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Johansson, Lars-Olof, Senior Lecturer
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Biography [eng]

 

 
 
 
Biography [swe]

 

 
 
 
Publications (10 of 29) Show all publications
Johansson, L.-O. (2024). Supporting Knowledgeability In Digital Service Innovation. In: Luis Gómez Chova; Chelo González Martínez; Joanna Lees (Ed.), 17Th International Conference Of Education, Research And Innovation: Conference Proceedings. Paper presented at ICERI2024, 17th annual International Conference of Education, Research and Innovation, Seville, Spain. 11-13 November, 2024 (pp. 2591-2600). Seville: IATED Academy
Open this publication in new window or tab >>Supporting Knowledgeability In Digital Service Innovation
2024 (English)In: 17Th International Conference Of Education, Research And Innovation: Conference Proceedings / [ed] Luis Gómez Chova; Chelo González Martínez; Joanna Lees, Seville: IATED Academy , 2024, p. 2591-2600Conference paper, Published paper (Refereed)
Abstract [en]

This article is grounded in empirical findings from a collaborative research project on Smart Mobility and the Sharing Economy (SMaSE) and is driven by an interest in digital service innovation. One of the primary objectives of the project was to design a digital service that supports smart mobility, based on the principles of the sharing economy. The digital service was subsequently tested in a real-world setting over a period of three weeks. Following the project's conclusion, two actors involved in the project successfully commercialized the digital service. Digital service innovation (DSI) can be conceptualized as a reconfiguration of service systems through digital services. The digital service developed and tested within SMaSE serves as a concrete example of DSI. In the context of DSI, a diverse group of actors participates in a collaborative process. Scholars have argued that the dynamics of learning and knowledge sharing between heterogeneous actors involved in DSI have not been sufficiently explored. Additionally, existing literature provides limited attention to learning and knowledge exchange between these diverse actors, particularly from a practice-oriented perspective, such as the concept of "landscapes of practice" (LoP). The research question guiding this study is: What are the key elements and activities in workshops that foster knowledgeability in digital service innovation? The aim of this paper is to develop an understanding of the role workshops play in enhancing knowledgeability within the context of DSI. This article contributes by proposing a conceptual framework for the planning, execution, and evaluation of workshops that support knowledgeability in DSI. Specifically, the article introduces the "learnsperience" workshop framework, which consists of three key dimensions: structure, tentative design principles, and theoretical concepts. The research approach employed is engaged scholarship, which incorporates both participatory and observational activities.

Place, publisher, year, edition, pages
Seville: IATED Academy, 2024
Series
ICERI2024 Proceedings, ISSN 2340-1095
Keywords
Knowledgeability, learnsperience workshop, digital service innovation, landscapes of practice, heterogenous actors, Engaged scholarship
National Category
Information Systems, Social aspects
Research subject
Smart Cities and Communities, LEADS
Identifiers
urn:nbn:se:hh:diva-54817 (URN)10.21125/iceri.2024.0689 (DOI)978-84-09-63010-3 (ISBN)
Conference
ICERI2024, 17th annual International Conference of Education, Research and Innovation, Seville, Spain. 11-13 November, 2024
Available from: 2024-11-01 Created: 2024-11-01 Last updated: 2024-12-17Bibliographically approved
Johansson, L.-O. (2024). Teaching and learning business process design in a cooperative setting: a boundary practice perspective. In: Luis Gómez Chova; Chelo González Martínez; Joanna Lees (Ed.), 17Th International Conference Of Education, Research And Innovation: Conference Proceedings. Paper presented at ICERI2024, 17th annual International Conference of Education, Research and Innovation, Seville, Spain, 11th - 13th of November, 2024 (pp. 1947-1955). Seville: IATED Academy
Open this publication in new window or tab >>Teaching and learning business process design in a cooperative setting: a boundary practice perspective
2024 (English)In: 17Th International Conference Of Education, Research And Innovation: Conference Proceedings / [ed] Luis Gómez Chova; Chelo González Martínez; Joanna Lees, Seville: IATED Academy , 2024, p. 1947-1955Conference paper, Published paper (Refereed)
Abstract [en]

