Children’s Experience through Digital Entertainment Systems: Implementing game elements to make it fun to learn
2023 (English)Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE credits
Student thesis
Abstract [en]
The way children are playing and learning is changing, and children are now experiencing digital technologies both at home and in educational environments. This study explores how today’s children experience learning through digital entertainment systems (DES). It is therefore possible to use the results of this study as a starting point for future research. By exploring separate topics in greater detail in order to gain a deeper understanding of the processes of learning, and the benefits of digital entertainment systems, which provide an overview of children's learning experiences and skills.
The purpose of this study is to examine how a digital entertainment system can be designed to improve children's experience when using a golf simulator. Using the golf simulator as an example and starting point, this will provide knowledge and a greater understanding of how children experience learning in certain environments. The study will present four game elements in the golf simulator Toptracer, to make the children more motivated to learn the theoretical and practical aspects of golf. These game elements will be able to be modified and applied in other environments to improve children's learning experience.
Place, publisher, year, edition, pages
2023. , p. 31
Keywords [en]
Learning experience, digital entertainment systems, game-based learning, gamification, digitalization, game elements
National Category
Information Systems, Social aspects
Identifiers
URN: urn:nbn:se:hh:diva-51222OAI: oai:DiVA.org:hh-51222DiVA, id: diva2:1780837
Subject / course
Informatics
Educational program
Master's Programme (120 credits) in Digital Service Innovation, 120 credits
Supervisors
Examiners
2023-07-072023-07-062023-07-07Bibliographically approved