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Lund, Jesper
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Publications (10 of 32) Show all publications
Lund, J. & Ebbesson, E. (2019). Understanding Digital Innovation from a Layered Architectural Perspective. Technology Innovation Management Review, 9(2)
Open this publication in new window or tab >>Understanding Digital Innovation from a Layered Architectural Perspective
2019 (English)In: Technology Innovation Management Review, ISSN 1927-0321, Vol. 9, no 2Article in journal (Refereed) Accepted
National Category
Information Systems
Identifiers
urn:nbn:se:hh:diva-29737 (URN)10.22215/timreview/1218 (DOI)
Available from: 2015-11-09 Created: 2015-11-09 Last updated: 2019-03-10
Lund, J. (2017). Heterogeneity in Digital Innovation: A Study of the e-Newspaper Case. International Journal of Social and Organizational Dynamics in IT, 6(1), 1-16
Open this publication in new window or tab >>Heterogeneity in Digital Innovation: A Study of the e-Newspaper Case
2017 (English)In: International Journal of Social and Organizational Dynamics in IT, ISSN 2155-6334, E-ISSN 2155-6342, Vol. 6, no 1, p. 1-16Article in journal (Refereed) Published
Abstract [en]

This paper focuses on challenges that arise because of the heterogeneous nature of digital innovation. These challenges are studied through a case study involving a two year long research and development project concerning the development of the e-newspaper concept and a demonstrator based on e-paper technology. To enable the exploration of these challenges, a multi-method approach was chosen. The paper is built using a two-step process; first, presenting a framework based on a review of related literature identifying characteristics and aspects of heterogeneity in digital innovation, and secondly, applying this framework into the analysis of the e-newspaper case. Based on the empirical findings, the paper presents a discussion which elaborates on how digital innovation can be organized in order to address the identified challenges with heterogeneity in digital innovation. Furthermore, it is suggested that digital technology targeted towards everyday use is inherently leading to innovation networks of heterogeneous actors as well as heterogeneous users of digital innovation. © 2017, IGI Global

Place, publisher, year, edition, pages
Hershey, PA: IGI Global, 2017
Keywords
Digital Innovation, e-Newspaper, e-Paper, Heterogeneity Challenges, Heterogeneous Actors, Heterogeneous Users, Innovation Network, Layered Digital Technology
National Category
Information Systems, Social aspects
Identifiers
urn:nbn:se:hh:diva-34667 (URN)10.4018/IJSODIT.2017010101 (DOI)
Available from: 2017-07-29 Created: 2017-07-29 Last updated: 2018-03-23Bibliographically approved
Ihlström Eriksson, C., Åkesson, M. & Lund, J. (2016). Designing Ubiquitous Media Services: Exploring the Two-Sided Market of Newspapers. Journal of Theoretical and Applied Electronic Commerce Research, 11(3), 1-19
Open this publication in new window or tab >>Designing Ubiquitous Media Services: Exploring the Two-Sided Market of Newspapers
2016 (English)In: Journal of Theoretical and Applied Electronic Commerce Research, ISSN 0718-1876, E-ISSN 0718-1876, Vol. 11, no 3, p. 1-19Article in journal (Refereed) Published
Abstract [en]

The two-sided market of newspapers with its two customer groups, readers and advertisers, is changing due to digitalization. This former stable and profitable market has lately suffered from both decreasing subscription and advertiser revenue. In this paper we use the term ubiquitous media environments to represent the vision of future media environments enabling device independent mass-scale distribution of ubiquitous media services in integrated infrastructures. We build upon a two-year action research project where researchers worked together with the Swedish newspaper industry to envision future ubiquitous media services and explore the following research question: how can ubiquitous media services be designed to leverage and balance value in a two-sided market? Five examples of ubiquitous media services were developed in collaboration and thereafter evaluated. These services were then illustrated in movie clips to trigger discussions on how ubiquitous media services can be designed. Drawing on the value aspects of ubiquitous media services from an advertiser and reader point-of-view and the platform owner role of the newspapers in a future ubiquitous media environments, we describe and discuss how ubiquitous media services can be designed to leverage value for advertisers and readers, and how newspaper organizations can strategize ubiquitous media environments. © 2016 Universidad de Talca - Chile