This article presents and discusses both empirical and theoretical findings from a teaching case related to the instruction and learning of business process design within the field of Informatics. The teaching case focuses specifically on how business process design is taught and learned in cooperative settings. A literature review was conducted, drawing from major journals and conferences in areas related to teaching and business process design. One key finding from the review is that much of the existing research emphasizes simulating collaboration in learning business process design. However, the literature has yet to thoroughly explore how learning business process design occurs in genuinely cooperative environments. Thus, the research question guiding this study is: How can we understand the teaching and learning of business process design that takes place in cooperative settings? The aim of this article is to develop an understanding of the dynamics of teaching and learning business process design in such settings. The primary contribution of this research is a conceptual model, grounded both empirically and theoretically, that describes the teaching and learning processes involved in business process design. This model is proposed to enhance our understanding of how learning occurs in cooperative contexts. The theoretical framework employed in this article is built on two key foundations. The first is the relationship between conceptual knowledge and procedural knowledge, and the second involves applying learning theories related to boundary practices, specifically focusing on participation and reification. Teaching in such environments presents several challenges, one of which is that organizations initially committed to the cooperative arrangement may later become unavailable, as students report that these organizations do not always have the time to actively participate. Nevertheless, there are also significant benefits, as students often experience growth when they realize that their procedural knowledge in business process design can have a tangible impact on the organization. The research approach is iterative and interpretive, with the researchers' understanding of the empirical data evolving through a literature-driven analysis. This iterative process has allowed for a deeper and more nuanced comprehension of the challenges and opportunities presented by teaching and learning in cooperative settings.

Place, publisher, year, edition, pages
Seville: IATED Academy, 2024
Series
ICERI2024 Proceedings, ISSN 2340-1095
Keywords
Teaching, learning, business process design, cooperation, boundary practice
National Category
Information Systems, Social aspects
Research subject
Smart Cities and Communities, LEADS
Identifiers
urn:nbn:se:hh:diva-54887 (URN)10.21125/iceri.2024.0555 (DOI)978-84-09-63010-3 (ISBN)
Conference
ICERI2024, 17th annual International Conference of Education, Research and Innovation, Seville, Spain, 11th - 13th of November, 2024
Available from: 2024-11-14 Created: 2024-11-14 Last updated: 2024-12-17Bibliographically approved
Hult, H. V., Johansson, L.-O., Islind, A. S. & Snis, U. L. (2022). The Intersection Between Information Systems and Workplace Learning: A Systematic Review and Research Agenda. In: Tung X. Bui (Ed.), Proceedings of the 55th Annual Hawaii International Conference on System Sciences: . Paper presented at 55th Annual Hawaii International Conference on System Sciences, HICSS 2022, Maui, Hawaii, USA (Online), 3 - 7 January, 2022 (pp. 5396-5405). Washington, DC: IEEE Communications Society
Open this publication in new window or tab >>The Intersection Between Information Systems and Workplace Learning: A Systematic Review and Research Agenda
2022 (English)In: Proceedings of the 55th Annual Hawaii International Conference on System Sciences / [ed] Tung X. Bui, Washington, DC: IEEE Communications Society, 2022, p. 5396-5405Conference paper, Published paper (Refereed)
Abstract [en]

Information Systems (IS) research has extensively studied change in relation to digitalization. However, less attention has been paid to both individual and organizational change from a learning perspective. There is a need for a deeper understanding of how changes are fostered and how and why learning in the circumstances of digital practices occurs. This interdisciplinary systematic review shows how workplace learning has been addressed within IS, bringing together workplace learning theories and the field of IS. The results show that research on the role of knowledge in IS tends to rely on established and conventional theories without explicitly articulating the learning aspects. We call for more IS research that explicitly addresses digital change as learning. This paper provides a research agenda via three research directions for IS researchers interested in work and learning, aiming for a theoretical discussion to advance our field. © 2022 IEEE Computer Society. All rights reserved.

