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Problem Solving and Collaboration when School Children Develop Game Designs
Halmstad University, School of Education, Humanities and Social Science, Centrum för lärande, kultur och samhälle (CLKS).ORCID iD: 0000-0002-1147-5736
Aalborg University, Aalborg, Denmark.ORCID iD: 0000-0001-7286-0876
2019 (English)Conference paper, Published paper (Refereed)
Abstract [en]

Digital technologies in combination with creative activities have been introduced in schools as a strategy for learning and teaching activities, encouraging engagement, productivity, and creativity as well as offering scaffolding opportunities. In recent years digital game-based learning (DGBL) activities also has been tried out in schools. In this paper, we examine how collaboration between school children is configured in problem solving activities whilst developing digital game designs. The study is based on a case of a creative workshop with school children (3rd graders, 9-10 years of age) where game design activities by means of a narrative approach in both analogue and digital form were applied. Game design activities with the participating children, creative materials and technologies and children’s actions as well as interactions are analysed by using interaction analysis and parts of content analysis. The research questions posed in the study are: (1) What are the patterns of collaborative interaction exhibited by 9 to 10-year-old school children when collaboratively engaged in problem solving activities? (2) What features facilitate collaborative interaction among 9 to 10-year-old school children when collaboratively engaged in problem solving activities? (3) What features challenge collaborative interaction among 9 to 10-year-old school children when collaboratively engaged in problem solving activities? The results of the study show that a sense of community emerged when the children worked on solving the problem of designing and producing a digital game. Hence, when designing for mutuality, the design should allow for the participants’ experience acknowledging an affective awareness of a shared purpose. 

Place, publisher, year, edition, pages
2019.
Keywords [en]
Collaboration, Digital Game-Based Learning (DGBL), Game-Based Design, Problem solving, School children.
National Category
Interaction Technologies
Identifiers
URN: urn:nbn:se:hh:diva-40853OAI: oai:DiVA.org:hh-40853DiVA, id: diva2:1368507
Conference
DLI 2019 – 4th EAI International Conference on Design, Learning & Innovation, Aalborg, Denmark, November 6-8, 2019
Projects
DGBLAvailable from: 2019-11-07 Created: 2019-11-07 Last updated: 2019-11-07

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Sjöberg, Jeanette

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CiteExportLink to record
Permanent link

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Cite
Citation style
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf