Designing Blended Experiences Workshop: Pedagogies across digital and physical spacesShow others and affiliations
2024 (English)In: DIS 2024: Proceedings of the 2024 ACM Designing Interactive Systems Conference, New York, NY: Association for Computing Machinery (ACM), 2024, p. 429-432Conference paper, Published paper (Refereed)
Abstract [en]
Digital transformation is increasingly blurring the line between what software is and what the physical world can be. This requires designers to harmoniously blend digital and physical products, services, and spaces to orchestrate meaningful experiences specifically aimed at the interweaving relationships between people, places, and things. As technologies and subsequent experiences rapidly become increasingly ubiquitous, it is essential to design pedagogy for these technologies at a human scale. The Pedagogies of Designing Blended Experiences workshop will discuss, present, ideate, and propose novel methods and techniques to develop pedagogies toward this need. The full-day workshop outcomes mainly revolve around a) Identifying key pedagogical problems and obstacles when designing across digital and physical spaces, b) Early ideation techniques for novel pedagogical approaches, and c) A three-phased speculative road-map to incorporate workshop outcomes in higher education learning. © 2024 ACM.
Place, publisher, year, edition, pages
New York, NY: Association for Computing Machinery (ACM), 2024. p. 429-432
Keywords [en]
Blended Experience, Blended Spaces, Digital Spaces, Extended Reality, Mixed Reality, Pedagogy, Physical Spaces, User Experience Design
National Category
Computer and Information Sciences Educational Sciences
Identifiers
URN: urn:nbn:se:hh:diva-54342DOI: 10.1145/3656156.3658404Scopus ID: 2-s2.0-85198902516ISBN: 9798400706325 (print)OAI: oai:DiVA.org:hh-54342DiVA, id: diva2:1886428
Conference
2024 ACM Designing Interactive Systems Conference, DIS 2024, Copenhagen, Denmark, 1 - 5 July, 2024
2024-08-012024-08-012024-08-01Bibliographically approved