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Lund, J. & Ebbesson, E. (2019). Understanding Digital Innovation from a Layered Architectural Perspective. Technology Innovation Management Review, 9(2), 51-63
Open this publication in new window or tab >>Understanding Digital Innovation from a Layered Architectural Perspective
2019 (English)In: Technology Innovation Management Review, ISSN 1927-0321, E-ISSN 1927-0321, Vol. 9, no 2, p. 51-63Article in journal (Refereed) Published
Abstract [en]

Managing successful digital innovation processes is a challenging task, especially when it involves heterogeneous actors with different sets of knowledge. By gaining a better understanding of how different architectural layers of digital technology interplay with digital innovation, we can be better prepared for managing the complex and messy processes that often arise when working with digital innovation. In this article, we therefore ask: How does the layered architecture of digital technology interplay with digital innovation processes? A case study approach was selected to studied events involving multiple actors in an innovation and development project called the Smart Lock project. The theoretical basis for our study is digital innovation from the perspective of knowledge exchange and relationships. A temporal bracketing strategy was used to support a process analysis of the case data. The article primarily contributes to the body of research concerning digital innovation and provides an example to practitioners of how digital innovation processes can be coordinated and managed based on the innovation at hand.

Place, publisher, year, edition, pages
Ottawa, ON: Carleton University, 2019
Keywords
digital innovation, collaborative innovation, concept development, innovation process, digital technology
National Category
Information Systems
Identifiers
urn:nbn:se:hh:diva-29737 (URN)10.22215/timreview/1218 (DOI)000460319300005 ()
Available from: 2015-11-09 Created: 2015-11-09 Last updated: 2019-03-27Bibliographically approved
Svane, T. E., Minling, Z., Johansson, L.-O. & Ebbesson, E. (2017). Enchanting education from student input: Preparing students to envision and develop in an Internet of Things world. In: Proceedings - Frontiers in Education Conference, FIE: . Paper presented at 47th IEEE Frontiers in Education Conference, FIE 2017, Indianapolis, IN, USA, October 18-21, 2017 (pp. 1-4). , 2017-October
Open this publication in new window or tab >>Enchanting education from student input: Preparing students to envision and develop in an Internet of Things world
2017 (English)In: Proceedings - Frontiers in Education Conference, FIE, 2017, Vol. 2017-October, p. 1-4Conference paper, Published paper (Refereed)
Abstract [en]

Searching for "The Internet of Things" may render thousands of hits in academic databases but a challenge still remains: to let students envision as well as work with the concept in a practical way. Designing "Things for the Internet" will not only require skills in engineering and electronics but also some understanding of digital service design and business models. This paper reports on work in progress between Belgium, Sweden and China. Students with different education backgrounds and levels hand over work (ideas) to others, to develop further. Currently, there are nine open-platform exercises to use as starting points for student work and discussions. Exercises are in English and free to download and use, as are some of the lectures related to them. So far, they are used in a digital service design class and in an introductory course in embedded systems. © 2017 IEEE.

Series
Frontiers in Education Conference, ISSN 1539-4565
Keywords
Curricula; Education computing; Embedded systems; International cooperation; Internet of things; Product design; Teaching, Ardiuno; Belgium; Bloom; China; Classroom exercises; Enchanted objects; Service design; SMILE; Student engagement; Sweden, Students
National Category
Other Computer and Information Science
Identifiers
urn:nbn:se:hh:diva-40211 (URN)10.1109/FIE.2017.8190532 (DOI)2-s2.0-85043283848 (Scopus ID)978-1-5090-5920-1 (ISBN)978-1-5090-4920-2 (ISBN)
Conference
47th IEEE Frontiers in Education Conference, FIE 2017, Indianapolis, IN, USA, October 18-21, 2017
Available from: 2019-08-29 Created: 2019-08-29 Last updated: 2019-08-29Bibliographically approved
Svane, T. E., Zhu, M., Johansson, L.-O. & Ebbesson, E. (2017). Like a snowball: Adding layers of knowledge Enchanting student work with student input. In: 2017 16th International Conference on Information Technology Based Higher Education and Training (ITHET): ITHET 2017, June 10-­12, 2017, Ohrid, Macedonia. Paper presented at 16th International Conference on Information Technology Based Higher Education and Training (ITHET 2017), Ohrid, Macedonia, July 10-12, 2017. IEEE conference proceedings, Article ID 8067794.
Open this publication in new window or tab >>Like a snowball: Adding layers of knowledge Enchanting student work with student input
2017 (English)In: 2017 16th International Conference on Information Technology Based Higher Education and Training (ITHET): ITHET 2017, June 10-­12, 2017, Ohrid, Macedonia, IEEE conference proceedings, 2017, article id 8067794Conference paper, Published paper (Refereed)
Abstract [en]

