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Jonasson, K. & Eriksson, J. (2024). Sovereign Surfing in the Society of Control: The Parkour Chase in Casino Royale as a Staging of Social Change. In: Jesper Andreasson; April Henning (Ed.), Rethinking Sport and Social Issues: (pp. 1-17). Basel: MDPI
Open this publication in new window or tab >>Sovereign Surfing in the Society of Control: The Parkour Chase in Casino Royale as a Staging of Social Change
2024 (English)In: Rethinking Sport and Social Issues / [ed] Jesper Andreasson; April Henning, Basel: MDPI, 2024, p. 1-17Chapter in book (Refereed)
Abstract [en]

In “Postscript on Societies of Control”, French philosopher Gilles Deleuze proclaimed that “Everywhere surfing has replaced the older sports”. By this, he alluded to Foucault’s thoughts on older societal regimes and power diagrams of sovereignty and discipline, and that now such models have been supplemented with governance through control and allegations of increased freedom. This article has as its point of departure the potential of sports to reflect social change. Contemporaneously to the coining of Deleuze’s surfing sentence, a new sport emerges: parkour, in which practitioners “surf” the urban realm. This practice gained attention globally when it was featured in the 2006 James Bond film Casino Royale. The analysis in this article revolves around the different ways of moving in and through the environment in the renowned parkour chase in the beginning of the movie. How do different kinds of displacement in the parkour chase of Casino Royale relate to the transition between the societies described by Deleuze, and what new adaptations emerge and what old logics and models return? It is concluded that the older forms of power prevail and that the ideal of the society of control cannot be realised.

Place, publisher, year, edition, pages
Basel: MDPI, 2024
Keywords
James Bond, parkour, surfing, Gilles Deleuze, Michel Foucault, control, discipline, sovereignty, movement, social change
National Category
Humanities and the Arts Sport and Fitness Sciences History of Ideas Studies on Film
Research subject
Health Innovation, M4HP
Identifiers
urn:nbn:se:hh:diva-52728 (URN)978-3-7258-0022-3 (ISBN)978-3-7258-0021-6 (ISBN)
Note

A reprint of the article from the Special Issue published online in the open access journal Social Sciences (ISSN 2076-0760).

Available from: 2024-02-21 Created: 2024-02-21 Last updated: 2024-02-22Bibliographically approved
Lagergren, A. & Jonasson, K. (2023). Barns berättelser i rörelse och förflyttning: Actionkameror i förskolans undervisning. Utbildning och lärande, 17(4), 68-86
Open this publication in new window or tab >>Barns berättelser i rörelse och förflyttning: Actionkameror i förskolans undervisning
2023 (Swedish)In: Utbildning och lärande, ISSN 1653-0594, Vol. 17, no 4, p. 68-86Article in journal (Refereed) Published
Abstract [en]

Digital tools in preschool teaching are often presented as something threatening in the public debate, often in relation to health risks, such as sedentary behaviour. This article finds new ways to discuss this through an investigation of what conditions the use of mobile documentation technology in relation to both storytelling and movement in preschool education. We discuss how the physical and the digital can relate to each other in preschool teaching. With a particular focus on bodily aspects and storytelling, we explore new ways of approaching children’s perspectives with a point of departure in mobile digital documentation. Based on data material consisting of children's documentation of their immediate environment with the help of action cameras (that is, small digital film cameras that are applied to the body with the help of a helmet or harness). The bodily, pedagogical, and ethical consequences of combining the physical and the digital in preschool education are discussed. The data is analyzed with inspiration from a social anthropological perspective with a focus on the epistemological couplet emic/etic. The analyzes are characterized by what could be called an "epic" approach to the child filming and to each other during their movements in the surroundings of the preschool. The study offers an example of how movement can be staged in preschool education. To this end, the combination of physical and digital elements is deemed to be meritorious.

