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Sociomaterial Quasi-Objects: From Interface to Experience
Viktoria Swedish ICT, Gothenburg, Sweden.ORCID-id: 0000-0002-8529-0072
2017 (Engelska)Ingår i: AIS Transactions on Human-Computer Interaction, E-ISSN 1944-3900, Vol. 9, nr 3, s. 202-219Artikel i tidskrift (Refereegranskat) Published
Abstract [en]

In this paper, I examine design practices by contrasting the Cartesian view of separation with an ontological perspective and argue for a dynamic, multiple, and entangled world (namely, sociomateriality). In the digital era we live in, sociomateriality helps move design practices forward in order to embrace constant changes and re-configurations. The word interface manifests a worldview of separation. Researchers typically conceive an interface as belonging to an artifact; that is, the technology, the material. More so, [people] typically considers user interfaces as the layer that separates and connects the technology and the user, which enables interaction. I recognize the limitations of the well-established perspective of interface design and contrast two traditional HCI concepts (namely, usability and context) from a Cartesian versus a sociomaterial perspective. However, to embrace and capitalize on the emergent digital reality, we need a new vocabulary. I introduce helpful concepts that one can use when designing and talking about experiences, and I ground the concepts in a sociomaterial ontological perspective. The concepts and design approach presented in this paper invite and encourage researchers to focus on experiences as sociomaterial entanglements and re-configurations and not as separated social and material entities. By using Michel Serres’ (1980) term quasi-objects, I call attention to the complexity of sociomaterial entanglements that make up experiences and emphasize a holistic and inclusive design approach. In addition, introducing sociomaterial concepts, such as agential cuts and intra-actions, into the human-computer interaction domain invites researchers to think and act in new ways in the era of digitalized experiences. I examine the benefits of the sociomaterial design approach and present practical guidelines on how to approach experiential design with a sociomaterial take.

Ort, förlag, år, upplaga, sidor
Atlanta, GA: Association for Information Systems, 2017. Vol. 9, nr 3, s. 202-219
Nationell ämneskategori
Systemvetenskap, informationssystem och informatik
Identifikatorer
URN: urn:nbn:se:hh:diva-39241OAI: oai:DiVA.org:hh-39241DiVA, id: diva2:1305862
Tillgänglig från: 2019-04-18 Skapad: 2019-04-18 Senast uppdaterad: 2024-01-15Bibliografiskt granskad

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