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Game design as a pedagogical tool for learning and reflection: The case of the ethics experience
Högskolan i Halmstad, Akademin för informationsteknologi.ORCID-id: 0000-0002-8529-0072
Högskolan i Halmstad, Akademin för informationsteknologi.ORCID-id: 0000-0003-2349-347x
Jönköping University, Jönköping, Sweden.
Högskolan i Halmstad, Akademin för informationsteknologi.ORCID-id: 0000-0001-6777-3786
2022 (Engelska)Ingår i: Design, Learning, and Innovation: 6th EAI International Conference, DLI 2021, Virtual Event, December 10-11, 2021, Proceedings / [ed] Eva Brooks; Jeanette Sjöberg; Anders Kalsgaard Møller, Cham: Springer, 2022, Vol. 435, s. 86-96Konferensbidrag, Publicerat paper (Refereegranskat)
Abstract [en]

This paper sets out to present an ongoing pedagogical project where game design is used to let students both learn and reflect upon different perspectives of ethics relevant to the master program they are enrolled in. The paper explains the underlying logic behind the pedagogical process where students develop their own game and at the same time learn about different perspectives of ethics in relation to courses that they are currently taking. With an open and iterative method, we let the students explore, discuss and design a game that can be used by future students. By letting the students decide and lead the development we democratize the learning-process and engage them in a learning experience. More so, this approach to game design as a pedagogical tool to engage and democratize the learning experience is new and increasingly relevant for both students that play games on an everyday basis, but also students that are new to games. Also, it is a constant and dynamic process for both students and teachers. © 2022, ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering.

Ort, förlag, år, upplaga, sidor
Cham: Springer, 2022. Vol. 435, s. 86-96
Serie
Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST, ISSN 1867-8211, E-ISSN 1867-822X ; 435
Nyckelord [en]
game design, complex systems, ethics
Nationell ämneskategori
Människa-datorinteraktion (interaktionsdesign) Design Systemvetenskap, informationssystem och informatik Pedagogik
Identifikatorer
URN: urn:nbn:se:hh:diva-46565DOI: 10.1007/978-3-031-06675-7_7Scopus ID: 2-s2.0-85131948872Libris ID: jz3jq6ctg40zgp9tISBN: 978-3-031-06675-7 (digital)ISBN: 9783031066740 (tryckt)OAI: oai:DiVA.org:hh-46565DiVA, id: diva2:1649308
Konferens
EAI DLI 2021 - 6th EAI International Conference on Design, Learning & Innovation, December 2-3, 2021, Aalborg, Denmark (Online)
Tillgänglig från: 2022-04-04 Skapad: 2022-04-04 Senast uppdaterad: 2022-09-02Bibliografiskt granskad

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Hylving, LenaResmini, AndreaWeberg, Oliver

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Akademin för informationsteknologi
Människa-datorinteraktion (interaktionsdesign)DesignSystemvetenskap, informationssystem och informatikPedagogik

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