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Lindqvist, Mats
Publications (6 of 6) Show all publications
Wärnestål, P. & Lindqvist, M. (2013). Designerly Ways of Teaching and Learning: A Course Structure for Interaction Design. Journal of Learning in Higher Education, 9(1), 179-188
Open this publication in new window or tab >>Designerly Ways of Teaching and Learning: A Course Structure for Interaction Design
2013 (English)In: Journal of Learning in Higher Education, ISSN 1936-346X, Vol. 9, no 1, p. 179-188Article in journal (Refereed) Published
Abstract [en]

Society´s use of increasingly complex information technology is, in a long-term perspective, shaped by the way we train our future designers and developers of information systems. By preparing students for practice on the field, in complex use-contexts, we aim to help student’s bridge theory and practice, thereby helping them incorporate procedural knowledge and reflective practice in their skill repertoire. This paper presents a new course structure founded on active, contextual, and peer-based formative learning. Based on student and teacher reflections from two implementations of a course in Interaction Design, we find that our approach enhances the students’ understanding, and assimilation, of the reflective aspect of interaction design practice.

Place, publisher, year, edition, pages
Martin, Tennessee: JW Press, 2013
Keywords
interaction design, design practice, reflective learning, procedural knowledge
National Category
Educational Sciences
Identifiers
urn:nbn:se:hh:diva-23348 (URN)
Available from: 2013-08-14 Created: 2013-08-14 Last updated: 2018-03-22Bibliographically approved
Wärnestål, P. & Lindqvist, M. (2012). Course Structuring for Procedural Knowledge in Interaction Design Education. In: IRIS 35: Proceedings of the 35th Information Systems Research Seminar in Scandinavia: Designing the Interactive Society. Paper presented at 35th Information Systems Research Seminar in Scandinavia (IRIS'35), Sigtuna, Sweden, August 17–20, 2012. Uppsala: Department of Informatics and Media, Uppsala University
Open this publication in new window or tab >>Course Structuring for Procedural Knowledge in Interaction Design Education
2012 (English)In: IRIS 35: Proceedings of the 35th Information Systems Research Seminar in Scandinavia: Designing the Interactive Society, Uppsala: Department of Informatics and Media, Uppsala University , 2012Conference paper, Published paper (Refereed)
Abstract [en]

Society’s use of increasingly complex information technology is, in a long-term perspective, shaped by the way we train our future designers and developers of information systems. By preparing students for practice on the field, in complex use-contexts, we aim to help student’s bridge theory and practice, thereby helping them incorporate procedural knowledge and reflective practice in their skill repertoire. This paper presents a new course structure founded on active, contextual, and peer-based formative learning. Based on student and teacher reflections from two implementations of a course in Interaction Design, we find that our approach enhances the students’ understanding, and assimilation, of the reflective aspect of interaction design practice.

Place, publisher, year, edition, pages
Uppsala: Department of Informatics and Media, Uppsala University, 2012
Keywords
interaction design, procedural knowledge, teaching, informatics
National Category
Pedagogical Work Information Systems, Social aspects
Identifiers
urn:nbn:se:hh:diva-19396 (URN)
Conference
35th Information Systems Research Seminar in Scandinavia (IRIS'35), Sigtuna, Sweden, August 17–20, 2012
Note

Paper 56

Available from: 2012-08-31 Created: 2012-08-31 Last updated: 2018-03-22Bibliographically approved
Wärnestål, P. & Lindqvist, M. (2012). Designerly Ways of Teaching and Learning: A Course Structure for Interaction Design. In: Joint International Conferences 2012 Academic Business World International Conference & International Conference on Learning and Administration in Higher Education: Proceedings. Paper presented at International Conference on Learning and Administration in Higher Education, Nashville, Tennessee, USA, May 23-25th, 2012 (pp. 79-79).
Open this publication in new window or tab >>Designerly Ways of Teaching and Learning: A Course Structure for Interaction Design
2012 (English)In: Joint International Conferences 2012 Academic Business World International Conference & International Conference on Learning and Administration in Higher Education: Proceedings, 2012, p. 79-79Conference paper, Oral presentation with published abstract (Refereed)
Keywords
Interaction Design, Teaching, Procedural Knowledge, Informatics
National Category
Pedagogical Work Information Systems, Social aspects
Identifiers
urn:nbn:se:hh:diva-19398 (URN)
Conference
International Conference on Learning and Administration in Higher Education, Nashville, Tennessee, USA, May 23-25th, 2012
Available from: 2012-08-31 Created: 2012-08-31 Last updated: 2018-03-22Bibliographically approved
Lindqvist, M. (2009). A research proposal for in-car ecological interface design: to get a grip. In: Molka-Danielsen, Judith (Ed.), Proceedings of the 32nd Information Systems Research Seminar in Scandinavia. Paper presented at IRIS 32, Molde University College, Norway. 9.-12. August 2009. Molde, Norway: Molde University
Open this publication in new window or tab >>A research proposal for in-car ecological interface design: to get a grip
2009 (English)In: Proceedings of the 32nd Information Systems Research Seminar in Scandinavia / [ed] Molka-Danielsen, Judith, Molde, Norway: Molde University , 2009Conference paper, Oral presentation only (Refereed)
Abstract [en]

