Living Room on the Move: Autonomous Vehicles and Social ExperiencesShow others and affiliations
2016 (English)In: NordiCHI'16: Game-Changing Design : proceedings of the 9th Nordic Conference on Human-Computer Interaction : Gothenburg, Sweden, 23-27 October, 2016, New York, NY: Association for Computing Machinery (ACM), 2016, article id 129Conference paper, Published paper (Refereed)
Abstract [en]
Developing autonomous vehicles is technically complex and up to now research has focused on technical improvement and operative safety. As the level of automation increases the role of the driver will change; from controlling every movement of the vehicle into becoming an operator/passenger. Little is known about how this new context will affect the social experiences with and within the vehicle. This workshop focuses on three different kinds of social experience and socializing, namely; between other road users and the autonomous car, the social activities taking place within the autonomous car, and lastly the relationship between the car and the operator. The workshop aims at exploring possible practices, research and design directions of autonomous vehicles in relation to these social experiences. A human-centered design approach is the core of the workshop, with playful field excursions and ideation sessions. © 2016 ACM.
Place, publisher, year, edition, pages
New York, NY: Association for Computing Machinery (ACM), 2016. article id 129
Keywords [en]
Autonomous vehicles, automotive design, social experience, interaction design, user experience
National Category
Human Computer Interaction
Identifiers
URN: urn:nbn:se:hh:diva-39245DOI: 10.1145/2971485.2987669ISI: 000390298600129Scopus ID: 2-s2.0-84997522749ISBN: 978-1-4503-4763-1 (electronic)OAI: oai:DiVA.org:hh-39245DiVA, id: diva2:1305867
Conference
9th Nordic Conference on Human-Computer Interaction, NordiCHI 2016, Lindholmen Congress Center, Gothenburg, Sweden, 23-27 October, 2016
2019-04-182019-04-182019-04-26Bibliographically approved