Place, publisher, year, edition, pages
Falun: Högskolan Dalarna, 2023
Keywords
Preschool, digital tools, storytelling, movement, action-camera, outdoors
National Category
Educational Sciences Pedagogy
Research subject
Smart Cities and Communities, LEADS
Identifiers
urn:nbn:se:hh:diva-52107 (URN)10.58714/ul.v17i4.18262 (DOI)
Available from: 2023-11-24 Created: 2023-11-24 Last updated: 2023-11-24Bibliographically approved
Eriksson, J. & Jonasson, K. (2023). Deleuze and Sport: towards a General Athleticism of Thought. Journal of the Philosophy of Sport, 50(2), 159-174
Open this publication in new window or tab >>Deleuze and Sport: towards a General Athleticism of Thought
2023 (English)In: Journal of the Philosophy of Sport, ISSN 0094-8705, E-ISSN 1543-2939, Vol. 50, no 2, p. 159-174Article in journal (Refereed) Published
Abstract [en]

The French philosopher Gilles Deleuze repeatedly referred to a wide range of sports and games throughout his career. This article assembles a comprehensive view of the philosophy of sport seen from Deleuze’s perspective. By studying the development of how he discussed different sports and games, and by pinpointing the concepts he constructed with reference to them, the article attests to the merits of a Deleuzian philosophy of sports. His term athleticism is utilised as a node to overview his allusions to sports and games in general. Special attention is paid to sport as a companion to the creative domains of science, philosophy, and art. Thus, it is concluded that what athletes create are moves, which amounts to inventing new styles which may alter the sport and attest to new ways of thinking through bodies in motion. © 2023 The Author(s). Published by Informa UK Limited, trading as Taylor & Francis Group.

Place, publisher, year, edition, pages
Philadelphia, PA: Routledge, 2023
Keywords
Gilles Deleuze, athleticism, movement, moves, style
National Category
History of Ideas Sport and Fitness Sciences Philosophy
Identifiers
urn:nbn:se:hh:diva-50126 (URN)10.1080/00948705.2023.2193338 (DOI)000956905000001 ()2-s2.0-85151137505 (Scopus ID)
Available from: 2023-03-17 Created: 2023-03-17 Last updated: 2023-08-07Bibliographically approved
Eriksson, J. & Jonasson, K. (2023). "I'm not a Sporting Man, Fräulein”: The Tragedy and Farce of James Bond’s Heroic Prowess. The International Journal of James Bond Studies, 6(1)
Open this publication in new window or tab >>"I'm not a Sporting Man, Fräulein”: The Tragedy and Farce of James Bond’s Heroic Prowess
2023 (English)In: The International Journal of James Bond Studies, E-ISSN 2514-2178, Vol. 6, no 1Article in journal (Refereed) Published
Abstract [en]

This article revolves around conceptualising temporality and drama, with the example of how the broken time sequestered by Karl Marx’s notion of historical repetition and the struggles relating to this, in his supplement to Hegel, is displayed in James Bond films. A focus of the inquiry is an hauntological analysis (in the Derridean sense) of how the connection between heroism and tragedy in films evokes haunting presences of older versions of Bond, between actors, between films, and within the specific story arcs. While the heroism of Bond is exemplified by his sportive endeavours, time and temporality are understood as repetition, and foremost in relation to the phenomenon of the reboot—a specialty of our protagonist. In his battles with various villains, Bond becomes embroiled in action sequences that are curiously spiced up with extreme sporting activities. Such sports are often transformed in the cinematic context: sometimes they are emphasised for stylisations of prowess and violence; sometimes they are distorted into parody and comic relief, in an oftentimes ironic fashion. Fulfilling Marx’s adage about how history repeats itself (“first as tragedy, then as farce”), Bond’s personage not only reappears in different incarnations, portrayed by different actors over time; each actor also repeats a similar pattern in their respective Bond biographies enacting a sustained heroism emanating from the extreme athletic displays in the agonal theatre of sports.

Place, publisher, year, edition, pages
London: Fincham Press, 2023
National Category
Studies on Film Sport and Fitness Sciences History of Ideas
Identifiers
urn:nbn:se:hh:diva-50460 (URN)10.24877/jbs.98 (DOI)
Note

The article is a part of a special issue called "The World is not Enough".