Place, publisher, year, edition, pages
Curico: University of Talca, Faculty of Engineering, 2016
Keywords
Ubiquitous media services, Design, Digital platform, Two-sided markets, Newspapers
National Category
Media Studies Human Aspects of ICT Design Media and Communication Technology Information Systems, Social aspects
Identifiers
urn:nbn:se:hh:diva-32044 (URN)10.4067/S0718-18762016000300002 (DOI)000393592400002 ()2-s2.0-84987797060 (Scopus ID)
Available from: 2016-09-19 Created: 2016-09-19 Last updated: 2018-03-22Bibliographically approved
Weman Josefsson, K., Ebbesson, E., Halila, F., Johnson, U., Lund, J., Wickström, N. & Wärnestål, P. (2015). Application of self-determination theory in the e-health industry – promoting sustainable exercise motivation. In: Olivier Schmid & Roland Seiler (Ed.), Proceeding: 14th European Congress of Sport Psychology: Sport Psychology: Theories and Applications for Performance, Health and Humanity: 14-19 July 2015, Bern, Switzerland. Paper presented at 14th European Congress of Sport Psychology, FEPSAC 2015, Bern, Switzerland, July 14-19th, 2015 (pp. 372-372). Bern: University of Bern
Open this publication in new window or tab >>Application of self-determination theory in the e-health industry – promoting sustainable exercise motivation
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2015 (English)In: Proceeding: 14th European Congress of Sport Psychology: Sport Psychology: Theories and Applications for Performance, Health and Humanity: 14-19 July 2015, Bern, Switzerland / [ed] Olivier Schmid & Roland Seiler, Bern: University of Bern , 2015, p. 372-372Conference paper, Poster (with or without abstract) (Refereed)
Abstract [en]

Developing tailored digital interventions for exercise motivation by applying behavioral theory into existing web services in cooperation with the e-health industry could create a mutual base for experience exchange and practical implications. It could also add higher standards to e-health business by providing a scientifically sound and trustworthy foundation for digital solutions. This project aims to design an interactive tool grounded in sport and exercise psychology and combined with the latest expertise from information technology and innovation science, considering e-health industrial requirements and user needs. A main objective is to test the efficacy of using Self-Determination Theory (SDT) in designing, constructing and evaluating an exercise intervention. The digital intervention is based on a literature review mapping exercise motivation related to self-determination theory, complemented by qualitative cross-disciplinary interaction design methodologies, such as qualitative analysis of interviews and contextual observation capturing participant goals, behaviour, preferences, attitudes and frustrations. Intervention contents are essentially autonomy supportive structures, goal-setting support and relapse prevention, self-regulation structures, health information and web links. In February 2015 the intervention prototype will be pilot tested in a randomized controlled trial (RCT), involving existing members and clients (N > 10 000) of two health service companies. Outcomes relate to self-determined exercise motivation (The Basic Psychological Needs in Exercise Scale and The Behavioral Regulation in Exercise Questionnaire-2) and exercise behaviour, measured both by self-report measures (Godin Leisure-Time Exercise Questionnaire) and step counters. The RCT contains three measure points in order to allow advanced analyses of change and mechanisms based on the SDT-process model and motivational profiles. Latent growth curve and structural equation models will primarily be used to analyse data. This pilot study will create a baseline for elaboration into a second phase, were the digital tool will be further developed and longitudinally tested and evaluated over a nine months period. © 2015 University of Bern, Institut of Sport Science 

Place, publisher, year, edition, pages
Bern: University of Bern, 2015
National Category
Psychology
Identifiers
urn:nbn:se:hh:diva-29601 (URN)978-3-033-05129-4 (ISBN)
Conference
14th European Congress of Sport Psychology, FEPSAC 2015, Bern, Switzerland, July 14-19th, 2015
Funder
Knowledge Foundation
Available from: 2015-10-12 Created: 2015-10-12 Last updated: 2018-07-05Bibliographically approved
Lund, J. (2015). Digital Innovation: Orchestrating Network Activities. (Doctoral dissertation). Göteborg: Göteborgs universitet
Open this publication in new window or tab >>Digital Innovation: Orchestrating Network Activities
2015 (English)Doctoral thesis, comprehensive summary (Other academic)
Abstract [en]