Internet of Things (IoT) seems to be a popular term nowadays, for business, society and teaching alike. Teaching students about such concepts and more importantly, making them aware of the many competency components (often called KSA-knowledge, skills, abilities) required in the development of IoT systems, services and products has been a major aim in the teaching design presented in this paper. The snowball metaphor symbolizes added layers of input, comments and suggestions delivered by Belgian, Swedish and Chinese students respectively, to peers with different backgrounds (study level, subject major, etc.). Open-platform exercises using Arduino kits are used as starting points and reports. Conceptualizations and suggestions are carried through the snowball ’chain’, which ends nearly two years later. Knowledge components are delivered e.g. through lectures. Among skills developed are practice in receiving input from and delivering output to groups different also in culture, knowledge, etc. Abilities include a demonstrated (and graded) proficiency in combining the acquired set of components, as demonstrated in workshops, discussions and reports, and in a proposed feedback loop to Sweden from China (not yet implemented). © 2017 IEEE.

Place, publisher, year, edition, pages
IEEE conference proceedings, 2017
Keywords
Education, International cooperation, Internet of things, Product design, Teaching, Arduino, Belgium, Bloom, CDIO, China, classroom exercises, SMILE, Sweden, Students
National Category
Information Systems
Identifiers
urn:nbn:se:hh:diva-40215 (URN)10.1109/ITHET.2017.8067794 (DOI)2-s2.0-85037079532 (Scopus ID)978-1-5386-3968-9 (ISBN)978-1-5386-3969-6 (ISBN)978-1-5386-3967-2 (ISBN)
Conference
16th International Conference on Information Technology Based Higher Education and Training (ITHET 2017), Ohrid, Macedonia, July 10-12, 2017
Note

Funder: Teaching reform of Beijing Information Science and Technology University (Grant 2017JGYB35)

Available from: 2019-10-17 Created: 2019-10-17 Last updated: 2019-10-17
Ebbesson, E. & Bergquist, M. (2016). Dancing in the Dark: Social Media Tactics in the News Industry. In: The 10th Mediterranean Conference on Information Systems, MCIS 2016, Paphos, Cyprus, September 4-6, 2016: . Paper presented at Tenth Mediterranean Conference on Information Systems (MCIS), Paphos, Cyprus, September 4-6, 2016. , Article ID 20.
Open this publication in new window or tab >>Dancing in the Dark: Social Media Tactics in the News Industry
2016 (English)In: The 10th Mediterranean Conference on Information Systems, MCIS 2016, Paphos, Cyprus, September 4-6, 2016, 2016, article id 20Conference paper, Published paper (Refereed)
Abstract [en]

The news media ecosystem has expanded over the years leading up to today’s society to include advertisers, newspapers and other media houses, content producers, along with new players like social media platforms to together form a value packed mix of services for end-users to embrace. The shift from being a dominant platform owner concerning the printed paper, often with its own distribution network, presents the newspaper with many challenges when transforming into, or entering other platform owners’ ecosystems. While previous research has mainly focused on the newspaper industry’s development of strategies for embracing social media into their ecosystem, this study investigates newspaper workers’ social media usage for the purpose of attracting attention and generating value. The study of newspaper workers’ practices shows that, moving into digital platforms controlled by other dominant actors in the ecosystem, workers enact a tactical approach. Two tactics are identified: adaption and exploitation. The paper contributes with empirical insights into how newspaper workers develop practices to embrace social media that goes beyond previous research on social media strategy. We also apply the theory of everyday tactics developed by Michel de Certeau as a scaffold to theorize newspaper positioning in the rapidly changing news media landscape.