The editorial text presents the article as follows:

Also demonstrating the cultural richness of James Bond is Jonnie Eriksson and Kalle Jonasson’s article titled “‘I am not a sporting man, Fräulein’: The Tragedy and Farce of James Bond’s Heroic Prowess”. Eriksson and Jonasson provide a philosophically-rich discussion of Bond’s sporting prowess as a rebooted formula which continues to position and reposition Bond in popular culture vis-à-vis a hauntological analysis of the Bond films.

Available from: 2023-05-16 Created: 2023-05-16 Last updated: 2023-12-08Bibliographically approved
Sjödén, B. & Jonasson, K. (2023). THE SCHOOLIFICATION OF COMPUTER GAMING: IDENTIFYING THE ROLE OF ESPORT IN SCHOOL SYLLABI. In: Mafalda Carmo (Ed.), International Conference on Education and New Developments(END) 2023: Book of Abstracts. Paper presented at The International Conference on Education and New Developments, Lisabon, Portugal, 24-26 June, 2023 (pp. 399-401). Lissabon: inScience Press, 1
Open this publication in new window or tab >>THE SCHOOLIFICATION OF COMPUTER GAMING: IDENTIFYING THE ROLE OF ESPORT IN SCHOOL SYLLABI
2023 (English)In: International Conference on Education and New Developments(END) 2023: Book of Abstracts / [ed] Mafalda Carmo, Lissabon: inScience Press, 2023, Vol. 1, p. 399-401Conference paper, Published paper (Refereed)
Abstract [en]

The aim of this project is to examine the educational dimensions of esport as part of the course syllabi in secondary education. An increasing number of schools on the upper secondary level (in Sweden: gymnasium) are offering three-year programs with an “esport profile” within aesthetics and media. School marketing suggests that esport can work as a bait for potential students who are interested in playing computer games, but the scholastic values of computer gaming remain to be clarified. Whereas “gamification” is an established term for transforming educational (and other formal) practices into game-like activities, little has been said about its counterpart “schoolification”: how originally playful and informal practices are transformed to fit within school curricula and syllabi for achieving academic goals. A number of unanswered questions follow. For example, teachers have observed that students in the esport program are less motivated in schoolwork but are highly motivated gamers. Is this a question of what students learn, or how they learn? How do the students themselves perceive esport performance in relation to academic performance? What are their driving factors and can motivation in one domain transfer to another? How do students perceive fear of failure, gains of winning, competition and success, across esport and traditional school topics? Here, we address the challenges and procedures of setting up a practice-based research program where the practitioners (i.e. students, teachers, an esport coach and school leaders) collaborate with researchers in investigating the relationship between computer gaming and traditional teaching-and-learning activities in the classroom.

Place, publisher, year, edition, pages
Lissabon: inScience Press, 2023
Series
Education and New Developments, ISSN 2184-044X, E-ISSN 2184-1489
Keywords
Esport, secondary education, computer gaming, gamification, schoolification
National Category
Educational Sciences
Research subject
Smart Cities and Communities, LeaDS - Learning in a Digitalised Society
Identifiers
urn:nbn:se:hh:diva-51642 (URN)978-989-35106-3-6 (ISBN)
Conference
The International Conference on Education and New Developments, Lisabon, Portugal, 24-26 June, 2023
Available from: 2023-09-15 Created: 2023-09-15 Last updated: 2023-09-20Bibliographically approved
Jonasson, K. & Lewis, E. (2022). Att förhålla sig lekfullt till det offentliga rummet. Modern Barndom (3), 9-13
Open this publication in new window or tab >>Att förhålla sig lekfullt till det offentliga rummet
2022 (Swedish)In: Modern Barndom, ISSN 1400-0733, no 3, p. 9-13Article in journal (Other (popular science, discussion, etc.)) [Artistic work] Published
Place, publisher, year, edition, pages
Stockholm: Reggio Emilia Institutet, 2022
National Category
Educational Sciences
Research subject
Smart Cities and Communities, LeaDS - Learning in a Digitalised Society
Identifiers
urn:nbn:se:hh:diva-48562 (URN)
Available from: 2022-11-02 Created: 2022-11-02 Last updated: 2022-12-02Bibliographically approved
Jonasson, K. & Lagergren, A. (2022). Barns berättande och språkutveckling i digitala fysiska aktiviteter (DigiFys). In: Högström, Per (Ed.), Praktiknära, skolbaserade och samverkansdrivna forskningsprojekt: Samlade erfarenheter från ULF försöksverksamhet 2020-2021 (pp. 38-52). Halmstad: Högskolan i Halmstad
Open this publication in new window or tab >>Barns berättande och språkutveckling i digitala fysiska aktiviteter (DigiFys)
2022 (Swedish)In: Praktiknära, skolbaserade och samverkansdrivna forskningsprojekt: Samlade erfarenheter från ULF försöksverksamhet 2020-2021 / [ed] Högström, Per, Halmstad: Högskolan i Halmstad , 2022, p. 38-52Chapter in book (Other academic)
Abstract [sv]

