An Interactive, physics-based unmanned ground vehicle simulator leveraging open source gaming technology: Progress in the development and application of the virtual autonomous navigation environment (VANE) desktopShow others and affiliations
2009 (English)In: Unmanned Systems Technology XI, Bellingham, WA: SPIE - International Society for Optical Engineering, 2009, p. Article number 73321C-Conference paper, Published paper (Refereed)
Abstract [en]
It is widely recognized that simulation is pivotal to vehicle development, whether manned or unmanned. There are few dedicated choices, however, for those wishing to perform realistic, end-to-end simulations of unmanned ground vehicles (UGVs). The Virtual Autonomous Navigation Environment (VANE), under development by US Army Engineer Research and Development Center (ERDC), provides such capabilities but utilizes a High Performance Computing (HPC) Computational Testbed (CTB) and is not intended for on-line, real-time performance. A product of the VANE HPC research is a real-time desktop simulation application under development by the authors that provides a portal into the HPC environment as well as interaction with wider-scope semi-automated force simulations (e.g. OneSAF). This VANE desktop application, dubbed the Autonomous Navigation Virtual Environment Laboratory (ANVEL), enables analysis and testing of autonomous vehicle dynamics and terrain/obstacle interaction in real-time with the capability to interact within the HPC constructive geo-environmental CTB for high fidelity sensor evaluations. ANVEL leverages rigorous physics-based vehicle and vehicle-terrain interaction models in conjunction with high-quality, multimedia visualization techniques to form an intuitive, accurate engineering tool. The system provides an adaptable and customizable simulation platform that allows developers a controlled, repeatable testbed for advanced simulations. ANVEL leverages several key technologies not common to traditional engineering simulators, including techniques from the commercial video-game industry. These enable ANVEL to run on inexpensive commercial, off-the-shelf (COTS) hardware. In this paper, the authors d escribe key aspects of ANVEL and its development, as well as several initial applications of the system. © 2009 SPIE.
Place, publisher, year, edition, pages
Bellingham, WA: SPIE - International Society for Optical Engineering, 2009. p. Article number 73321C-
Series
Proceedings of SPIE, ISSN 0277-786X ; 7332
Keywords [en]
Interface, Mechatronics, Robotics, Simulation, Teleoperation, Unmanned, Video Games, Virtual
National Category
Robotics
Identifiers
URN: urn:nbn:se:hh:diva-20750DOI: 10.1117/12.820069ISI: 000292646300035Scopus ID: 2-s2.0-69949134940ISBN: 978-0-8194-7598-5 OAI: oai:DiVA.org:hh-20750DiVA, id: diva2:586839
Conference
Conference on Unmanned Systems Technology XI, APR 17-17, 2009, Orlando, FL, USA
2013-01-132013-01-122018-03-22Bibliographically approved