Place, publisher, year, edition, pages
Washington, DC: IEEE Communications Society, 2022
Series
HICSS proceedings, ISSN 2572-6862
Keywords
Innovation in Organizations, Learning, Unlearning, Intentional Forgetting, digital work, information systems, research agenda, systematic review, workplace learning
National Category
Educational Sciences
Identifiers
urn:nbn:se:hh:diva-52090 (URN)2-s2.0-85152228218 (Scopus ID)978-0-9981331-5-7 (ISBN)
Conference
55th Annual Hawaii International Conference on System Sciences, HICSS 2022, Maui, Hawaii, USA (Online), 3 - 7 January, 2022
Available from: 2023-11-28 Created: 2023-11-28 Last updated: 2023-11-28Bibliographically approved
Johansson, L.-O., Norström, L., Snis, U. L. & Islind, A. S. (2021). Towards sharing economy in rural areas. Paper presented at 54th Annual Hawaii International Conference on System Sciences, HICSS 2021, Virtual, 4 -8 January, 2021. Proceedings of the Annual Hawaii International Conference on System Sciences, 2420-2421
Open this publication in new window or tab >>Towards sharing economy in rural areas
2021 (English)In: Proceedings of the Annual Hawaii International Conference on System Sciences, ISSN 1530-1605, p. 2420-2421Article in journal, Editorial material (Refereed) Published
Abstract [en]

ISBN: 978-099813314-0

Volume Editor: Bui T.X.

Place, publisher, year, edition, pages
Washington: IEEE Computer Society, 2021
National Category
Human Geography
Identifiers
urn:nbn:se:hh:diva-46465 (URN)2-s2.0-85108344186 (Scopus ID)9780998133140 (ISBN)
Conference
54th Annual Hawaii International Conference on System Sciences, HICSS 2021, Virtual, 4 -8 January, 2021
Available from: 2022-03-16 Created: 2022-03-16 Last updated: 2022-03-16Bibliographically approved
Johansson, L.-O., Heimer, P. & Hakeröd, J. (2018). Digital Design and Learning Students Reflections on Learning-by-Doing. In: L. Gómez Chova; A. López Martínez; I. Candel Torres (Ed.), EDULEARN18: 10th International Conference On Education And New Learning Technologies. Paper presented at 10th International Conference on Education and New Learning Technologies (EDULEARN), Palma, Spain, July 2-4, 2018 (pp. 6494-6503). Valenica: International Association for Technology, Education and Development
Open this publication in new window or tab >>Digital Design and Learning Students Reflections on Learning-by-Doing
2018 (English)In: EDULEARN18: 10th International Conference On Education And New Learning Technologies / [ed] L. Gómez Chova; A. López Martínez; I. Candel Torres, Valenica: International Association for Technology, Education and Development, 2018, p. 6494-6503Conference paper, Published paper (Refereed)
Abstract [en]

The research in this article has learning-by-doing during digital design as a foundation. The goal of digital design is to develop digital applications [1], such as apps on smartphones or web-applications. This article presents a teaching case, designed by the authors, in order to explore students' reflections on learning. The teaching case is called Bicycle Workshop (BW), where the general idea is that the students carry through a digital design project. At the end of the BW project, every student writes a reflection on what they have learned in BW. The research has been guided by the research question: How can students' reflections on learning in digital design support our understanding of learning-bydoing in higher education? The presented research complements earlier research on digital design and learning. The overall research approach in this article is inspired by interpretive and qualitative research. We have applied Myers framework for qualitative research where the underlying philosophy is interpretive. Presented in the article is a list of five findings relating to students reflections on learning. The research also contributes with an exemplification of how a synthesis of Blooms revised taxonomy, locus of control and self-efficacy have been applied in order to understand digital design and learning.