Samverkansprojektet DigiFys (Barns berättande och språkutveckling i digitala fysiska aktiviteter) syftar till att bidra till utvecklingen av digital dokumentationsteknik som ett kvalitetsarbetesinstrument i förskolan. Projektåret har kontinuerligt förlupit i och genom möten, diskussioner, konferenser, workshops, såväl fysiskt som digitalt. Kommunikationen under, inför och mellan sådana möten är projektets viktigaste beståndsdel. Ett speciellt empiriskt nedslag i projektet är samtal kring och reflektioner över teknologin som ett gränssnitt mellan olika instanser såsom förskolebarn, pedagoger, IT-ansvariga, specialpedagoger, rektorer, föräldrar och forskare. Anpassning av projektet i förhållande till externa omständigheter såsom rådande pandemi gjordes efterhand och ledde till att projektet kom att handla mer om själva samverkansmodellen än om de enskilda aktiviteterna i förskolorna som det initialt syftade till att härbärgera. Detta ledde i sig till att projektaktiviteter följde en ad hoc- struktur där validering av metoder och insikter gjordes löpande i angränsande samverkansarenor (såsom vetenskapliga seminarier, dialoger med företrädare för övningsförskolor, internationella videokonferenser, examinationsutveckling och näringslivskontakter).

Projektets nav är den utbildning som erbjuds av förskolorna i Fyllinge skolområde under ledning av rektorerna Ann-Charlotte Jönsson och Hanna Thorsell. Det var också i nära samråd med dessa ledare som projektet kom att stöpas om baserat på överläggningar, överenskommelser och beslut under tidig höst 2021. De fem förskolorna har under året deltagit i projektet som ägt rum i form av möten via videokonferens och på plats i Fyllinge i olika konstellationer. Under hösten gjordes ett antal fokusgruppsdiskussioner med framåtsyftning mot ett intensifierat reflektions- och analysarbete. Dessa dialoger fördes på åtta avdelningar på fyra olika förskolor i Fyllinge (Halmstad kommun) med 3–4 deltagande förskollärare per gång.

Preliminära resultat visar på förtjänsterna med att arbeta övergripande och gränsöver- skridande mellan akademi och skolhuvudman, framförallt face-to-face med en avdelning i taget, eftersom varje enskild avdelning och förskolas sammansättning medför variationer, utmaningar och möjligheter som gör det svårt att verka i enlighet med centrala bestämmelser om sådant som teknik och dokumentation. Att arbeta med systematiskt kvalitetsarbete via film är utmanande för många pedagoger och mötet med forskare ger inspiration i form av hur dokumentations- och analysarbete kan iscensättas på vetenskaplig grund.

Utmaningen med att arbeta i heterogena grupper, sett till de olika roller och hierarkier de är inlemmade i, är att orientera mellan teori och praktik på ett sömlöst och omsorgsfullt sätt utan att någon av de närvarande yrkesgrupperna känner sig ifrågasatta i sin profession. Riskerna är: för forskare att framstå som obegripliga och orimliga; för rektorer att framstå som dominanta; för förskollärare att framstå som inkompetenta tjänstemän och som några som sviker barnen.