Keywords
Digital platforms, news media ecosystem, tactics, newspaper, social media
National Category
Information Systems
Identifiers
urn:nbn:se:hh:diva-36198 (URN)978-9963-711-42-0 (ISBN)
Conference
Tenth Mediterranean Conference on Information Systems (MCIS), Paphos, Cyprus, September 4-6, 2016
Available from: 2018-01-31 Created: 2018-01-31 Last updated: 2018-01-31Bibliographically approved
Weman Josefsson, K., Ebbesson, E., Halila, F., Johnson, U., Lund, J., Wickström, N. & Wärnestål, P. (2015). Application of self-determination theory in the e-health industry – promoting sustainable exercise motivation. In: Olivier Schmid & Roland Seiler (Ed.), Proceeding: 14th European Congress of Sport Psychology: Sport Psychology: Theories and Applications for Performance, Health and Humanity: 14-19 July 2015, Bern, Switzerland. Paper presented at 14th European Congress of Sport Psychology, FEPSAC 2015, Bern, Switzerland, July 14-19th, 2015 (pp. 372-372). Bern: University of Bern
Open this publication in new window or tab >>Application of self-determination theory in the e-health industry – promoting sustainable exercise motivation
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2015 (English)In: Proceeding: 14th European Congress of Sport Psychology: Sport Psychology: Theories and Applications for Performance, Health and Humanity: 14-19 July 2015, Bern, Switzerland / [ed] Olivier Schmid & Roland Seiler, Bern: University of Bern , 2015, p. 372-372Conference paper, Poster (with or without abstract) (Refereed)
Abstract [en]

Developing tailored digital interventions for exercise motivation by applying behavioral theory into existing web services in cooperation with the e-health industry could create a mutual base for experience exchange and practical implications. It could also add higher standards to e-health business by providing a scientifically sound and trustworthy foundation for digital solutions. This project aims to design an interactive tool grounded in sport and exercise psychology and combined with the latest expertise from information technology and innovation science, considering e-health industrial requirements and user needs. A main objective is to test the efficacy of using Self-Determination Theory (SDT) in designing, constructing and evaluating an exercise intervention. The digital intervention is based on a literature review mapping exercise motivation related to self-determination theory, complemented by qualitative cross-disciplinary interaction design methodologies, such as qualitative analysis of interviews and contextual observation capturing participant goals, behaviour, preferences, attitudes and frustrations. Intervention contents are essentially autonomy supportive structures, goal-setting support and relapse prevention, self-regulation structures, health information and web links. In February 2015 the intervention prototype will be pilot tested in a randomized controlled trial (RCT), involving existing members and clients (N > 10 000) of two health service companies. Outcomes relate to self-determined exercise motivation (The Basic Psychological Needs in Exercise Scale and The Behavioral Regulation in Exercise Questionnaire-2) and exercise behaviour, measured both by self-report measures (Godin Leisure-Time Exercise Questionnaire) and step counters. The RCT contains three measure points in order to allow advanced analyses of change and mechanisms based on the SDT-process model and motivational profiles. Latent growth curve and structural equation models will primarily be used to analyse data. This pilot study will create a baseline for elaboration into a second phase, were the digital tool will be further developed and longitudinally tested and evaluated over a nine months period. © 2015 University of Bern, Institut of Sport Science 

Place, publisher, year, edition, pages
Bern: University of Bern, 2015
National Category
Psychology
Identifiers
urn:nbn:se:hh:diva-29601 (URN)978-3-033-05129-4 (ISBN)
Conference
14th European Congress of Sport Psychology, FEPSAC 2015, Bern, Switzerland, July 14-19th, 2015
Funder
Knowledge Foundation
Available from: 2015-10-12 Created: 2015-10-12 Last updated: 2018-07-05Bibliographically approved
Ebbesson, E. (2015). Fragmented Digital Infrastructures: The case of Social (News) Media. In: 21st Americas Conference on Information Systems (AMCIS 2015): . Paper presented at 21st Americas Conference on Information Systems (AMCIS 2015), Fajardo, Puerto Rico, 13-15 August, 2015 (pp. 1172-1182). Red Hook, NY: Curran Associates, Inc.
Open this publication in new window or tab >>Fragmented Digital Infrastructures: The case of Social (News) Media
2015 (English)In: 21st Americas Conference on Information Systems (AMCIS 2015), Red Hook, NY: Curran Associates, Inc., 2015, p. 1172-1182Conference paper, Published paper (Refereed)
Abstract [en]

Digitization and contemporary use of social media platforms is changing how we perceive and use IT, both in organizations and as citizens or consumers. These developments have also transformed and changed many industries, bringing both opportunities and challenges. One industry that was affected by digitization relatively early is the media industry, leading to studies on online journalism, gatekeeping, reader interaction and other changing practices enabled by IT.

This study attempts to highlight the IT infrastructure behind the changing practice to understand the relationship between the IT and the use. Through an online ethnography, this paper investigates the use of social media platforms in the newspaper industry. The findings indicate that newspapers either use an integration strategy, where they relinquish control over the feature to the social media platform, or an appropriation strategy where they take the integration a step further, to have the social media platform work for them. 