Place, publisher, year, edition, pages
Valenica: International Association for Technology, Education and Development, 2018
Series
EDULEARN proceedings, E-ISSN 2340-1117
Keywords
Digital Design, Learning, Reflections, Blooms revised taxonomy, Self-efficacy
National Category
Learning
Identifiers
urn:nbn:se:hh:diva-52334 (URN)10.21125/edulearn.2018.1548 (DOI)000531474300128 ()978-84-09-02709-5 (ISBN)
Conference
10th International Conference on Education and New Learning Technologies (EDULEARN), Palma, Spain, July 2-4, 2018
Available from: 2023-12-22 Created: 2023-12-22 Last updated: 2023-12-22Bibliographically approved
Svane, T. E., Minling, Z., Johansson, L.-O. & Ebbesson, E. (2017). Enchanting education from student input: Preparing students to envision and develop in an Internet of Things world. In: Proceedings - Frontiers in Education Conference, FIE: . Paper presented at 47th IEEE Frontiers in Education Conference, FIE 2017, Indianapolis, IN, USA, October 18-21, 2017 (pp. 1-4). San Diego: IEEE, 2017-October
Open this publication in new window or tab >>Enchanting education from student input: Preparing students to envision and develop in an Internet of Things world
2017 (English)In: Proceedings - Frontiers in Education Conference, FIE, San Diego: IEEE, 2017, Vol. 2017-October, p. 1-4Conference paper, Published paper (Refereed)
Abstract [en]

Searching for "The Internet of Things" may render thousands of hits in academic databases but a challenge still remains: to let students envision as well as work with the concept in a practical way. Designing "Things for the Internet" will not only require skills in engineering and electronics but also some understanding of digital service design and business models. This paper reports on work in progress between Belgium, Sweden and China. Students with different education backgrounds and levels hand over work (ideas) to others, to develop further. Currently, there are nine open-platform exercises to use as starting points for student work and discussions. Exercises are in English and free to download and use, as are some of the lectures related to them. So far, they are used in a digital service design class and in an introductory course in embedded systems. © 2017 IEEE.

Place, publisher, year, edition, pages
San Diego: IEEE, 2017
Series
Frontiers in Education Conference, ISSN 1539-4565
Keywords
Curricula; Education computing; Embedded systems; International cooperation; Internet of things; Product design; Teaching, Ardiuno; Belgium; Bloom; China; Classroom exercises; Enchanted objects; Service design; SMILE; Student engagement; Sweden, Students
National Category
Other Computer and Information Science
Identifiers
urn:nbn:se:hh:diva-40211 (URN)10.1109/FIE.2017.8190532 (DOI)000426974900101 ()2-s2.0-85043283848 (Scopus ID)978-1-5090-5920-1 (ISBN)978-1-5090-4920-2 (ISBN)
Conference
47th IEEE Frontiers in Education Conference, FIE 2017, Indianapolis, IN, USA, October 18-21, 2017
Available from: 2019-08-29 Created: 2019-08-29 Last updated: 2020-03-24Bibliographically approved
Svane, T. E., Zhu, M., Johansson, L.-O. & Ebbesson, E. (2017). Like a snowball: Adding layers of knowledge Enchanting student work with student input. In: 2017 16th International Conference on Information Technology Based Higher Education and Training (ITHET): ITHET 2017, June 10-­12, 2017, Ohrid, Macedonia. Paper presented at 16th International Conference on Information Technology Based Higher Education and Training (ITHET 2017), Ohrid, Macedonia, July 10-12, 2017. IEEE conference proceedings
Open this publication in new window or tab >>Like a snowball: Adding layers of knowledge Enchanting student work with student input
2017 (English)In: 2017 16th International Conference on Information Technology Based Higher Education and Training (ITHET): ITHET 2017, June 10-­12, 2017, Ohrid, Macedonia, IEEE conference proceedings, 2017Conference paper, Published paper (Refereed)
Abstract [en]

