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Electronic sport and its impact on future sport
Department of Sport Studies, Malmö University, Malmö, Sweden.ORCID iD: 0000-0002-1342-2531
Department of Sport Studies, Malmö University, Malmö, Sweden.
2010 (English)In: Sport in Society: Cultures, Media, Politics, Commerce, ISSN 1743-0437, E-ISSN 1743-0445, Vol. 13, no 2, p. 287-299Article in journal (Refereed) Published
Abstract [en]

According to public health and media discourses, the mere mentioning of computer gaming (E-sport) as a form of sports might be considered subversive. As a matter of fact, the two practices are considered to be oppositional. Sports are often regarded as virtuous, whereas computer gaming is looked upon as a vice. In this light, the basic aim of this essay is to discuss and analyse the ‘sporting qualities’ of competitive computer gaming in relation to the definition of sport. The reasoning will also forecast the future of competitive computer gaming. How might this new form of ‘sport’ develop and what impact will it have on future sports in general? We answer the question by presenting three possible scenarios. Might it even be that we are standing on the threshold of a new phase in the evolution of sports?

Place, publisher, year, edition, pages
Abingdon: Routledge, 2010. Vol. 13, no 2, p. 287-299
Keywords [en]
e-sport, sport, sportification
National Category
Sport and Fitness Sciences Media and Communications
Identifiers
URN: urn:nbn:se:hh:diva-44179DOI: 10.1080/17430430903522996OAI: oai:DiVA.org:hh-44179DiVA, id: diva2:1545301
Available from: 2021-04-19 Created: 2021-04-19 Last updated: 2023-03-24Bibliographically approved
In thesis
1. Sport Has Never Been Modern
Open this publication in new window or tab >>Sport Has Never Been Modern
2013 (English)Doctoral thesis, comprehensive summary (Other academic)
Abstract [en]

Sport has often been understood as a set of formalised physical contests, and moreover as something inherently modern. New conceptions of the term implicates that sport ought to comprise all physical activity. However, the studies and approaches that describe the range and tension between those positions are lacking. The thesis addresses this lacuna and suggests that the aforementioned conceptions could be inquired as the narrow (physical contest) and the broad (physical activity) understanding of sport.  The work presented in this thesis sets out to outline a theoretical and methodological framework that could comprise the different conceptions of sport. This framework is laid out with inspiration from Bruno Latour’s symmetrical anthropology. The empirical material was collected from an array of sources with a broad range of ethnographical methods. Four sporting practices (break time football, parkour, eSport, and company table tennis) that embody the tension between the broad and the narrow are inquired into in the articles. The comprehensive framework that the thesis seeks to outline takes form in shape of the different concepts (“dromography,” “minor sport,” and “the art of tracing”) constructed within the articles. It is concluded that the broad understanding of sport threatens to hollow the term. However, the narrow understanding of sport tends to downplay the material dimension of modernity. It is argued that the connection between the material and the social dimension of sport, with regards to categories such as age and gender, mustn’t be neglected in the study of sport. Furthermore, it is argued that the competitive element of modern sport is related to modern science in an unexpected way that adds new understanding to the ontology of modernity in general.  

Place, publisher, year, edition, pages
Göteborg: Acta Universitatis Gothoburgensis, 2013. p. 89
Series
Gothenburg Studies in Educational Sciences, ISSN 0436-1121 ; 332
Keywords
sport, modernity, nonhuman, territorialisation, gender, competition, science
National Category
Sport and Fitness Sciences
Identifiers
urn:nbn:se:hh:diva-50175 (URN)978-91-7346-738-4 (ISBN)
Available from: 2023-03-24 Created: 2023-03-24 Last updated: 2023-03-24Bibliographically approved

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