Place, publisher, year, edition, pages
Red Hook, NY: Curran Associates, Inc., 2015
Keywords
Social Media, Platforms, Newspaper Industry, Digitization
National Category
Information Systems
Identifiers
urn:nbn:se:hh:diva-36197 (URN)2-s2.0-84963632325 (Scopus ID)978-0-9966831-0-4 (ISBN)9781510814936 (ISBN)
Conference
21st Americas Conference on Information Systems (AMCIS 2015), Fajardo, Puerto Rico, 13-15 August, 2015
Available from: 2018-01-31 Created: 2018-01-31 Last updated: 2018-08-27Bibliographically approved
Ebbesson, E. & Bergquist, M. (2014). Changing Boundaries in Virtual (Open) Innovation Work. In: Proceedings of the 20th Americas Conference on Information Systems: . Paper presented at 20th Americas Conference on Information Systems, AMCIS 2014, Savannah, GA, United States, 7-9 August, 2014.
Open this publication in new window or tab >>Changing Boundaries in Virtual (Open) Innovation Work
2014 (English)In: Proceedings of the 20th Americas Conference on Information Systems, 2014Conference paper, Published paper (Refereed)
Abstract [en]

Co-creation and open innovation is changing the context for virtual work and the role of culture in boundary spanning. Organizations that are opening up to embrace a more open way of innovating often meet heterogeneous stakeholders. Culture in IS research is often analyzed on an organizational level, however, boundary spanning in innovation work calls for theorizing culture on several levels. This study addresses the role of culture in a boundary spanning innovation project within the newspaper industry where end-users and newspaper representatives collaborated to design a new e-service.We apply grid-group theory to unfold the complexity of virtual open innovation and conclude that stakeholders from both inside and outside the organization need to cross cultural boundaries to align themselves with other actors in order to help facilitate collaboration. The findings indicate that boundary spanners move between cultural positions based on differing cultural values in relation to other involved stakeholders.

Keywords
Co-creation, Open Innovation, Boundary Spanning, Cultural Theory
National Category
Information Systems, Social aspects
Identifiers
urn:nbn:se:hh:diva-27320 (URN)2-s2.0-84905974705 (Scopus ID)
Conference
20th Americas Conference on Information Systems, AMCIS 2014, Savannah, GA, United States, 7-9 August, 2014
Available from: 2014-12-19 Created: 2014-12-19 Last updated: 2015-09-29Bibliographically approved
Ebbesson, E. & Ihlström Eriksson, C. (2013). A User Driven Design Approach to Creating UGC Services – Challenging the Newspaper Industry. In: Sakae Yamamoto (Ed.), Human Interface and the Management of Information Information and Interaction Design: 15th International Conference, HCI International 2013 Las Vegas, NV, USA, July 2013 Proceedings, Part I. Paper presented at HCI International, 15th International Conference, Las Vegas, NV, USA, July 2013 (pp. 187-196). Berlin: Springer Berlin/Heidelberg, 8147
Open this publication in new window or tab >>A User Driven Design Approach to Creating UGC Services – Challenging the Newspaper Industry
2013 (English)In: Human Interface and the Management of Information Information and Interaction Design: 15th International Conference, HCI International 2013 Las Vegas, NV, USA, July 2013 Proceedings, Part I / [ed] Sakae Yamamoto, Berlin: Springer Berlin/Heidelberg, 2013, Vol. 8147, p. 187-196Conference paper, Published paper (Refereed)
Abstract [en]

This paper presents a user driven approach to creating user generated content services together with newspaper representatives and researchers in a Living Lab setting. Two cases are discussed, one with creating city district blogs and one with creating a site for un-employed youth. In each case both situated and distributed design activities were conducted, and the paper discusses the challenges with this approach. As the newspaper industry traditionally designs their services in-house from their own ideas and thereafter tests them with their readers, a user driven approach by readers was very challenging. However, the newspaper representatives also found it rewarding to embrace their ideas. The participating readers were very active in the situated activities but only a few continued the same activity online. The paper concludes by proposing a model for how to view the changing role of a researcher or facilitator in these types of setting. © 2013 Springer-Verlag Berlin Heidelberg.

Place, publisher, year, edition, pages
Berlin: Springer Berlin/Heidelberg, 2013
Series
Lecture Notes in Computer Science, ISSN 0302-9743 ; 8147
Keywords
user generated content, newspaper industry, user driven, co-design
National Category
Human Computer Interaction
Identifiers
urn:nbn:se:hh:diva-23724 (URN)10.1007/978-3-642-39209-2_22 (DOI)2-s2.0-84880877668 (Scopus ID)978-3-642-39208-5 (ISBN)978-3-642-39209-2 (ISBN)
Conference
HCI International, 15th International Conference, Las Vegas, NV, USA, July 2013
Projects
SociaLL
Funder
Knowledge Foundation
Note

Funding: KK-foundation and the NordForsk LILAN programme through LoCoMedia and the SociaLL project.