För att skapa ett samtalsklimat där utbyte kan ske, ett där teori och praktik flyter samman, måste diskussioner emellertid röra sig nära dessa ”farliga” positioner. Kommunikationen och den enskilda dialogen är alltså central och vad vi avser demonstrera i denna rapport är hur den kan färdas på intrikata sätt mellan olika instanser, roller och nivåer. Ett sätt att förstå detta är att spåra hur nätverk upprättas i långa linjer där varje ny punkt som information flyttas över till också innebär en transformation (Latour, 2005). Samverkan blir från detta perspektiv något som kan beskrivas fullödigt först i efterhand. Detta illustrerar vi fortlöpande, men framförallt i en handfull narrativa analyser – d.v.s. vittnesbörd om just den specifika samverkan som präglade föreliggande projekt. I rapporten förekommer begreppen modell och ekologi vilket är andra sätt att beskriva samverkan. Tillsammans syftar dessa till att omfatta den odelbara komplexiteten i kunskapsanspråk av det slag som detta projekt tillhör.

Den vetenskapliga delen av projektet är förankrad i idén om samverkan som ett ”wicked problem” (Rittel & Webber, 1973), det vill säga ”lurigt” fenomen. Ett lurigt problem är inte synonymt med komplext, med den distinktionen att de senare kan delas upp i komponenter, vilket de förra är resistenta mot. De narrativa kursiveringarna är ett sätt att hantera denna resistens. Luriga problem uppstår när professioner mångfaldigas och genom sitt ständiga sökande att etableras, och de påföljande legitimitetsanspråk som krävs för detta, riskerar att ”förråda” de ”klienter” bland ”lekmän” som de erbjuder tjänster till.

Place, publisher, year, edition, pages
Halmstad: Högskolan i Halmstad, 2022
Keywords
Lärande, praktiknära, praktikutvecklande, samverkan, förskola, digitalisering, bildhantering, dokumentation
National Category
Educational Sciences
Research subject
Smart Cities and Communities, LeaDS - Learning in a Digitalised Society
Identifiers
urn:nbn:se:hh:diva-46616 (URN)
Available from: 2022-04-08 Created: 2022-04-08 Last updated: 2022-12-02Bibliographically approved
Jonasson, K., Nelson, A. & Svensson, M. (2022). Esports, Higher Ed. and Young People with Disabilities. In: : . Paper presented at ERNC22, Esport Research Network Conference, Jönköping, Sweden, November 21-23, 2022.
Open this publication in new window or tab >>Esports, Higher Ed. and Young People with Disabilities
2022 (English)Conference paper, Oral presentation only (Refereed)
Abstract [en]

Esports is a wide spread cultural phenomenon in the 21stcentury. It is a dominant youth cultural expression in many countries, from east to west, and the industry’s revenues increases exponentially each year. In 2018 the sum for that, only in the US, was $100 millions. Piggybacking on the sport phenomenon, at least nominally, it differs greatly from its elder sibling as to some decisive (arguably paradoxical) aspects: Its capitalist preconditions, its fundamental grassroots and community culture, and its conspicuous lack of, or inconsistencies regarding formalization, regulation and organization. In connection to this, and which this paper will delve into, another area in which esports hasn’t been thoroughly established is Higher education. There are numerous instances of how esports and Higher education have begun to mire during the last two decades. However, there is no comprehensive discussion yet on the conditions and arguments for their fusion based on the values it could create, supplementing the literature of how to meet the needs of the industry. Firstly, we will make a brief scan of its analogue counterpart sport to see how that phenomenon and cultural practice has fared in combination with Higher education. Secondly, we will look into the examples of how esport and Higher education have begun to mire by a state of the art review of the literature, and also the suggestions which relations they still might and ought to develop. Thirdly, we will discuss education in relation to the terminology and metaphors used to comprehend the whole phenomenon of esport scholarly. Here, concepts like ecosystem, industry, ecology, party, community, and culture will be focused. This terminological discussion is crucial for a sustainable relation between Higher education and esport and thus to secure a sustainable existence for esport in general. We suggest that, contrary to what have been case before, higher education should be regarded as a part of the esport ecosystem. The paper is concluded with some remarks and what the combination of education and esport has displayed, what it could develop into, and, perhaps what it shouldn’t do and become. This discussion is based the examples of collabaration with esports actors at Halmstad University, such as esports federations, esports high schools, and non profit organizations focussing young people and children with disabilities.