Digitization of analogue everyday artifacts, i.e. when physical products are equipped with digital capabilities, has a profound impact on today’s society. Some examples of these digital innovations aimed at consumer markets are the “connected” car, the digitized television set, and in the near future, digitized IKEA furniture. Digital innovation provides endless opportunities for providing value adding products and services. However, in digital innovation there is a need to find new ways of organizing network activities, i.e. activities such as e.g. production and translation of knowledge and enrollment of actors. These activities need to embrace and build on the networked aspects and the complexity inherent to digital innovation. This requires network activities that can overcome challenges with the ambiguous and messy characteristics of digital innovation. In this thesis, I propose that the theoretical perspective of network orchestration can enlighten fruitful ways to address challenges that are encountered when organizing network activities in digital innovation. Inspired by practical challenges with digital innovation, as well as contemporary calls for research within IS, this thesis investigates: How can network activities be orchestrated in digital innovation? Two cases of digital innovation aimed at consumer markets are studied. The first case concerns the digitization of the newspaper. The second case regards the digitization of door locks. Literature about digital innovation is used to understand the context of the studied phenomenon. Furthermore, theories about network orchestration as well as activities in innovation are used as a theoretical framework to help answer the research question. The thesis is based on an interpretative perspective where a multi-method approach has been applied to address the research question. The contribution is divided into two different parts. The first part presents four categories of empirically derived network activities that address socio-technical challenges with organizing digital innovation. The second part is a proposed model detailing orchestration of network activities in digital innovation. The model is based around the four suggested categories of network activities: (1) Supporting flexible innovation networks, (2) Production and translation of layered architectural knowledge, (3) Addressing heterogeneous user communities, and (4) Harnessing generativity to leverage value. The categories of network activities can be viewed as building blocks for the orchestration process. By emphasizing both a proactive and a reactive way of orchestrating digital innovation, the model proposes a means for organizations to address the ambiguity and complexity of digital innovation.

Place, publisher, year, edition, pages
Göteborg: Göteborgs universitet, 2015. p. 177
Series
Gothenburg studies in informatics, ISSN 1400-741X ; 49
Keywords
digital innovation, network activities, orchestration, innovation network, Living Lab, digital technology
National Category
Information Systems
Identifiers
urn:nbn:se:hh:diva-29725 (URN)9789198206944 (ISBN)
Public defence
2015-09-25, IT Faculty, House Patricia, Torg Blå (4th floor), Forskningsgången 6, Göteborg, 13:15 (English)
Opponent
Supervisors
Available from: 2015-11-09 Created: 2015-11-05 Last updated: 2018-03-22Bibliographically approved
Lund, J. (2014). Activities to Address Challenges in Digital Innovation. In: Bill Doolin, Eleni Lamprou, Nathalie Mitev, Laurie McLeod (Ed.), Information Systems and Global Assemblages. (Re)Configuring Actors, Artefacts, Organizations: IFIP WG 8.2 Working Conference on Information Systems and Organizations, IS&O 2014, Auckland, New Zealand, December 11-12, 2014. Proceedings. Paper presented at IFIP WG 8.2 Working Conference on Information Systems and Organizations, IS&O 2014, Auckland, New Zealand, December 11-12, 2014 (pp. 115-131). Heidelberg: Springer
Open this publication in new window or tab >>Activities to Address Challenges in Digital Innovation
2014 (English)In: Information Systems and Global Assemblages. (Re)Configuring Actors, Artefacts, Organizations: IFIP WG 8.2 Working Conference on Information Systems and Organizations, IS&O 2014, Auckland, New Zealand, December 11-12, 2014. Proceedings / [ed] Bill Doolin, Eleni Lamprou, Nathalie Mitev, Laurie McLeod, Heidelberg: Springer, 2014, p. 115-131Conference paper, Published paper (Refereed)
Abstract [en]

Based on a literature review, this paper identifies four socio-technical challenges relating to innovation actor's interactions in digital innovation. Furthermore, the paper explores how these challenges can be addressed. The challenges are investigated in a case study of digital innovation. The study is based on a two year long research and development project where an e-newspaper concept and a demonstrator based on e-paper technology was developed. Based on empirical findings, the paper presents eight activities which address the identified socio-technical challenges with digital innovation. The activities are: 1) support transparent digital ecosystem relationships, 2) facilitate cross-organizational communication, 3) create digital value blueprints, 4) translate heterogeneous knowledge, 5) involve all relevant user groups, 6) identify, design for, and authenticate digital user values, 7) design for multiple contexts of use, and 8) prototype iteratively. © IFIP International Federation for Information Processing 2014

