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Sociala relationer online: En undersökning om hur digitala plattformar främjar sociala relationer online
Halmstad University, School of Information Technology.
Halmstad University, School of Information Technology.
2020 (Swedish)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Abstract [sv]

En utmaning knutet till onlinespel och sociala relationer online är svårigheten att bibehålla kontakten, vilket leder till att många relationer och vänskaper online påverkas negativt när användare går från ett spel till ett annat. Tidigare forskning pekar på att den kontakt som uppstår till följd av onlinespel består av svaga relationer utan större känslomässiga och personliga band mellan spelarna. Syftet med denna studie är således att undersöka uppkomsten av sociala relationer online för att sedan dra slutsatser knutet till hur dessa relationer bildas med hjälp av digitala plattformar. För att genomföra detta genomfördes en kvalitativ forskningsstudie som grundar sig i tidigare litteratur, intervjuer samt kompletterande enkätutskick. Denna studie  har resulterat i ett kunskapsbidrag genom att identifiera digitala plattformar som på ett eller annat sätt bidrar till skapandet av sociala relationer i onlinespel.

Abstract [en]

There is an existing challenge associated with online games and social relationships onlineregarding the difficulty of maintaining contact, resulting in many online relationships andfriendships being affected negatively as users move from one game to another. Previous researchindicates that the contact that arises as a result of online games consists of weak relationshipswithout major emotional and personal ties between the players. The purpose of this study is thusto investigate the emergence of social relationships online in order to draw conclusions linked tohow these relationships are formed using digital platforms. To achieve this, a qualitative researchstudy was conducted based on previous literature, interviews and supplementary questionnaires.This study has resulted in a contribution of knowledge by identifying digital platforms that inone way or another contribute to the creation of social relationships in online games.

Place, publisher, year, edition, pages
2020. , p. 48
Keywords [en]
Gaming platform, onlinefriend, social relationships online, online games, VoIP.
Keywords [sv]
Spelplattform, onlinekompis, sociala relationer online, onlinespel, VoIP
National Category
Information Systems, Social aspects
Identifiers
URN: urn:nbn:se:hh:diva-42172OAI: oai:DiVA.org:hh-42172DiVA, id: diva2:1435459
Subject / course
Informatics
Educational program
Digital Design and Innovation, 180 credits
Supervisors
Examiners
Available from: 2020-11-04 Created: 2020-06-04 Last updated: 2022-03-04Bibliographically approved

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CiteExportLink to record
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Citation style
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