Internet of Things (IoT) seems to be a popular term nowadays, for business, society and teaching alike. Teaching students about such concepts and more importantly, making them aware of the many competency components (often called KSA-knowledge, skills, abilities) required in the development of IoT systems, services and products has been a major aim in the teaching design presented in this paper. The snowball metaphor symbolizes added layers of input, comments and suggestions delivered by Belgian, Swedish and Chinese students respectively, to peers with different backgrounds (study level, subject major, etc.). Open-platform exercises using Arduino kits are used as starting points and reports. Conceptualizations and suggestions are carried through the snowball ’chain’, which ends nearly two years later. Knowledge components are delivered e.g. through lectures. Among skills developed are practice in receiving input from and delivering output to groups different also in culture, knowledge, etc. Abilities include a demonstrated (and graded) proficiency in combining the acquired set of components, as demonstrated in workshops, discussions and reports, and in a proposed feedback loop to Sweden from China (not yet implemented). © 2017 IEEE.

Place, publisher, year, edition, pages
IEEE conference proceedings, 2017
Keywords
Education, International cooperation, Internet of things, Product design, Teaching, Arduino, Belgium, Bloom, CDIO, China, classroom exercises, SMILE, Sweden, Students
National Category
Information Systems
Identifiers
urn:nbn:se:hh:diva-40215 (URN)10.1109/ITHET.2017.8067794 (DOI)000426982900010 ()2-s2.0-85037079532 (Scopus ID)978-1-5386-3968-9 (ISBN)978-1-5386-3969-6 (ISBN)978-1-5386-3967-2 (ISBN)
Conference
16th International Conference on Information Technology Based Higher Education and Training (ITHET 2017), Ohrid, Macedonia, July 10-12, 2017
Note

Funder: Teaching reform of Beijing Information Science and Technology University (Grant 2017JGYB35)

Available from: 2019-10-17 Created: 2019-10-17 Last updated: 2023-12-22Bibliographically approved
Johansson, L.-O., Snis, U. L. & Svensson, L. (2016). A Boundary Practice Perspective on Co-creation of ICT Innovations. In: Snis, U L (Ed.), NORDIC CONTRIBUTIONS IN IS RESEARCH (SCIS 2016): . Paper presented at 7th Scandinavian Conference on Information Systems (SCIS) / IFIP Working Group 8.6 Conference, AUG 07-10, 2016, Univ W, LINA Res Ctr, Ljungskile, SWEDEN (pp. 100-115). Springer Publishing Company
Open this publication in new window or tab >>A Boundary Practice Perspective on Co-creation of ICT Innovations
2016 (English)In: NORDIC CONTRIBUTIONS IN IS RESEARCH (SCIS 2016) / [ed] Snis, U L, Springer Publishing Company, 2016, p. 100-115Conference paper, Published paper (Refereed)
Abstract [en]

Research has shown that collaboration and co-creation among different groups of stakeholders add complexity and challenges to the innovation process. In this paper a study of co-creation in a multi-stakeholder innovation process is presented. The co-creation is explored and described from a boundary practice perspective. The empirical data presented in the study is based on a user-centric innovation project, Free2Ride, where researchers, developers and members of two equestrian clubs co-created a piece of ICT safety equipment consisting of a transmitter (on the horse) and a receiver (application on a smartphone) to be used by equestrian club members during their everyday riding activities. Three episodes were extracted from the empirical data and presented in the paper. From these episodes the researchers have identified four characteristics of the spanning of boundaries in co-creation from a boundary practice perspective. One of the contributions in the papers is a description of boundary practicespanning. The research approach adopted in the study is the action case approach.