Place, publisher, year, edition, pages
Heidelberg: Springer, 2014
Series
IFIP Advances in Information and Communication Technology, ISSN 1868-4238 ; 446
Keywords
Digital innovation challenges, Innovation activities, Digital technology, E-newspaper, E-paper
National Category
Information Systems
Identifiers
urn:nbn:se:hh:diva-27324 (URN)10.1007/978-3-662-45708-5_8 (DOI)2-s2.0-84915823460 (Scopus ID)978-3-662-45707-8 (ISBN)978-3-662-45708-5 (ISBN)
Conference
IFIP WG 8.2 Working Conference on Information Systems and Organizations, IS&O 2014, Auckland, New Zealand, December 11-12, 2014
Available from: 2014-12-19 Created: 2014-12-19 Last updated: 2018-03-22Bibliographically approved
Wildevuur, S., van Dijk, D., Hammer-Jakobsen, T., Bjerre, M., Äyväri, A. & Lund, J. (2013). Connect: Design for an Empathic Society. Amsterdam: BIS Publishers
Open this publication in new window or tab >>Connect: Design for an Empathic Society
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2013 (English)Book (Other (popular science, discussion, etc.))
Abstract [en]

The prospects are clear: we will probably live longer. The number of people aged 65 and up will increase enormously over the next few decades. Society will change as a result, but in what manner?

Europe - and, in fact, probably the world - faces the challenge of preventing loneliness and isolation amongst a growing group of senior people. The oldest part of the population is at particular risk of becoming isolated and lonely as they grow older and their work-related networks erode. While working in the field of technology and aging, the authors discovered that there is a whole new field to be explored, namely the phenomenon of connectedness.

This book is written by a group of authors with very different backgrounds, varying from business, ICT, marketing, anthropology, medicine, design and computer interaction. They all felt the urge to explore this field of connectedness and they discovered new opportunities for the emerging market of ‘aging-driven design’.

By unfolding the very nature of relationships and age-based transitions in life, the authors invite the reader to join them in an effort to design for connectedness: to reframe the picture, rethink our options and reinvent how to connect!

Place, publisher, year, edition, pages
Amsterdam: BIS Publishers, 2013. p. 215
National Category
Social Sciences Interdisciplinary
Identifiers
urn:nbn:se:hh:diva-23880 (URN)978-90-6369-331-2 (ISBN)
Available from: 2013-10-28 Created: 2013-10-28 Last updated: 2018-03-22Bibliographically approved
Svensson, J. & Ihlström Eriksson, C. (2013). Social Aspects Influencing Relationships in Digital Innovation Networks – The Smart Lock Case. In: Ralph H. Sprague, Jr. (Ed.), Proceedings of 46th Annual Hawaii International Conference on System Sciences: . Paper presented at HICSS'46, 2013 46th Annual Hawaii International Conference on System Sciences (pp. 4566-4575). Los Alamitos, Calif.: IEEE Computer Society, Article ID 6480394.
Open this publication in new window or tab >>Social Aspects Influencing Relationships in Digital Innovation Networks – The Smart Lock Case
2013 (English)In: Proceedings of 46th Annual Hawaii International Conference on System Sciences / [ed] Ralph H. Sprague, Jr., Los Alamitos, Calif.: IEEE Computer Society, 2013, p. 4566-4575, article id 6480394Conference paper, Published paper (Refereed)
Abstract [en]

Digital innovation processes are becoming more and more networked, where stakeholders are growing dependent of each other’s competences, resources and knowledge. In networks working with digital innovation, actors need to identify, mobilize and integrate diverse and heterogeneous knowledge resources to be able to innovate successfully. Social aspects seem to be important at the boundaries of communities where heterogeneous actors connect, negotiate and adjust to each other’s perspectives. The aim with this paper is to explain what role relationships play in digital innovation networks as well as to describe how social aspects influence these relationships. A case study approach was selected to study events involving multiple stakeholders in a development project aimed at introducing technology that aid elderly, home care personnel and next of kin by improving the management of home care visits. We describe how social aspects such as trust, interest, and commitment between actors influence the relationships. © 2012 IEEE.

