Art Directing Blended Experiences
2024 (English)In: Proceedings of the 2024 ACM Designing Interactive Systems Conference, DIS 2024 / [ed] Anna Vallgårda; Li Jönsson; Jonas Fritsch; Sarah Fdili Alaoui; Christopher A. Le Dantec, New York, NY: Association for Computing Machinery (ACM), 2024, p. 3551-3562Conference paper, Published paper (Refereed)
Abstract [en]
Interactions between the physical and the digital have become increasingly ubiquitous. They are particularly challenging to visualize and illustrate, as they usually unfold over time and space and involve multiple devices, locations, services, and actors. Traditional approaches to sketching user experiences and storyboarding fall short of clearly illustrating how meaningful relationships between people, things, technology, and places are created when they are consistently transitioning from physical spaces into digital spaces and back again. To address this gap, the pictorial showcases how a design framework based on blending theory informs our illustrative best practices and techniques for Art Directing Blended Experiences. The pictorial further discusses the opportunities and challenges of this narrative sketching technique to help designers further explore and capture the essence of how things, relationships, people, and change weave together new personal social spaces and deeper meanings of physical place. © 2024 Copyright is held by the owner/author(s).
Place, publisher, year, edition, pages
New York, NY: Association for Computing Machinery (ACM), 2024. p. 3551-3562
Keywords [en]
Blended Experiences, Illustration, Storytelling, UX
National Category
Human Computer Interaction
Identifiers
URN: urn:nbn:se:hh:diva-54407DOI: 10.1145/3643834.3665970Scopus ID: 2-s2.0-85200386629ISBN: 9798400705830 (electronic)OAI: oai:DiVA.org:hh-54407DiVA, id: diva2:1888158
Conference
2024 ACM Designing Interactive Systems Conference, DIS 2024, Copenhagen, Denmark, 1-5 July, 2024
2024-08-122024-08-122024-08-12Bibliographically approved