Place, publisher, year, edition, pages
Springer Publishing Company, 2016
Series
Lecture Notes in Business Information Processing, ISSN 1865-1348 ; 259
Keywords
Boundary practice, Co-creation, ICT innovation
National Category
Information Systems, Social aspects Human Aspects of ICT Computer and Information Sciences Interaction Technologies
Identifiers
urn:nbn:se:hh:diva-35658 (URN)10.1007/978-3-319-43597-8_8 (DOI)000397968600008 ()2-s2.0-84981303164 (Scopus ID)978-3-319-43597-8 (ISBN)978-3-319-43596-1 (ISBN)
Conference
7th Scandinavian Conference on Information Systems (SCIS) / IFIP Working Group 8.6 Conference, AUG 07-10, 2016, Univ W, LINA Res Ctr, Ljungskile, SWEDEN
Available from: 2017-12-05 Created: 2017-12-05 Last updated: 2018-01-13Bibliographically approved
Svane, T. E. & Johansson, L.-O. (2015). A Business Simulator for Reality Mining. In: 21st Americas Conference on Information Systems (AMCIS 2015): . Paper presented at 21st Americas Conference on Information Systems (AMCIS 2015), Fajardo, Puerto Rico, August 13-15, 2015 (pp. 3111-3116). Atlanta, Georgia
Open this publication in new window or tab >>A Business Simulator for Reality Mining
2015 (English)In: 21st Americas Conference on Information Systems (AMCIS 2015), Atlanta, Georgia, 2015, p. 3111-3116Conference paper, Published paper (Refereed)
Place, publisher, year, edition, pages
Atlanta, Georgia: , 2015
National Category
Other Computer and Information Science
Identifiers
urn:nbn:se:hh:diva-40221 (URN)2-s2.0-84963614630 (Scopus ID)978-1-5108-1493-6 (ISBN)
Conference
21st Americas Conference on Information Systems (AMCIS 2015), Fajardo, Puerto Rico, August 13-15, 2015
Available from: 2019-10-04 Created: 2019-10-04 Last updated: 2019-10-11Bibliographically approved
Johansson, L.-O., Zimmerman, E. & Rehnström, C. (2014). Facilitating students’ learning outcome of business processes using an ERP. In: 20th Americas conference on information systems (AMCIS 2014): Smart sustainability: the information systems opportunity, Savannah, Georgia, USA, 7-9 August 2014. Paper presented at 20th Americas Conference on Information Systems, AMCIS 2014, Savannah, GA, United States, 7-9 August, 2014. Atlanta: Association for Information Systems
Open this publication in new window or tab >>Facilitating students’ learning outcome of business processes using an ERP
2014 (English)In: 20th Americas conference on information systems (AMCIS 2014): Smart sustainability: the information systems opportunity, Savannah, Georgia, USA, 7-9 August 2014, Atlanta: Association for Information Systems, 2014Conference paper, Published paper (Refereed)
Abstract [en]

A recurring problem when teaching Business Process Orientation (BPO) is the difficulty students have connecting conceptual knowledge and procedural knowledge. Literature suggests that one solution is to combine different forms of learning, such as hand-on exposure to enterprise resource planning (ERP) together with traditional teaching. This article presents a three step teaching case designed by the authors in order to explore students' learning outcome by using ERP systems together with BPO. The learning outcome of the students was analysed with a focus on connections between conceptual and procedural knowledge. Using Bloom's revised taxonomy we were able to identify connections between students' conceptual and procedural knowledge together with the cognitive processes of understanding, applying and analysing. The result indicates that applying procedural knowledge in an ERP facilitates the students' ability to understand, analyse and evaluate based on conceptual knowledge such as business process orientation.

Place, publisher, year, edition, pages
Atlanta: Association for Information Systems, 2014
Keywords
Learning outcome, Teaching, ERP, Business Process Orientation
National Category
Information Systems, Social aspects
Identifiers
urn:nbn:se:hh:diva-27315 (URN)2-s2.0-84905994080 (Scopus ID)978-0-692-25320-5 (ISBN)9781632667533 (ISBN)
Conference
20th Americas Conference on Information Systems, AMCIS 2014, Savannah, GA, United States, 7-9 August, 2014
Available from: 2014-12-18 Created: 2014-12-18 Last updated: 2018-03-22Bibliographically approved
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