Place, publisher, year, edition, pages
Los Alamitos, Calif.: IEEE Computer Society, 2013
Series
Proceedings of the ... Annual Hawaii International Conference on System Sciences, ISSN 1530-1605
Keywords
Digital innovation, networks, relationships, social aspects
National Category
Other Social Sciences
Identifiers
urn:nbn:se:hh:diva-21627 (URN)10.1109/HICSS.2013.486 (DOI)2-s2.0-84875529880 (Scopus ID)978-1-4673-5933-7 (ISBN)978-0-7695-4892-0 (ISBN)
Conference
HICSS'46, 2013 46th Annual Hawaii International Conference on System Sciences
Available from: 2013-03-12 Created: 2013-03-12 Last updated: 2018-03-22Bibliographically approved
Ståhlbröst, A., Bertoni, M., Følstad, A., Ebbesson, E. & Lund, J. (2013). Social media for user innovation in Living Labs: a framework to support user recruitment and commitment. In: Proceedings of the XXIV ISPIM conference: . Paper presented at ISPIM Conference 24: Innovating in global markets: Challenges for sustainable growth, Helsinki, Finland, 16-19 June, 2013. Lappeenranta: Lappeenranta University of Technology Press
Open this publication in new window or tab >>Social media for user innovation in Living Labs: a framework to support user recruitment and commitment
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2013 (English)In: Proceedings of the XXIV ISPIM conference, Lappeenranta: Lappeenranta University of Technology Press , 2013Conference paper, Published paper (Refereed)
Abstract [en]

Social media are becoming an increasingly relevant channel for user involvement. However, their uptake in Living Labs environments, as a means to engage users in innovation processes, is still limited. The aim of this paper is to explore challenges and opportunities related to the usage of social media for user involvement in co-creative processes, The findings presented emerge both from the available literature and case studies, and emphasise four different dimensions influencing user engagement: facilitator, community, platform and innovation process. Based on these dimensions, the authors propose a basic framework, intended as the point of departure for taking the next step toward the construction and verification of theoretical constructs that can help inform and guide future innovation projects.

Place, publisher, year, edition, pages
Lappeenranta: Lappeenranta University of Technology Press, 2013
Keywords
Living Lab, social media, user motivation, user recruitment, framework, user maintenance, community
National Category
Information Systems, Social aspects
Identifiers
urn:nbn:se:hh:diva-23335 (URN)978-952-265-421-2 (ISBN)
Conference
ISPIM Conference 24: Innovating in global markets: Challenges for sustainable growth, Helsinki, Finland, 16-19 June, 2013
Projects
SociaLL
Available from: 2013-08-12 Created: 2013-08-12 Last updated: 2018-03-22Bibliographically approved
Ebbesson, E. & Svensson, J. (2012). Criteria for social software implementation in Living Labs. In: Asbjørn Følstad, Anna Ståhlbröst, Esbjörn Ebbesson, Jesper Svensson (Ed.), ISM 2012 workshop proceedings: Innovation through Social Media. Paper presented at Innovation through Social Media (ISM) 2012, December 3, 2012, Oslo, Norway (pp. 32-40). Trondheim: Akademika forlag
Open this publication in new window or tab >>Criteria for social software implementation in Living Labs
2012 (English)In: ISM 2012 workshop proceedings: Innovation through Social Media / [ed] Asbjørn Følstad, Anna Ståhlbröst, Esbjörn Ebbesson, Jesper Svensson, Trondheim: Akademika forlag, 2012, p. 32-40Conference paper, Published paper (Refereed)
Abstract [en]

Halmstad Living Lab has extended experience of working closely with end-users in cocreation projects and has, during recent years, started to experiment more and more with social software and other online software programs to include users in the innovation process. In this paper we draw upon our experiences as a Living Lab to generate a framework that details key criteria for implementation of social software in a Living Lab setting. The framework can be used to guide successful implementation of social software in co-creation projects and to help evaluate or assess proposed solutions to be used in a Living Lab setting to support user involvement.

Place, publisher, year, edition, pages
Trondheim: Akademika forlag, 2012
Keywords
social software, innovation, evaluation, co-creation
National Category
Information Systems
Identifiers
urn:nbn:se:hh:diva-21685 (URN)978-82-321-0088-0 (ISBN)
Conference
Innovation through Social Media (ISM) 2012, December 3, 2012, Oslo, Norway
Projects
SociaLL
Funder
Knowledge Foundation
Note

This work was funded by the KK-foundation and the NordForsk LILAN programme through LoCoMedia and the SociaLL project.

Available from: 2013-03-26 Created: 2013-03-26 Last updated: 2018-03-22Bibliographically approved
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