authors d escribe key aspects of ANVEL and its development, as well as several initial applications of the system. © 2009 SPIE.

Place, publisher, year, edition, pages
Bellingham, WA: SPIE - International Society for Optical Engineering, 2009. p. Article number 73321C-
Series
Proceedings of SPIE, ISSN 0277-786X ; 7332
Keywords [en]
Interface, Mechatronics, Robotics, Simulation, Teleoperation, Unmanned, Video Games, Virtual
National Category
Robotics
Identifiers
URN: urn:nbn:se:hh:diva-20750DOI: 10.1117/12.820069ISI: 000292646300035Scopus ID: 2-s2.0-69949134940ISBN: 978-0-8194-7598-5 OAI: oai:DiVA.org:hh-20750DiVA, id: diva2:586839
Conference
Conference on Unmanned Systems Technology XI, APR 17-17, 2009, Orlando, FL, USA
Available from: 2013-01-13 Created: 2013-01-12 Last updated: 2018-03-22Bibliographically approved

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Iagnemma, Karl

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Citation style
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