Available from: 2013-10-07 Created: 2013-10-07 Last updated: 2018-03-22Bibliographically approved
Ebbesson, E. & Ihlström Eriksson, C. (2013). Co-creating Innovative UGC Services with the Media Industry. In: Proceedings of the Annual Hawaii International Conference on System Sciences: . Paper presented at HICSS'46 2013, 46th Hawaii International Conference on System Sciences (HICSS), Wailea, HI, USA, 7-10 January, 2013 (pp. 3057-3066). Piscataway: IEEE Press, Article ID 6480212.
Open this publication in new window or tab >>Co-creating Innovative UGC Services with the Media Industry
2013 (English)In: Proceedings of the Annual Hawaii International Conference on System Sciences, Piscataway: IEEE Press, 2013, p. 3057-3066, article id 6480212Conference paper, Published paper (Refereed)
Abstract [en]

In this paper, we identify challenges of involving different stakeholders in distributed co-creative open innovation processes and discuss how these challenges can be handled. In the LoCoMedia project, researchers, newspaper representatives and readers/users have co-created innovative user generated content (UGC) services. With a Living Lab approach with the user in focus in a real life setting, we have experimented with different ways of involving different stakeholders in nine experimental UGC projects. The study concludes that careful recruitment, face to face meetings as a compliment to online activities, heterogeneous participant groups, feedback and careful selection of a flexible online platform is important aspects for involving different stakeholders in co-creating innovative processes. © 2012 IEEE.

Place, publisher, year, edition, pages
Piscataway: IEEE Press, 2013
Keywords
Co-creation, Innovation, Media industry, Participation
National Category
Information Systems, Social aspects
Identifiers
urn:nbn:se:hh:diva-21628 (URN)10.1109/HICSS.2013.133 (DOI)2-s2.0-84875499872 (Scopus ID)978-1-4673-5933-7 (ISBN)978-1-5090-5646-0 (ISBN)978-0-7695-4892-0 (ISBN)978-1-4673-5933-7 (ISBN)
Conference
HICSS'46 2013, 46th Hawaii International Conference on System Sciences (HICSS), Wailea, HI, USA, 7-10 January, 2013
Available from: 2013-03-12 Created: 2013-03-12 Last updated: 2018-03-22Bibliographically approved
Ståhlbröst, A., Bertoni, M., Følstad, A., Ebbesson, E. & Lund, J. (2013). Social media for user innovation in Living Labs: a framework to support user recruitment and commitment. In: Proceedings of the XXIV ISPIM conference: . Paper presented at ISPIM Conference 24: Innovating in global markets: Challenges for sustainable growth, Helsinki, Finland, 16-19 June, 2013. Lappeenranta: Lappeenranta University of Technology Press
Open this publication in new window or tab >>Social media for user innovation in Living Labs: a framework to support user recruitment and commitment
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2013 (English)In: Proceedings of the XXIV ISPIM conference, Lappeenranta: Lappeenranta University of Technology Press , 2013Conference paper, Published paper (Refereed)
Abstract [en]

Social media are becoming an increasingly relevant channel for user involvement. However, their uptake in Living Labs environments, as a means to engage users in innovation processes, is still limited. The aim of this paper is to explore challenges and opportunities related to the usage of social media for user involvement in co-creative processes, The findings presented emerge both from the available literature and case studies, and emphasise four different dimensions influencing user engagement: facilitator, community, platform and innovation process. Based on these dimensions, the authors propose a basic framework, intended as the point of departure for taking the next step toward the construction and verification of theoretical constructs that can help inform and guide future innovation projects.

Place, publisher, year, edition, pages
Lappeenranta: Lappeenranta University of Technology Press, 2013
Keywords
Living Lab, social media, user motivation, user recruitment, framework, user maintenance, community
National Category
Information Systems, Social aspects
Identifiers
urn:nbn:se:hh:diva-23335 (URN)978-952-265-421-2 (ISBN)
Conference
ISPIM Conference 24: Innovating in global markets: Challenges for sustainable growth, Helsinki, Finland, 16-19 June, 2013
Projects
SociaLL
Available from: 2013-08-12 Created: 2013-08-12 Last updated: 2018-03-22Bibliographically approved
Organisations
Identifiers
ORCID iD: ORCID iD iconorcid.org/0000-0001-8409-7628

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