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Problem Solving and Collaboration when School Children Develop Game Designs
Halmstad University, School of Education, Humanities and Social Science, Centrum för lärande, kultur och samhälle (CLKS).ORCID iD: 0000-0002-1147-5736
Aalborg University, Aalborg, Denmark.ORCID iD: 0000-0001-7286-0876
2020 (English)In: Interactivity, Game Creation, Design, Learning, and Innovation: 8th EAI International Conference, ArtsIT 2019, and 4th EAI International Conference, DLI 2019, Aalborg, Denmark, November 6–8, 2019, Proceedings / [ed] Anthony Brooks and Eva Irene Brooks, Heidelberg: Springer, 2020, Vol. 328, p. 683-698Conference paper, Published paper (Refereed)
Abstract [en]

Digital technologies in combination with creative activities have been introduced in schools as a strategy for learning and teaching activities offering scaffolding opportunities. In recent years digital game-based learning (DGBL) activities also has been tried out in schools. In this paper, we examine how collaboration between school children is configured in problem solving activities whilst developing digital game designs. The study is based on a case of a creative workshop with school children (9-10 years of age) where game design activities were applied. Game design activities with the participating children, creative materials and technologies and children’s actions as well as interactions are analysed by using interaction analysis and parts of content analysis. The research questions concern the patterns, features, and challenges emerge among 9 to 10-year-old school children when collaboratively engaged in problem solving activities? The results of the study show that a sense of community emerged when the children worked on solving the problem of designing and producing a digital game. Hence, when designing for mutuality, the design should allow for the participants’ experience acknowledging an affective awareness of a shared purpose. © ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2020.

Place, publisher, year, edition, pages
Heidelberg: Springer, 2020. Vol. 328, p. 683-698
Series
Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, ISSN 1867-8211
Keywords [en]
Collaboration, Digital Game-Based Learning (DGBL), Game-Based Design, Problem solving, School children.
National Category
Other Social Sciences
Identifiers
URN: urn:nbn:se:hh:diva-42935DOI: 10.1007/978-3-030-53294-9Scopus ID: 2-s2.0-85089316769ISBN: 978-3-030-53293-2 (print)OAI: oai:DiVA.org:hh-42935DiVA, id: diva2:1457280
Conference
8th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2019, and the 4th EAI International Conference on Design, Learning, and Innovation, DLI 2019, Aalborg, Denmark, 6-8 November 2019
Available from: 2020-08-11 Created: 2020-08-11 Last updated: 2020-08-20Bibliographically approved

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Sjöberg, Jeanette

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