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Real-Time Computer Graphics Animation Project
Jonasson, Tomas
Halmstad University, School of Business and Engineering (SET).
Olander, Henrik
Halmstad University, School of Business and Engineering (SET).
1994 (English)
Independent thesis Advanced level (degree of Master (One Year))
Student thesis
Abstract [en]
For animation (dynamic scenes) the pictures need to be generated on the screen within a limited rate. The minimum rate lies at 30 frames per second otherwise a human eye dose not perceive a smooth movement. Mostly the application of the animation allows one to precalculate the subsequent images. For this applications the rendering time is not of great importance. For application where we do not know the next image in advance precalculation is impossible, examples include the virtual reality area (e.g. flight simulators, and other interactive applications).Thus for these applications we have to render the image within the required frame rate of 30/second. This is the field of real-time graphics animation for which we need basically to things: Aguarantee that the image is really rendered within 1/30 of a second. Optimize the utilization of the time available for the image to render.
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1994.
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URN:
urn:nbn:se:hh:diva-6727
Local ID: U0524
OAI: oai:DiVA.org:hh-6727
DiVA, id:
diva2:361766
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Technology
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Denna uppsats kan beställas från arkivet / This paper can be ordered from the archive. Kontakta / Contact: arkivet@hh.se
Available from:
2010-11-09
Created:
2010-11-09
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modern-language-association-8th-edition
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en-GB
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