Many different tasks are being performed in a ubiquitous environment as a car. The primary task is driving though with new technologies secondary tasks are affecting the driver performance in different ways. Safety is crucial and should never be influenced negative by secondary tasks. A vision of the in-car interface and the interaction with all systems or devices that are being used by the driver is that it can be seen as one environment where the devices and the different systems work pervasive and ubiquitous. The environment must support driver behavior in the future with these tasks whether they are primary or secondary, to remain the safety. In design of complex human-machine system e.g. interaction in a jet fighter cockpit, theories from Ecological Interface Design are applied to get a better understanding of how to design for such complexity where focus on one device at a time rarely occur. The ecological part is to see all the devices, interfaces in the same environment that interacts with a user as a whole. The question is; How should one design the work domain so that a driver can be adaptive in varied situations based on the information being visualized or communicated from different interfaces in a car, with consideration to driver experience and safety?

Place, publisher, year, edition, pages
Molde, Norway: Molde University, 2009
National Category
Other Engineering and Technologies
Identifiers
urn:nbn:se:hh:diva-19555 (URN)978-82-7962-120-1 (ISBN)
Conference
IRIS 32, Molde University College, Norway. 9.-12. August 2009
Available from: 2012-09-17 Created: 2012-09-10 Last updated: 2018-03-22Bibliographically approved
Lindqvist, M. & Svensson, J. (2007). Mobile Multimedia Services - Strategy to attract young audiences?. In: Proceedings of IRIS'30, Tampere, Finland, August 11-14. Paper presented at IRIS'30, Tampere, Finland, August 11-14 (pp. 15).
Open this publication in new window or tab >>Mobile Multimedia Services - Strategy to attract young audiences?
2007 (English)In: Proceedings of IRIS'30, Tampere, Finland, August 11-14, 2007, p. 15-Conference paper, Published paper (Refereed)
Abstract [en]

In this paper, a questionnaire study concerning young Swedish peoplesuse patterns for mobile services is conducted. The study investigates what possibleadded value mobile multimedia services can provide for the users. Furthermore aworkshop with a focus group is conducted that also examines the possible added valuewith mobile multimedia services. This study also investigates what barriers there is formobile multimedia services. The identified barriers are analyzed using the InnovationDiffusion Theory (Rogers, 1995). The overall research question in this paper is: canmobile multimedia services be a feasible strategy for service providers to attract youngaudiences? Two main barriers for mobile multimedia services are identified, cost andtechnical restraints. Further on, one barrier that was identified in the workshop was thelack of knowledge of what services that were offered by service providers and mobileoperators. Even if complexity issues could be identified regarding the configuration of themobile devices, they were not critical. The results indicate that mobile multimediaservices may be a feasible strategy for service providers and mobile operators to reach ayounger audience.

Keywords
Mobile Multimedia Services, Adoption
National Category
Computer and Information Sciences
Identifiers
urn:nbn:se:hh:diva-2719 (URN)2082/3121 (Local ID)2082/3121 (Archive number)2082/3121 (OAI)
Conference
IRIS'30, Tampere, Finland, August 11-14
Available from: 2009-07-06 Created: 2009-07-06 Last updated: 2018-03-23Bibliographically approved
Lindqvist, M., Henriksson, S. & Söderblom, M. (2006). E-newspaper Navigation - Designing navigational aids for a new electronic medium. In: Proceedings of the 29th Information Systems Research Seminar in Scandinavia (IRIS'06). Paper presented at 29th Information Systems Research Seminar in Scandinavia (IRIS'06), Helsingør, Denmark, August 12-15, 2006 (pp. 11).
Open this publication in new window or tab >>E-newspaper Navigation - Designing navigational aids for a new electronic medium
2006 (English)In: Proceedings of the 29th Information Systems Research Seminar in Scandinavia (IRIS'06), 2006, p. 11-Conference paper, Published paper (Refereed)
Abstract [en]

In this paper we examine the need of navigational aids when designing interfaces for e-newspapers – newspapers presented on a digital paper built on E-Ink technology. By reviewing literature on navigation, and by handling input from both newspaper designers and potential e-newspaper adopters, we have suggested a number of navigational aids for the future e-newspaper. Our suggestions have been tested through a prototype using a modification of the Cooperative Usability Testing model (CUT) on a total of fifteen potential users. The results show that most users prefer a linear organization of the e-newspaper. To render a sense of depth in this flat medium, page-numbering is essential. Several different interaction possibilities will also be needed to ease the navigation and our suggestions include a blend of page-turning and hyper linking, combined with an index to give the user a better overview of the content.

Keywords
E-newspaper, Landmarks, Navigation, E-paper, Navigational Aids
National Category
Engineering and Technology
Identifiers
urn:nbn:se:hh:diva-2149 (URN)2082/2544 (Local ID)2082/2544 (Archive number)2082/2544 (OAI)
Conference
29th Information Systems Research Seminar in Scandinavia (IRIS'06), Helsingør, Denmark, August 12-15, 2006
Available from: 2008-11-18 Created: 2008-11-18 Last updated: 2018-03-23Bibliographically approved
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