National Category
Educational Sciences
Research subject
Smart Cities and Communities, LeaDS - Learning in a Digitalised Society
Identifiers
urn:nbn:se:hh:diva-48683 (URN)
Conference
ERNC22, Esport Research Network Conference, Jönköping, Sweden, November 21-23, 2022
Available from: 2022-11-24 Created: 2022-11-24 Last updated: 2022-12-06Bibliographically approved
Eriksson, J. & Jonasson, K. (2022). “I am not a sporting man, Fräulein”: The tragedy and farce of James Bond’s heroic prowess as challenges to the ‘popular’. In: The World Is Not Enough: The Impact of James Bond on Popular Culture. Paper presented at "The World Is Not Enough: The Impact of James Bond on Popular Culture", PopCRN: The Popular Cuture Research Network, 26th May, 2022, University of New England, Biddeford, USA (Online Symposium).
Open this publication in new window or tab >>“I am not a sporting man, Fräulein”: The tragedy and farce of James Bond’s heroic prowess as challenges to the ‘popular’
2022 (English)In: The World Is Not Enough: The Impact of James Bond on Popular Culture, 2022Conference paper, Oral presentation with published abstract (Other academic)
Abstract [en]

This presentation concerns how the term “popular” is actualized in James Bond films, and specifically how sports are played out in the saga. While both sports and Bond are pivotal parts of Western popular culture from the mid-20th century and onwards, their relationship is ambiguous. In his battles with various villains, Bond becomes embroiled in action sequences that are curiously spiced up with sporting activities. Such sports are often culturally coded in ways that represent certain social classes and practices (leisure, extreme, etc.) but are transformed in the cinematic context: sometimes they are emphasized for stylizations of prowess and violence; sometimes they are distorted into parody and comic relief. The agent’s sportive ambiguities are emblematic of the ambivalent status of Bond’s character in contemporary culture, pivoting between high and low, elites and masses. Fulfilling Marx’s adage about how history repeats itself (“first as tragedy, then as farce”), Bond’s personage not only reappears in different incarnations, portrayed by different actors over time; each actor also repeats a similar pattern in their respective Bond biographies that is enacted through the employment of sports. We conclude by claiming that when Bond distorts sports the meaning of the term “popular” per se is problematized.

National Category
Studies on Film Sport and Fitness Sciences
Identifiers
urn:nbn:se:hh:diva-46975 (URN)
Conference
"The World Is Not Enough: The Impact of James Bond on Popular Culture", PopCRN: The Popular Cuture Research Network, 26th May, 2022, University of New England, Biddeford, USA (Online Symposium)
Available from: 2022-06-09 Created: 2022-06-09 Last updated: 2022-09-28Bibliographically approved
Jonasson, K. (2022). Superelliptisk redogörelse för en idrottens kulturpolitik [Review]. Idrottsforum.org/Nordic sport science forum
Open this publication in new window or tab >>Superelliptisk redogörelse för en idrottens kulturpolitik
2022 (Swedish)In: Idrottsforum.org/Nordic sport science forum, ISSN 1652-7224Article, book review (Other (popular science, discussion, etc.)) Published
Abstract [sv]

I sin senaste bok «Kampen om idrættens kulturpolitik: Mere mening – mere skønhed» (Forlaget Spring) efterlyser Claus Bøje en vilja att formulera kulturpolitiska krav på idrottens utveckling, i en samling essäer som också konfronterar bristen på samtal om idrottens många kvaliteter. Kalle Jonasson är vår recensent, och hans läsning av Bøjes funderingar och ställningstaganden präglas av samsyn, respekt och förståelse, men också av en del kritisk distans. Bøje är en utmärkt stilist, menar vår recensent – och det kan sägas om honom också.

Place, publisher, year, edition, pages
Malmö: Malmö universitet, 2022
National Category
Sport and Fitness Sciences
Identifiers
urn:nbn:se:hh:diva-48685 (URN)
Note

Recension av Claus Bøjes Kampen om idrættens kulturpolitik: Mere mening – mere skønhed, Forlaget Spring 2021

Available from: 2022-11-24 Created: 2022-11-24 Last updated: 2022-11-25Bibliographically approved
Organisations
Identifiers
ORCID iD: ORCID iD iconorcid.org/0000-0002-1342-2531

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