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Discourses of Digital Game Based Learning as a Teaching Method: Design Features and Pedagogical Opportunities Associated with Teachers’ Evaluation of Educational Game Apps
Halmstad University, School of Education, Humanities and Social Science.ORCID iD: 0000-0002-1147-5736
Aalborg University.ORCID iD: 0000-0001-7286-0876
2021 (English)In: Design, Learning and Innovation: 5th EAI International conference, DLI 2020Virtual Event, December 10-11, 2020Proceedings, Heidelberg: Springer Berlin/Heidelberg, 2021, p. 120-139Conference paper, Published paper (Refereed)
Abstract [en]

In recent years, digital games have increasingly become an importantpart of children’s lives. As a consequence, digital game-based learning (DGBL)activities have also been merged into the school context and tried out by teachersin various ways. The pedagogical and didactical values of integrating DGBL ineducation are however not yet concluded. In this paper we examine how groups ofteachers construct ideas about digital game-based learning as a teaching methodand base for developing teaching activities. The study is drawn from a couple ofcreative workshops with Swedish and Danish school- and preschool teachers, inwhich their pedagogical design processes while evaluating and trying out differentgame apps have been studied. The research questions we ask in this paper are: 1).In what ways do teachers concretise their comprehension of digital game-basedlearning in their discussions of educational games for school children? And; 2).How are different discourses about the learning process and/or didactical potentialin relation to digital games constructed in teachers’ discussions while assessinggame apps? Using a discourse analytical approach, the results of the study showthat the teachers’ were stuck by their preconceptions about games as offering differentlearning qualities compared to their traditional teaching practice. Teachersacknowledged that DGBL is a complex issue as also designers’ preconceptionsare tied to traditional qualities of game design.

Place, publisher, year, edition, pages
Heidelberg: Springer Berlin/Heidelberg, 2021. p. 120-139
Series
Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST), ISSN 1867-8211, E-ISSN 1867-822X ; 366
Keywords [en]
Digital game-based learning (DGBL), Discourse analysis, Educational game apps, Game-based design, School teachers, Teaching method
National Category
Other Social Sciences
Identifiers
URN: urn:nbn:se:hh:diva-45193DOI: 10.1007/978-3-030-78448-5_9Scopus ID: 2-s2.0-85112593031ISBN: 978-3-030-78447-8 (print)ISBN: 978-3-030-78448-5 (electronic)OAI: oai:DiVA.org:hh-45193DiVA, id: diva2:1576565
Conference
International Conference on Design, Learning, and Innovation DLI 2020: Design, Learning, and Innovation
Available from: 2021-07-01 Created: 2021-07-01 Last updated: 2022-06-28Bibliographically approved

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Sjöberg, Jeanette

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CiteExportLink to record
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Citation style
  • apa
  • ieee
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  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf